Diff of the two buildlogs: -- --- b1/build.log 2024-06-01 22:23:37.346097977 +0000 +++ b2/build.log 2024-06-01 22:25:27.717409873 +0000 @@ -1,6 +1,6 @@ I: pbuilder: network access will be disabled during build -I: Current time: Sat Jun 1 10:17:01 -12 2024 -I: pbuilder-time-stamp: 1717280221 +I: Current time: Sat Jul 5 18:46:39 +14 2025 +I: pbuilder-time-stamp: 1751690799 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/unstable-reproducible-base.tgz] I: copying local configuration @@ -28,52 +28,84 @@ dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps -I: user script /srv/workspace/pbuilder/2497270/tmp/hooks/D02_print_environment starting +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/D01_modify_environment starting +debug: Running on ionos5-amd64. +I: Changing host+domainname to test build reproducibility +I: Adding a custom variable just for the fun of it... +I: Changing /bin/sh to bash +'/bin/sh' -> '/bin/bash' +lrwxrwxrwx 1 root root 9 Jul 5 04:46 /bin/sh -> /bin/bash +I: Setting pbuilder2's login shell to /bin/bash +I: Setting pbuilder2's GECOS to second user,second room,second work-phone,second home-phone,second other +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/D01_modify_environment finished +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/D02_print_environment starting I: set - BUILDDIR='/build/reproducible-path' - BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' - BUILDUSERNAME='pbuilder1' - BUILD_ARCH='amd64' - DEBIAN_FRONTEND='noninteractive' - DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=20 ' - DISTRIBUTION='unstable' - HOME='/root' - HOST_ARCH='amd64' + BASH=/bin/sh + BASHOPTS=checkwinsize:cmdhist:complete_fullquote:extquote:force_fignore:globasciiranges:globskipdots:hostcomplete:interactive_comments:patsub_replacement:progcomp:promptvars:sourcepath + BASH_ALIASES=() + BASH_ARGC=() + BASH_ARGV=() + BASH_CMDS=() + BASH_LINENO=([0]="12" [1]="0") + BASH_LOADABLES_PATH=/usr/local/lib/bash:/usr/lib/bash:/opt/local/lib/bash:/usr/pkg/lib/bash:/opt/pkg/lib/bash:. + BASH_SOURCE=([0]="/tmp/hooks/D02_print_environment" [1]="/tmp/hooks/D02_print_environment") + BASH_VERSINFO=([0]="5" [1]="2" [2]="21" [3]="1" [4]="release" [5]="x86_64-pc-linux-gnu") + BASH_VERSION='5.2.21(1)-release' + BUILDDIR=/build/reproducible-path + BUILDUSERGECOS='second user,second room,second work-phone,second home-phone,second other' + BUILDUSERNAME=pbuilder2 + BUILD_ARCH=amd64 + DEBIAN_FRONTEND=noninteractive + DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=42 ' + DIRSTACK=() + DISTRIBUTION=unstable + EUID=0 + FUNCNAME=([0]="Echo" [1]="main") + GROUPS=() + HOME=/root + HOSTNAME=i-capture-the-hostname + HOSTTYPE=x86_64 + HOST_ARCH=amd64 IFS=' ' - INVOCATION_ID='68f369e61022404aa8c564693714d53a' - LANG='C' - LANGUAGE='en_US:en' - LC_ALL='C' - MAIL='/var/mail/root' - OPTIND='1' - PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' - PBCURRENTCOMMANDLINEOPERATION='build' - PBUILDER_OPERATION='build' - PBUILDER_PKGDATADIR='/usr/share/pbuilder' - PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' - PBUILDER_SYSCONFDIR='/etc' - PPID='2497270' - PS1='# ' - PS2='> ' + INVOCATION_ID=ab422c25c3cf42c29dee577dbf6b42aa + LANG=C + LANGUAGE=et_EE:et + LC_ALL=C + MACHTYPE=x86_64-pc-linux-gnu + MAIL=/var/mail/root + OPTERR=1 + OPTIND=1 + OSTYPE=linux-gnu + PATH=/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path + PBCURRENTCOMMANDLINEOPERATION=build + PBUILDER_OPERATION=build + PBUILDER_PKGDATADIR=/usr/share/pbuilder + PBUILDER_PKGLIBDIR=/usr/lib/pbuilder + PBUILDER_SYSCONFDIR=/etc + PIPESTATUS=([0]="0") + POSIXLY_CORRECT=y + PPID=3072244 PS4='+ ' - PWD='/' - SHELL='/bin/bash' - SHLVL='2' - SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EjhESip4/pbuilderrc_r8vj --distribution unstable --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EjhESip4/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' - SUDO_GID='111' - SUDO_UID='106' - SUDO_USER='jenkins' - TERM='unknown' - TZ='/usr/share/zoneinfo/Etc/GMT+12' - USER='root' - _='/usr/bin/systemd-run' - http_proxy='http://46.16.76.132:3128' + PWD=/ + SHELL=/bin/bash + SHELLOPTS=braceexpand:errexit:hashall:interactive-comments:posix + SHLVL=3 + SUDO_COMMAND='/usr/bin/timeout -k 24.1h 24h /usr/bin/ionice -c 3 /usr/bin/nice -n 11 /usr/bin/unshare --uts -- /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.EjhESip4/pbuilderrc_kfEc --distribution unstable --hookdir /etc/pbuilder/rebuild-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/unstable-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.EjhESip4/b2 --logfile b2/build.log pyopengl_3.1.7+dfsg-1.dsc' + SUDO_GID=110 + SUDO_UID=105 + SUDO_USER=jenkins + TERM=unknown + TZ=/usr/share/zoneinfo/Etc/GMT-14 + UID=0 + USER=root + _='I: set' + http_proxy=http://213.165.73.152:3128 I: uname -a - Linux ionos11-amd64 6.1.0-21-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.90-1 (2024-05-03) x86_64 GNU/Linux + Linux i-capture-the-hostname 6.7.12+bpo-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.7.12-1~bpo12+1 (2024-05-06) x86_64 GNU/Linux I: ls -l /bin - lrwxrwxrwx 1 root root 7 Jun 1 07:43 /bin -> usr/bin -I: user script /srv/workspace/pbuilder/2497270/tmp/hooks/D02_print_environment finished + lrwxrwxrwx 1 root root 7 Jul 4 14:06 /bin -> usr/bin +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy @@ -322,7 +354,7 @@ Get: 186 http://deb.debian.org/debian unstable/main amd64 xauth amd64 1:1.1.2-1 [36.0 kB] Get: 187 http://deb.debian.org/debian unstable/main amd64 xserver-common all 2:21.1.12-1 [2391 kB] Get: 188 http://deb.debian.org/debian unstable/main amd64 xvfb amd64 2:21.1.12-1 [3162 kB] -Fetched 120 MB in 7s (16.1 MB/s) +Fetched 120 MB in 4s (28.3 MB/s) debconf: delaying package configuration, since apt-utils is not installed Selecting previously unselected package libpython3.11-minimal:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19719 files and directories currently installed.) @@ -938,8 +970,8 @@ Setting up tzdata (2024a-4) ... Current default time zone: 'Etc/UTC' -Local time is now: Sat Jun 1 22:19:40 UTC 2024. -Universal Time is now: Sat Jun 1 22:19:40 UTC 2024. +Local time is now: Sat Jul 5 04:47:24 UTC 2025. +Universal Time is now: Sat Jul 5 04:47:24 UTC 2025. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libasound2-data (1.2.11-1) ... @@ -1109,7 +1141,11 @@ Building tag database... -> Finished parsing the build-deps I: Building the package -I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/A99_set_merged_usr starting +Not re-configuring usrmerge for unstable +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/A99_set_merged_usr finished +hostname: Name or service not known +I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/i/capture/the/path" HOME="/nonexistent/second-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable @@ -1141,6073 +1177,6073 @@ creating build/lib creating build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL -copying OpenGL/__init__.py -> build/lib/OpenGL -copying OpenGL/_opaque.py -> build/lib/OpenGL -copying OpenGL/constants.py -> build/lib/OpenGL -copying OpenGL/latebind.py -> build/lib/OpenGL -copying OpenGL/extensions.py -> build/lib/OpenGL -copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL -copying OpenGL/wrapper.py -> build/lib/OpenGL -copying OpenGL/logs.py -> build/lib/OpenGL -copying OpenGL/_null.py -> build/lib/OpenGL -copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL -copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/contextdata.py -> build/lib/OpenGL +copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL +copying OpenGL/latebind.py -> build/lib/OpenGL +copying OpenGL/logs.py -> build/lib/OpenGL +copying OpenGL/constants.py -> build/lib/OpenGL +copying OpenGL/_opaque.py -> build/lib/OpenGL +copying OpenGL/converters.py -> build/lib/OpenGL +copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL -copying OpenGL/contextdata.py -> build/lib/OpenGL -creating build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 -copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 -creating build/lib/OpenGL/GLE -copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE -copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE -creating build/lib/OpenGL/GLX -copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX -creating build/lib/OpenGL/raw -copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw -creating build/lib/OpenGL/WGL -copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL -creating build/lib/OpenGL/GLU -copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU -copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/_null.py -> build/lib/OpenGL +copying OpenGL/images.py -> build/lib/OpenGL +copying OpenGL/acceleratesupport.py -> build/lib/OpenGL +copying OpenGL/wrapper.py -> build/lib/OpenGL creating build/lib/OpenGL/arrays -copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays -copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays +copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays +creating build/lib/OpenGL/GLE +copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE +copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa -creating build/lib/OpenGL/GLES1 -copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 +creating build/lib/OpenGL/GLU +copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU +copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU +creating build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 +copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 +creating build/lib/OpenGL/platform +copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform +copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform +copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform +copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform +copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform +copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform +copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform +copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform +copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform +creating build/lib/OpenGL/AGL +copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLUT -copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT +copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT -copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT -creating build/lib/OpenGL/Tk -copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk +creating build/lib/OpenGL/raw +copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw +creating build/lib/OpenGL/WGL +copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/EGL +copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL -copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GLES2 +copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 -copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 -creating build/lib/OpenGL/AGL -copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GL -copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL -copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL -copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL -copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL -copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL -copying OpenGL/GL/images.py -> build/lib/OpenGL/GL -copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL +copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL +copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL -creating build/lib/OpenGL/platform -copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform -copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform -copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform -copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform -copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform -copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform -copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform -copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform -copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform +copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL +copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL +copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL +copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL +copying OpenGL/GL/images.py -> build/lib/OpenGL/GL +creating build/lib/OpenGL/GLES1 +copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 +creating build/lib/OpenGL/Tk +copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk +creating build/lib/OpenGL/GLX +copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX +creating build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT +copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION -creating build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV -copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV -creating build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION -copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION -creating build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS -copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS -creating build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN -copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN -creating build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML -copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML -creating build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL -copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL -creating build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX -copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX -creating build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD -copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD -creating build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX -copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX -creating build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT -copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT -creating build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB -copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB -creating build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA -copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA -creating build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI -copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI -creating build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 -copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE -copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE -creating build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX -copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX -creating build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL -copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL -creating build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU -copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/osmesa +copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa -copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa -creating build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 -copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +creating build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU +copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU +creating build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 +copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT -copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT +copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT +creating build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL +copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL -copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL +copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 -copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 +copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL -copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL +copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL +creating build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 +copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 +creating build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX +copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION -creating build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV -copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV -creating build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION -copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION -creating build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS -copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS -creating build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN -copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN -creating build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML -copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML -creating build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL -copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL -creating build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX -copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX -creating build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD -copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD -creating build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX -creating build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT -copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT -creating build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB -copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB -creating build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA -copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA -creating build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI -copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D +copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL +creating build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB +copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB +creating build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI +copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI +creating build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML +copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML +creating build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION +copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION +creating build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX +copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV +copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV -copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV -creating build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION -copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION -creating build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML -copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML -creating build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX -copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/raw/WGL/AMD -copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD +copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT -copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT -creating build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB -copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB -creating build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI -copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI -creating build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D -copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D -creating build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV -copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV -creating build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION -copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION -creating build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM -creating build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE -copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE -creating build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD -creating build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES -copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES -creating build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT -copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT -creating build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM -copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM -creating build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG -copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG -creating build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR -copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR -creating build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN -copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN -creating build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI -copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI -creating build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK -copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK -creating build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV -copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV -creating build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION -copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT +copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE +copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE -copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE -creating build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT -copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT -creating build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM -copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM -creating build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA -copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID -copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID +copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID +creating build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION +copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG +creating build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA +copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA +creating build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK +copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR +copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR -copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR -creating build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR -copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +creating build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV +copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV +creating build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN +copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN +creating build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM +copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM +creating build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI +copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI +creating build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT +copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT +creating build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE +copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE +creating build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID +copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID +creating build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV +copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV +creating build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION +creating build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG +copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG +creating build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ +copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ +creating build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES +creating build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA +copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA +creating build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR +copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR +creating build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM +copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM +creating build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL +copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV -copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV -creating build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION -copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION +copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV +copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV +creating build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES +copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES +creating build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX +copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX +creating build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR +copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR creating build/lib/OpenGL/raw/GLES2/DMP +copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP -creating build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM -copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM -creating build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL -copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL -creating build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES -copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES creating build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE +copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE -copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE +creating build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM +copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD +copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD -copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD -creating build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE -copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE -creating build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES -copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES +copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT +copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT -copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT -creating build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM -copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM -creating build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA -copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA -creating build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID -copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID -creating build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ -copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ -creating build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV -copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV -creating build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG -copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG -creating build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR -copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR -creating build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX -copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX -creating build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR -copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT +creating build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 +copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 +creating build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND +copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND +creating build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI +copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI +creating build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY +copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/ANGLE +copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE +creating build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB +copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB +creating build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN +copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN +creating build/lib/OpenGL/raw/GL/VIV +copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV +creating build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI +copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI +creating build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX +copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX +creating build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML +copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML +creating build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP +copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP +creating build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN +creating build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION +copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION +creating build/lib/OpenGL/raw/GL/IMG +copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG +creating build/lib/OpenGL/raw/GL/FJ +copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ +creating build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES +copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES +creating build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA +copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA +creating build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX +copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX +creating build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX +creating build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR +copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR +creating build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX +copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX +creating build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM +copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM +creating build/lib/OpenGL/raw/GL/QCOM +copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM +creating build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL +copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV -copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV -creating build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND -copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND -creating build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION -copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION -creating build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS -copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS -creating build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI -copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI -creating build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN -copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN +copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV +copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV +creating build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX +creating build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR +copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR +creating build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI +copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP -creating build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX -copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX -creating build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM -copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM -creating build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN -copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN -creating build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML -copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML -creating build/lib/OpenGL/raw/GL/QCOM -copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM -creating build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL -copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE -copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE -creating build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX -copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX +copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE +copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE +creating build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS +copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS +creating build/lib/OpenGL/raw/GL/ARM +copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD -copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD +copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD -creating build/lib/OpenGL/raw/GL/ANGLE -copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE -creating build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP -copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP -creating build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES -copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES -creating build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX -copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX -creating build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY -copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY +creating build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR +copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT -copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT -creating build/lib/OpenGL/raw/GL/ARM -copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM -creating build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB -copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB -creating build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA -copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA -creating build/lib/OpenGL/raw/GL/FJ -copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ -creating build/lib/OpenGL/raw/GL/VIV -copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV -creating build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI -copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI -creating build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 -copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 -creating build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI -copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI -creating build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR -copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR -creating build/lib/OpenGL/raw/GL/IMG -copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG -creating build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR -copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR -creating build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX -copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX -creating build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX -copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX +copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT +copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT +creating build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION +copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION +creating build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG +copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG +creating build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES +copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES +creating build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR +copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR +creating build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM +copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM +creating build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV +copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV +creating build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE +copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE +creating build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM +copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM +creating build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD +copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD +creating build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT +copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT +creating build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB +copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB +creating build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN +copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN +creating build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX +copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX +creating build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML +copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML +creating build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION +copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION +creating build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA +copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA +creating build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX +copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX +creating build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL +copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL +creating build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV +copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV +creating build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI +copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI +creating build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS +copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS +creating build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD +copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD +creating build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT +copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT +creating build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D +copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL +creating build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB +copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB +creating build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI +copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI +creating build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML +copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML +creating build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION +copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION +creating build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX +copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV +copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV -copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV -creating build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION -copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION -creating build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML -copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML -creating build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX -copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/WGL/AMD -copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD +copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT -copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT -creating build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB -copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB -creating build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI -copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI -creating build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D -copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D -creating build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT -copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT -creating build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV -copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV -creating build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION -copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION -creating build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM -copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM -creating build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE -copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE -creating build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD -copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD -creating build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES -copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES -creating build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT -copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT -creating build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM -copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM -creating build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG -copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG -creating build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR -copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR -creating build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN -copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN -creating build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI -copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI -creating build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK -copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK -creating build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV -copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV -creating build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION -copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT +copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE +copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE -copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE -creating build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT -copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT -creating build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM -copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM -creating build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA -copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID -copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID +copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID +creating build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION +copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG +creating build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA +copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA +creating build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK +copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR +copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR -copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR -creating build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR -copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR +creating build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV +copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV +creating build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN +copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN +creating build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM +copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM +creating build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI +copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI +creating build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT +copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT +creating build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE +copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE +creating build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID +copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID +creating build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV +copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV +creating build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION +creating build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG +copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG +creating build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ +copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ +creating build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES +creating build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA +copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA +creating build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR +copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR +creating build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM +copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM +creating build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL +copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV -copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV -creating build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION -copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION +copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV +copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV +creating build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES +copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES +creating build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX +copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX +creating build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR +copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR creating build/lib/OpenGL/GLES2/DMP +copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP -copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP -creating build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM -copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM -creating build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL -copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL -creating build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES -copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES creating build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE +copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE -copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE +creating build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM +copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD +copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD -copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD -creating build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE -copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE -creating build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES -copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES +copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT +copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT -copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT -creating build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM -copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM -creating build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA -copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA -creating build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID -copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID -creating build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ -copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ -creating build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV -copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV -creating build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG -copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG -creating build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR -copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR -creating build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX -copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX -creating build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR -copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT +creating build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 +copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 +creating build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND +copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND +creating build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI +copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI +creating build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY +copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/ANGLE +copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE +creating build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB +copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB +creating build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN +copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN +creating build/lib/OpenGL/GL/VIV +copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV +creating build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI +copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI +creating build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX +copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX +creating build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML +copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML +creating build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP +copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP +creating build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN +creating build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION +copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION +creating build/lib/OpenGL/GL/IMG +copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG +creating build/lib/OpenGL/GL/FJ +copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ +creating build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES +copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES +creating build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA +copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA +creating build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX +copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX +creating build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX +creating build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR +copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR +creating build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX +copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX +creating build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM +copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM +creating build/lib/OpenGL/GL/QCOM +copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM +creating build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL +copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV -copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV -creating build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND -copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND -creating build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION -copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION -creating build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS -copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS -creating build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI -copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI -creating build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN -copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN +copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV +copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV +creating build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX +creating build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR +copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR +creating build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI +copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP -creating build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX -copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX -creating build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM -copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM -creating build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN -copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN -creating build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML -copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML -creating build/lib/OpenGL/GL/QCOM -copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM -creating build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL -copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE -copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE -creating build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX -copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX +copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE +copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE +creating build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS +copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS +creating build/lib/OpenGL/GL/ARM +copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD -copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD +copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD -creating build/lib/OpenGL/GL/ANGLE -copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE -creating build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP -copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP -creating build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES -copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES -creating build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX -copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX -creating build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY -copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY +creating build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR +copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT -copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT -creating build/lib/OpenGL/GL/ARM -copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM -creating build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB -copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB -creating build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA -copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA -creating build/lib/OpenGL/GL/FJ -copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ -creating build/lib/OpenGL/GL/VIV -copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV -creating build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI -copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI -creating build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 -copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 -creating build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI -copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI -creating build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR -copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR -creating build/lib/OpenGL/GL/IMG -copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG -creating build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR -copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR -creating build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX -copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX -creating build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX -copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX +copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT +copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT +creating build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION +copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION +creating build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG +copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG +creating build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES +copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES +creating build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR +copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR +creating build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM +copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM +creating build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV +copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV +creating build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE +copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE +creating build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM +copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM +creating build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD +copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD +creating build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT +copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT +creating build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB +copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB +creating build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN +copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN +creating build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX +copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX +creating build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML +copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML +creating build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION +copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION +creating build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA +copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA +creating build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX +copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX +creating build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL +copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL +creating build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV +copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV +creating build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI +copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI +creating build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS +copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS +creating build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD +copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD +creating build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT +copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT installing to build/bdist.linux-x86_64/wheel running install running install_lib creating build/bdist.linux-x86_64 creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +creating build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +creating build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL running install_egg_info running egg_info creating PyOpenGL.egg-info @@ -7237,7 +7273,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-b2_fsjnx/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-cxuxbgk7/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -10055,3037 +10091,3037 @@ running install_lib creating build/bdist.linux-x86_64/wheel creating build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays +creating build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE +copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa +copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU +creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT +copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3 -copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3/VERSION +copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES3 +copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +creating build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/AGL +copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT +copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT copying build/lib/OpenGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLE -copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX -copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI -copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU +copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 -copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT -copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA -copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI -copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D +copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI +copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION +copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX +copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV +copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX -copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD -copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD +copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT -copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/ATI -copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/I3D -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM -copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT -copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLUT +copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT +copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN -copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION -copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE +copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM -copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA -copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID +copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ANDROID -copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION +copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/IMG +copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NOK +copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR -copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT +copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV +copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG +copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ +copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA +copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR -copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL +copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION -copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VERSION +copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR +copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP +copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES -copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE -copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM +copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD +copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES -copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/OES +copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ARM -copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/VIV -copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX -copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/NVX +copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT +copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES2/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE +copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX +copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG +copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ +copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA +copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX +copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR -copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL +copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/PGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN -copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/WIN +copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI +copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL -copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX -copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/DFX +copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM +copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD +copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY -copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/GREMEDY +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR +copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARM -copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/ATI -copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/S3 -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/INGR -copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/NVX -copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/IMG +copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/OES +copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLES1/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIX +copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/VERSION +copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/MESA +copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT +copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/raw/GLX/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D +copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION +copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL +creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX +copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV +copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX -copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/DFX creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD -copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD +copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ARB -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/ATI -creating build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/I3D -copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/constant.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/error.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU/EXT -copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLU -creating build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-x86_64/wheel/OpenGL/arrays -creating build/bdist.linux-x86_64/wheel/OpenGL/osmesa -copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/osmesa -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR -copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLUT -copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/version.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/Tk -copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT +copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/WGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN -copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION -copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE +copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANGLE -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA -copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID -copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION +copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/VERSION creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/MESA +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NOK +copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR +copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/KHR -copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/TIZEN +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/HI +creating build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT +copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-x86_64/wheel/OpenGL/EGL/EXT creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2 +copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA +copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR -copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL +copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION -copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VERSION +copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR +copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OVR creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP +copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/INTEL -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES -copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ES creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE -copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM +copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD +copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANGLE -copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES -copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/OES +copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/AMD creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ARM -copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2 -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/ANDROID -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/VIV -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/IMG -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/NVX -creating build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/AGL -copying build/lib/OpenGL/plugins.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES2/EXT +copying build/lib/OpenGL/latebind.py -> build/bdist.linux-x86_64/wheel/OpenGL creating build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP +copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION +copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA +copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX +copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR -copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM +copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL +copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/REND -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VERSION -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/PGI -copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN -copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/WIN +copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OVR +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI +copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DMP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUNX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IBM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SUN -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OML -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/QCOM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL -copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INTEL creating build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX -copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/DFX +copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM +copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM creating build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD +copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/AMD -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE -copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/HP -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/OES -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGIX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY -copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/GREMEDY +copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL +creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR +copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR creating build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARM -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ARB -copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESA -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/FJ -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/VIV -copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/ATI -copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/S3 -copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/SGI -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/INGR -copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/IMG -copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/KHR -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/MESAX -creating build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX -copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/NVX +copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-x86_64/wheel/OpenGL/GL/EXT +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/IMG +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/OES +copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1 +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/KHR +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/QCOM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/APPLE +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/ARM +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLES1/EXT +copying build/lib/OpenGL/logs.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/Tk +copying build/lib/OpenGL/constants.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/converters.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/extensions.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-x86_64/wheel/OpenGL -copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-x86_64/wheel/OpenGL -creating build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform -copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-x86_64/wheel/OpenGL/platform +copying build/lib/OpenGL/_null.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/images.py -> build/bdist.linux-x86_64/wheel/OpenGL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/ARB +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SUN +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/OML +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/VERSION +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/MESA +copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/DFX +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/INTEL +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/NV +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGI +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/SGIS +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/AMD +creating build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-x86_64/wheel/OpenGL/GLX/EXT +copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-x86_64/wheel/OpenGL +copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-x86_64/wheel/OpenGL running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO @@ -13113,7 +13149,7 @@ Copying PyOpenGL.egg-info to build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-x86_64/wheel/PyOpenGL-3.1.7.dist-info/WHEEL -creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-z62b70fb/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it +creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-tn677m93/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-x86_64/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' @@ -15938,6 +15974,9 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== +:488 + :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. + ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -15947,7 +15986,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 2 warnings in 14.18s ================== +================== 62 passed, 5 skipped, 3 warnings in 5.37s =================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/build; python3.11 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.11.9, pytest-8.2.1, pluggy-1.5.0 @@ -15963,6 +16002,9 @@ tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== +:241 + :241: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. + ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists @@ -15972,7 +16014,7 @@ return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html -================== 62 passed, 5 skipped, 2 warnings in 18.89s ================== +================== 62 passed, 5 skipped, 3 warnings in 5.40s =================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild @@ -16002,12 +16044,14 @@ dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/B01_cleanup starting +I: user script /srv/workspace/pbuilder/3072244/tmp/hooks/B01_cleanup finished I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env -I: removing directory /srv/workspace/pbuilder/2497270 and its subdirectories -I: Current time: Sat Jun 1 10:23:36 -12 2024 -I: pbuilder-time-stamp: 1717280616 +I: removing directory /srv/workspace/pbuilder/3072244 and its subdirectories +I: Current time: Sat Jul 5 18:48:26 +14 2025 +I: pbuilder-time-stamp: 1751690906