{"diffoscope-json-version": 1, "source1": "/srv/reproducible-results/rbuild-debian/r-b-build.0SMESNbK/b1/gm-assistant_1.2.4-1.1_amd64.changes", "source2": "/srv/reproducible-results/rbuild-debian/r-b-build.0SMESNbK/b2/gm-assistant_1.2.4-1.1_amd64.changes", "unified_diff": null, "details": [{"source1": "Files", "source2": "Files", "unified_diff": "@@ -1,4 +1,4 @@\n \n 904f9cce09697866661bc8f8fe243ca5 3817688 debug optional gm-assistant-dbgsym_1.2.4-1.1_amd64.deb\n- e6fb27852c211be5eaebf7b06eef8ce7 986408 doc optional gm-assistant-doc_1.2.4-1.1_all.deb\n+ 323339c59a02ff47f0e5aa6092122d53 986480 doc optional gm-assistant-doc_1.2.4-1.1_all.deb\n 88de4a4d678d090d1d7e4b21488268f1 268736 games optional gm-assistant_1.2.4-1.1_amd64.deb\n"}, {"source1": "gm-assistant-doc_1.2.4-1.1_all.deb", "source2": "gm-assistant-doc_1.2.4-1.1_all.deb", "unified_diff": null, "details": [{"source1": "file list", "source2": "file list", "unified_diff": "@@ -1,3 +1,3 @@\n -rw-r--r-- 0 0 0 4 2024-04-16 21:59:05.000000 debian-binary\n--rw-r--r-- 0 0 0 2516 2024-04-16 21:59:05.000000 control.tar.xz\n--rw-r--r-- 0 0 0 983700 2024-04-16 21:59:05.000000 data.tar.xz\n+-rw-r--r-- 0 0 0 2548 2024-04-16 21:59:05.000000 control.tar.xz\n+-rw-r--r-- 0 0 0 983740 2024-04-16 21:59:05.000000 data.tar.xz\n"}, {"source1": "control.tar.xz", "source2": "control.tar.xz", "unified_diff": null, "details": [{"source1": "control.tar", "source2": "control.tar", "unified_diff": null, "details": [{"source1": "file list", "source2": "file list", "unified_diff": "@@ -1,3 +1,3 @@\n drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./\n -rw-r--r-- 0 root (0) root (0) 747 2024-04-16 21:59:05.000000 ./control\n--rw-r--r-- 0 root (0) root (0) 7463 2024-04-16 21:59:05.000000 ./md5sums\n+-rw-r--r-- 0 root (0) root (0) 7647 2024-04-16 21:59:05.000000 ./md5sums\n"}, {"source1": "./control", "source2": "./control", "unified_diff": "@@ -1,13 +1,13 @@\n Package: gm-assistant-doc\n Source: gm-assistant\n Version: 1.2.4-1.1\n Architecture: all\n Maintainer: Vincent Prat \n-Installed-Size: 1152\n+Installed-Size: 1154\n Suggests: gm-assistant (= 1.2.4-1.1)\n Section: doc\n Priority: optional\n Multi-Arch: foreign\n Homepage: http://gmassistant.free.fr\n Description: Game Master assistant for role-playing games - user guide\n GM-Assistant is designed to be the perfect assistant for the Game Master\n"}, {"source1": "./md5sums", "source2": "./md5sums", "unified_diff": null, "details": [{"source1": "./md5sums", "source2": "./md5sums", "comments": ["Files differ"], "unified_diff": null}, {"source1": "line order", "source2": "line order", "unified_diff": "@@ -1,14 +1,15 @@\n usr/share/doc-base/gm-assistant-doc.gm-assistant\n usr/share/doc/gm-assistant-doc/changelog.Debian.gz\n usr/share/doc/gm-assistant-doc/changelog.gz\n usr/share/doc/gm-assistant-doc/copyright\n usr/share/doc/gm-assistant/html/userguide_en/add_item.png\n usr/share/doc/gm-assistant/html/userguide_en/combat_fight.png\n usr/share/doc/gm-assistant/html/userguide_en/combat_preparation.png\n+usr/share/doc/gm-assistant/html/userguide_en/crossref.png\n usr/share/doc/gm-assistant/html/userguide_en/dice_simulator.png\n usr/share/doc/gm-assistant/html/userguide_en/full_scenario.png\n usr/share/doc/gm-assistant/html/userguide_en/next.png\n usr/share/doc/gm-assistant/html/userguide_en/next_g.png\n usr/share/doc/gm-assistant/html/userguide_en/node1.html\n usr/share/doc/gm-assistant/html/userguide_en/node10.html\n usr/share/doc/gm-assistant/html/userguide_en/node11.html\n@@ -37,14 +38,15 @@\n usr/share/doc/gm-assistant/html/userguide_en/prev.png\n usr/share/doc/gm-assistant/html/userguide_en/prev_g.png\n usr/share/doc/gm-assistant/html/userguide_en/sample_scenario.png\n usr/share/doc/gm-assistant/html/userguide_en/up.png\n usr/share/doc/gm-assistant/html/userguide_en/up_g.png\n usr/share/doc/gm-assistant/html/userguide_en/userguide_en.html\n usr/share/doc/gm-assistant/html/userguide_fr/add_item.png\n+usr/share/doc/gm-assistant/html/userguide_fr/crossref.png\n usr/share/doc/gm-assistant/html/userguide_fr/gestion_combat_fight.png\n usr/share/doc/gm-assistant/html/userguide_fr/gestionnaire_combat_prep.png\n usr/share/doc/gm-assistant/html/userguide_fr/next.png\n usr/share/doc/gm-assistant/html/userguide_fr/next_g.png\n usr/share/doc/gm-assistant/html/userguide_fr/node1.html\n usr/share/doc/gm-assistant/html/userguide_fr/node10.html\n usr/share/doc/gm-assistant/html/userguide_fr/node11.html\n"}]}]}]}, {"source1": "data.tar.xz", "source2": "data.tar.xz", "unified_diff": null, "details": [{"source1": "data.tar", "source2": "data.tar", "unified_diff": null, "details": [{"source1": "file list", "source2": "file list", "unified_diff": "@@ -4,80 +4,82 @@\n drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/\n drwxr-xr-x 0 root (0) root (0) 0 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/\n 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./usr/share/doc/gm-assistant/html/userguide_fr/scenario_complet.png\n -rw-r--r-- 0 root (0) root (0) 22906 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/scenario_type.png\n -rw-r--r-- 0 root (0) root (0) 8587 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/simulateur_de_des.png\n -rw-r--r-- 0 root (0) root (0) 211 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/up.png\n -rw-r--r-- 0 root (0) root (0) 231 2024-04-16 21:59:05.000000 ./usr/share/doc/gm-assistant/html/userguide_fr/up_g.png\n"}, {"source1": "./usr/share/doc/gm-assistant/html/userguide_en/node1.html", "source2": "./usr/share/doc/gm-assistant/html/userguide_en/node1.html", "unified_diff": "@@ -50,15 +50,15 @@\n Do not deny it : role players are easily distracted.\n \n

\n The solution is GM-Assistant.\n GM-Assistant (for Game Master Assistant) is software designed to assist the GM. Its purpose is to simplify the GM\u2019s life during the game by giving an easy access to relevant information and tools needed.\n \n

\n-The purpose of this user guide is to help the user (you, the GM) to get used to the software. A menu bar, presented in Section 2, and six modules, detailed in Section 3, compose the main window. The sofware includes additionnal tools presented in Section 4.\n-Finally, you can find the list of keyboard shortcuts in Appendix A. \n+The purpose of this user guide is to help the user (you, the GM) to get used to the software. A menu bar, presented in Section \"[*]\", and six modules, detailed in Section \"[*]\", compose the main window. The sofware includes additionnal tools presented in Section \"[*]\".\n+Finally, you can find the list of keyboard shortcuts in Appendix \"[*]\". \n \n

\n


\n \n \n \n", "details": [{"source1": "html2text {}", "source2": "html2text {}", "unified_diff": "@@ -12,13 +12,13 @@\n down, the emulsion fails, and the players lose their focus. Do not deny it :\n role players are easily distracted.\n The solution is GM-Assistant. GM-Assistant (for Game Master Assistant) is\n software designed to assist the GM. Its purpose is to simplify the GM\u2019s life\n during the game by giving an easy access to relevant information and tools\n needed.\n The purpose of this user guide is to help the user (you, the GM) to get used to\n-the software. A menu bar, presented in Section\u00a0_\b2, and six modules, detailed in\n-Section\u00a0_\b3, compose the main window. The sofware includes additionnal tools\n-presented in Section\u00a0_\b4. Finally, you can find the list of keyboard shortcuts in\n-Appendix\u00a0_\bA.\n+the software. A menu bar, presented in Section\u00a0_\b[_\b[_\b*_\b]_\b], and six modules, detailed\n+in Section\u00a0_\b[_\b[_\b*_\b]_\b], compose the main window. The sofware includes additionnal\n+tools presented in Section\u00a0_\b[_\b[_\b*_\b]_\b]. Finally, you can find the list of keyboard\n+shortcuts in Appendix\u00a0_\b[_\b[_\b*_\b]_\b].\n \n ===============================================================================\n"}]}, {"source1": "./usr/share/doc/gm-assistant/html/userguide_en/node10.html", "source2": "./usr/share/doc/gm-assistant/html/userguide_en/node10.html", "unified_diff": "@@ -43,31 +43,31 @@\n \n
\n 3.2 Plot Tree\n \n \n

\n The plot tree is, almost every time, the core of GM-Assistant., where the detailed and structured plot elements are gathered, so no important element is forgotten.\n-Figure 3 shows an example of what is possible.\n+Figure \"[*]\" shows an example of what is possible.\n \n

\n \n-\n \n
Figure 3:\n+Figure:\n Example of scenario
\n-
\n+
\n
\n
\n \n

\n-Each line is an item and one just needs to follow the item creation procedure described in Section 3.1 to organize the scenario.\n+Each line is an item and one just needs to follow the item creation procedure described in Section \"[*]\" to organize the scenario.\n Do not forget that the state of an item can be modified during the game to keep track of the progression of players in the plot. It can be useful if the scenario goes across several game sessions.\n \n

\n


\n \n \n \n", "details": [{"source1": "html2text {}", "source2": "html2text {}", "unified_diff": "@@ -1,17 +1,17 @@\n _\b[_\bn_\be_\bx_\bt_\b]_\b[_\bu_\bp_\b]_\b[_\bp_\br_\be_\bv_\bi_\bo_\bu_\bs_\b]\n N\bNe\bex\bxt\bt:\b: _\b3_\b._\b3_\b _\bH_\bi_\bs_\bt_\bo_\br_\by U\bUp\bp:\b: _\b3_\b _\bM_\bo_\bd_\bu_\bl_\be_\bs P\bPr\bre\bev\bvi\bio\bou\bus\bs:\b: _\b3_\b._\b1_\b _\bI_\bt_\be_\bm_\bs\n \n \n 3\b3.\b.2\b2 P\bPl\blo\bot\bt T\bTr\bre\bee\be\n The plot tree is, almost every time, the core of GM-Assistant., where the\n detailed and structured plot elements are gathered, so no important element is\n-forgotten. Figure\u00a0_\b3 shows an example of what is possible.\n- F\bFi\big\bgu\bur\bre\be 3\b3:\b: E\bEx\bxa\bam\bmp\bpl\ble\be o\bof\bf s\bsc\bce\ben\bna\bar\bri\bio\bo\n+forgotten. Figure\u00a0_\b[_\b[_\b*_\b]_\b] shows an example of what is possible.\n+ F\bFi\big\bgu\bur\bre\be:\b: E\bEx\bxa\bam\bmp\bpl\ble\be o\bof\bf s\bsc\bce\ben\bna\bar\bri\bio\bo\n [Image sample_scenario]\n Each line is an item and one just needs to follow the item creation procedure\n-described in Section\u00a0_\b3_\b._\b1 to organize the scenario. Do not forget that the state\n-of an item can be modified during the game to keep track of the progression of\n-players in the plot. It can be useful if the scenario goes across several game\n-sessions.\n+described in Section\u00a0_\b[_\b[_\b*_\b]_\b] to organize the scenario. Do not forget that the\n+state of an item can be modified during the game to keep track of the\n+progression of players in the plot. It can be useful if the scenario goes\n+across several game sessions.\n \n ===============================================================================\n"}]}, {"source1": "./usr/share/doc/gm-assistant/html/userguide_en/node16.html", "source2": "./usr/share/doc/gm-assistant/html/userguide_en/node16.html", "unified_diff": "@@ -40,15 +40,15 @@\n \n \n

\n \n
\n 4 Tools\n

\n-Like modules, tools are meant to help the GM during games, but unlike them, they are not used to store data. The two tools available in the current version are a dice simulator (see Section 4.1) and a combat manager (see Section 4.2).\n+Like modules, tools are meant to help the GM during games, but unlike them, they are not used to store data. The two tools available in the current version are a dice simulator (see Section \"[*]\") and a combat manager (see Section \"[*]\").\n \n

\n


\n \n Subsections\n \n