Wed May 15 04:09:33 UTC 2024 I: starting to build pyopengl/trixie/i386 on jenkins on '2024-05-15 04:09' Wed May 15 04:09:33 UTC 2024 I: The jenkins build log is/was available at https://jenkins.debian.net/userContent/reproducible/debian/build_service/i386_11/12257/console.log Wed May 15 04:09:33 UTC 2024 I: Downloading source for trixie/pyopengl=3.1.7+dfsg-1 --2024-05-15 04:09:33-- http://deb.debian.org/debian/pool/main/p/pyopengl/pyopengl_3.1.7%2bdfsg-1.dsc Connecting to 46.16.76.132:3128... connected. Proxy request sent, awaiting response... 200 OK Length: 2455 (2.4K) [text/prs.lines.tag] Saving to: ‘pyopengl_3.1.7+dfsg-1.dsc’ 0K .. 100% 343M=0s 2024-05-15 04:09:33 (343 MB/s) - ‘pyopengl_3.1.7+dfsg-1.dsc’ saved [2455/2455] Wed May 15 04:09:33 UTC 2024 I: pyopengl_3.1.7+dfsg-1.dsc -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA512 Format: 3.0 (quilt) Source: pyopengl Binary: python3-opengl Architecture: all Version: 3.1.7+dfsg-1 Maintainer: Debian Python Team Uploaders: Torsten Marek , Homepage: https://pyopengl.sourceforge.net Standards-Version: 4.6.2 Vcs-Browser: https://salsa.debian.org/python-team/packages/pyopengl Vcs-Git: https://salsa.debian.org/python-team/packages/pyopengl.git Testsuite: autopkgtest Testsuite-Triggers: python3-all, python3-pygame, python3-pytest, python3-tk, xauth, xvfb Build-Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libgl1, libglu1-mesa | libglu1, pybuild-plugin-pyproject, python3-all, python3-pygame , python3-pytest , python3-setuptools, python3-tk , xauth , xvfb Package-List: python3-opengl deb python optional arch=all Checksums-Sha1: 01fa2a4b23a780df5a75454f7a90ecf041cc26ca 636452 pyopengl_3.1.7+dfsg.orig.tar.xz a41257e12e07384c9d7d6b23dcf4d2076f79f4cd 11404 pyopengl_3.1.7+dfsg-1.debian.tar.xz Checksums-Sha256: e6ca7b7e31db955c086efcc37e32897443bfedb83ef1a9410e7c2383dee895b5 636452 pyopengl_3.1.7+dfsg.orig.tar.xz a67be5de331f581f7361902aa0239b9bff4b9e8fb3f9ae82bb581dd7d0b07a81 11404 pyopengl_3.1.7+dfsg-1.debian.tar.xz Files: 35b22c1ac16f0022899a9d64add80d91 636452 pyopengl_3.1.7+dfsg.orig.tar.xz 3083b28f34603c39b10d02b6ace65c27 11404 pyopengl_3.1.7+dfsg-1.debian.tar.xz Dgit: 506b1a01bf6b547d0dc765bb23ee4094160f01ac debian archive/debian/3.1.7+dfsg-1 https://git.dgit.debian.org/pyopengl -----BEGIN PGP SIGNATURE----- iQJFBAEBCgAvFiEE2bRTt5m4gw2UXmoKW/VOXhK5ALsFAmWj/R8RHHBpY2NhQGRl Ymlhbi5vcmcACgkQW/VOXhK5ALsD4xAAxdxv4SLHobYOdfQlL8NrN8uRD39339FE Nu/kSBNyqbYMVa1SOdPwERaHQm6NP2tI/D/+3Zm3UfFKWmrjsBVYj0VMs+xl8T0D B5yABCaINxrw4vDFISfbI+09t9hoPqkreoMf++TKOBkjs00O2vpYc9mGPLMNAPOM uHQtuq1NaBJW02bqjsHR/aCQRbJd5Dl/jlTvYEw5HSyc1fuvNv1B9NpsMV67F7tD kXdP/hlbeJg97HJW+5Laz2BFQ4Aj1JrTIhIwegXw1EvzjcaXisZOTMlHs6D6jT0c wzL+Oglh7E63eozoxuDA+wFeZ4zjCXQ3eYNP7siGZ7G2jyR+bbeDXYCuVRibShpw 778vK4YD1/Z4aFPetcCPR3SrzbxtXyQ00/ckMxH0ly2zbbKAKoIpo93FdZIor/kf WvEeFFWK1WPxwu5WyHnEpD2iuzLlyGBU8YKRjg82KVSp7jOp+fmB1RHJXzrYURRU Sg+N98A1EEL1GmIaUTB5Oa889r7XvY3r9oSiUraDrTk+KsC866Szpb2W6GJdjXnQ /M0/hINvanRe0gp6XETH0FLkk4paFsL5AVsi76YLyzTVoulZM2yFEqVFLVwryVLJ PS7+wUCtNmFqgSqTW9COTX+8AwTqsiQJHcbs5js1/VFiaCTNolMphZlXqsYT2av2 DVoqaO1eXjE= =aD1z -----END PGP SIGNATURE----- Wed May 15 04:09:33 UTC 2024 I: Checking whether the package is not for us Wed May 15 04:09:33 UTC 2024 I: Starting 1st build on remote node ionos6-i386.debian.net. Wed May 15 04:09:33 UTC 2024 I: Preparing to do remote build '1' on ionos6-i386.debian.net. Wed May 15 04:11:01 UTC 2024 I: Deleting $TMPDIR on ionos6-i386.debian.net. I: pbuilder: network access will be disabled during build I: Current time: Mon Jun 16 22:32:36 -12 2025 I: pbuilder-time-stamp: 1750156356 I: Building the build Environment I: extracting base tarball [/var/cache/pbuilder/trixie-reproducible-base.tgz] I: copying local configuration W: --override-config is not set; not updating apt.conf Read the manpage for details. I: mounting /proc filesystem I: mounting /sys filesystem I: creating /{dev,run}/shm I: mounting /dev/pts filesystem I: redirecting /dev/ptmx to /dev/pts/ptmx I: policy-rc.d already exists I: using eatmydata during job I: Copying source file I: copying [pyopengl_3.1.7+dfsg-1.dsc] I: copying [./pyopengl_3.1.7+dfsg.orig.tar.xz] I: copying [./pyopengl_3.1.7+dfsg-1.debian.tar.xz] I: Extracting source gpgv: Signature made Sun Jan 14 15:26:23 2024 gpgv: using RSA key D9B453B799B8830D945E6A0A5BF54E5E12B900BB gpgv: issuer "picca@debian.org" gpgv: Can't check signature: No public key dpkg-source: warning: cannot verify inline signature for ./pyopengl_3.1.7+dfsg-1.dsc: no acceptable signature found dpkg-source: info: extracting pyopengl in pyopengl-3.1.7+dfsg dpkg-source: info: unpacking pyopengl_3.1.7+dfsg.orig.tar.xz dpkg-source: info: unpacking pyopengl_3.1.7+dfsg-1.debian.tar.xz dpkg-source: info: using patch list from debian/patches/series dpkg-source: info: applying 0001-fix-Python3.12-tests.patch I: Not using root during the build. I: Installing the build-deps I: user script /srv/workspace/pbuilder/56231/tmp/hooks/D02_print_environment starting I: set BUILDDIR='/build/reproducible-path' BUILDUSERGECOS='first user,first room,first work-phone,first home-phone,first other' BUILDUSERNAME='pbuilder1' BUILD_ARCH='i386' DEBIAN_FRONTEND='noninteractive' DEB_BUILD_OPTIONS='buildinfo=+all reproducible=+all parallel=22 ' DISTRIBUTION='trixie' HOME='/root' HOST_ARCH='i386' IFS=' ' INVOCATION_ID='aad4e03acfcf41fdafefea540c9641b1' LANG='C' LANGUAGE='en_US:en' LC_ALL='C' LD_LIBRARY_PATH='/usr/lib/libeatmydata' LD_PRELOAD='libeatmydata.so' MAIL='/var/mail/root' OPTIND='1' PATH='/usr/sbin:/usr/bin:/sbin:/bin:/usr/games' PBCURRENTCOMMANDLINEOPERATION='build' PBUILDER_OPERATION='build' PBUILDER_PKGDATADIR='/usr/share/pbuilder' PBUILDER_PKGLIBDIR='/usr/lib/pbuilder' PBUILDER_SYSCONFDIR='/etc' PPID='56231' PS1='# ' PS2='> ' PS4='+ ' PWD='/' SHELL='/bin/bash' SHLVL='2' SUDO_COMMAND='/usr/bin/timeout -k 18.1h 18h /usr/bin/ionice -c 3 /usr/bin/nice /usr/sbin/pbuilder --build --configfile /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pbuilderrc_gBuO --distribution trixie --hookdir /etc/pbuilder/first-build-hooks --debbuildopts -b --basetgz /var/cache/pbuilder/trixie-reproducible-base.tgz --buildresult /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/b1 --logfile b1/build.log pyopengl_3.1.7+dfsg-1.dsc' SUDO_GID='112' SUDO_UID='107' SUDO_USER='jenkins' TERM='unknown' TZ='/usr/share/zoneinfo/Etc/GMT+12' USER='root' _='/usr/bin/systemd-run' http_proxy='http://213.165.73.152:3128' I: uname -a Linux ionos6-i386 6.1.0-21-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.90-1 (2024-05-03) x86_64 GNU/Linux I: ls -l /bin lrwxrwxrwx 1 root root 7 Jun 16 17:47 /bin -> usr/bin I: user script /srv/workspace/pbuilder/56231/tmp/hooks/D02_print_environment finished -> Attempting to satisfy build-dependencies -> Creating pbuilder-satisfydepends-dummy package Package: pbuilder-satisfydepends-dummy Version: 0.invalid.0 Architecture: i386 Maintainer: Debian Pbuilder Team Description: Dummy package to satisfy dependencies with aptitude - created by pbuilder This package was created automatically by pbuilder to satisfy the build-dependencies of the package being currently built. Depends: debhelper-compat (= 13), dh-python, dh-sequence-python3, libgl1, libglu1-mesa | libglu1, pybuild-plugin-pyproject, python3-all, python3-pygame, python3-pytest, python3-setuptools, python3-tk, xauth, xvfb dpkg-deb: building package 'pbuilder-satisfydepends-dummy' in '/tmp/satisfydepends-aptitude/pbuilder-satisfydepends-dummy.deb'. Selecting previously unselected package pbuilder-satisfydepends-dummy. (Reading database ... 19684 files and directories currently installed.) Preparing to unpack .../pbuilder-satisfydepends-dummy.deb ... Unpacking pbuilder-satisfydepends-dummy (0.invalid.0) ... dpkg: pbuilder-satisfydepends-dummy: dependency problems, but configuring anyway as you requested: pbuilder-satisfydepends-dummy depends on debhelper-compat (= 13); however: Package debhelper-compat is not installed. pbuilder-satisfydepends-dummy depends on dh-python; however: Package dh-python is not installed. pbuilder-satisfydepends-dummy depends on dh-sequence-python3; however: Package dh-sequence-python3 is not installed. pbuilder-satisfydepends-dummy depends on libgl1; however: Package libgl1 is not installed. pbuilder-satisfydepends-dummy depends on libglu1-mesa | libglu1; however: Package libglu1-mesa is not installed. Package libglu1 is not installed. pbuilder-satisfydepends-dummy depends on pybuild-plugin-pyproject; however: Package pybuild-plugin-pyproject is not installed. pbuilder-satisfydepends-dummy depends on python3-all; however: Package python3-all is not installed. pbuilder-satisfydepends-dummy depends on python3-pygame; however: Package python3-pygame is not installed. pbuilder-satisfydepends-dummy depends on python3-pytest; however: Package python3-pytest is not installed. pbuilder-satisfydepends-dummy depends on python3-setuptools; however: Package python3-setuptools is not installed. pbuilder-satisfydepends-dummy depends on python3-tk; however: Package python3-tk is not installed. pbuilder-satisfydepends-dummy depends on xauth; however: Package xauth is not installed. pbuilder-satisfydepends-dummy depends on xvfb; however: Package xvfb is not installed. Setting up pbuilder-satisfydepends-dummy (0.invalid.0) ... Reading package lists... Building dependency tree... Reading state information... Initializing package states... Writing extended state information... Building tag database... pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) pbuilder-satisfydepends-dummy is already installed at the requested version (0.invalid.0) The following NEW packages will be installed: autoconf{a} automake{a} autopoint{a} autotools-dev{a} blt{a} bsdextrautils{a} debhelper{a} dh-autoreconf{a} dh-python{a} dh-strip-nondeterminism{a} dwz{a} file{a} fontconfig-config{a} fonts-freefont-ttf{a} gettext{a} gettext-base{a} groff-base{a} intltool-debian{a} libarchive-zip-perl{a} libasound2-data{a} libasound2t64{a} libasyncns0{a} libblas3{a} libbrotli1{a} libbsd0{a} libdbus-1-3{a} libdebhelper-perl{a} libdecor-0-0{a} libdeflate0{a} libdrm-amdgpu1{a} libdrm-common{a} libdrm-intel1{a} libdrm-nouveau2{a} libdrm-radeon1{a} libdrm2{a} libedit2{a} libelf1t64{a} libexpat1{a} libfile-stripnondeterminism-perl{a} libflac12t64{a} libfluidsynth3{a} libfontconfig1{a} libfontenc1{a} libfreetype6{a} libgbm1{a} libgfortran5{a} libgl1{a} libgl1-mesa-dri{a} libglapi-mesa{a} libglib2.0-0t64{a} libglu1-mesa{a} libglvnd0{a} libglx-mesa0{a} libglx0{a} libgraphite2-3{a} libharfbuzz0b{a} libice6{a} libicu72{a} libinstpatch-1.0-2{a} libjack-jackd2-0{a} libjbig0{a} libjpeg62-turbo{a} liblapack3{a} liblerc4{a} libllvm17t64{a} libmagic-mgc{a} libmagic1t64{a} libmodplug1{a} libmp3lame0{a} libmpg123-0t64{a} libogg0{a} libopengl0{a} libopus0{a} libopusfile0{a} libpciaccess0{a} libpipeline1{a} libpipewire-0.3-0t64{a} libpixman-1-0{a} libpng16-16t64{a} libportmidi0{a} libpulse0{a} libpython3-stdlib{a} libpython3.11-minimal{a} libpython3.11-stdlib{a} libpython3.12-minimal{a} libpython3.12-stdlib{a} libreadline8t64{a} libsamplerate0{a} libsdl2-2.0-0{a} libsdl2-image-2.0-0{a} libsdl2-mixer-2.0-0{a} libsdl2-ttf-2.0-0{a} libsensors-config{a} libsensors5{a} libsharpyuv0{a} libsm6{a} libsndfile1{a} libspa-0.2-modules{a} libsub-override-perl{a} libtcl8.6{a} libtiff6{a} libtk8.6{a} libtool{a} libuchardet0{a} libunwind8{a} libvorbis0a{a} libvorbisenc2{a} libvorbisfile3{a} libvulkan1{a} libwayland-client0{a} libwayland-cursor0{a} libwayland-egl1{a} libwayland-server0{a} libwebp7{a} libwebpdemux2{a} libwebrtc-audio-processing1{a} libx11-6{a} libx11-data{a} libx11-xcb1{a} libxau6{a} libxaw7{a} libxcb-dri2-0{a} libxcb-dri3-0{a} libxcb-glx0{a} libxcb-present0{a} libxcb-randr0{a} libxcb-shm0{a} libxcb-sync1{a} libxcb-xfixes0{a} libxcb1{a} libxcursor1{a} libxdmcp6{a} libxext6{a} libxfixes3{a} libxfont2{a} libxft2{a} libxi6{a} libxkbcommon0{a} libxkbfile1{a} libxml2{a} libxmu6{a} libxmuu1{a} libxpm4{a} libxrandr2{a} libxrender1{a} libxshmfence1{a} libxss1{a} libxt6t64{a} libxxf86vm1{a} libz3-4{a} m4{a} man-db{a} media-types{a} netbase{a} po-debconf{a} pybuild-plugin-pyproject{a} python3{a} python3-all{a} python3-build{a} python3-distutils{a} python3-iniconfig{a} python3-installer{a} python3-lib2to3{a} python3-minimal{a} python3-numpy{a} python3-packaging{a} python3-pkg-resources{a} python3-pluggy{a} python3-pygame{a} python3-pyproject-hooks{a} python3-pytest{a} python3-setuptools{a} python3-tk{a} python3-toml{a} python3-wheel{a} python3.11{a} python3.11-minimal{a} python3.12{a} python3.12-minimal{a} readline-common{a} sensible-utils{a} timgm6mb-soundfont{a} tk8.6-blt2.5{a} tzdata{a} x11-common{a} x11-xkb-utils{a} xauth{a} xkb-data{a} xserver-common{a} xvfb{a} The following packages are RECOMMENDED but will NOT be installed: alsa-topology-conf alsa-ucm-conf ca-certificates curl dbus libarchive-cpio-perl libdecor-0-plugin-1-cairo libdecor-0-plugin-1-gtk libglib2.0-data libltdl-dev libmail-sendmail-perl libpipewire-0.3-common lynx mesa-vulkan-drivers python3-pygments shared-mime-info wget xdg-user-dirs xfonts-base 0 packages upgraded, 190 newly installed, 0 to remove and 0 not upgraded. Need to get 126 MB of archives. After unpacking 482 MB will be used. Writing extended state information... Get: 1 http://deb.debian.org/debian trixie/main i386 libpython3.11-minimal i386 3.11.9-1 [817 kB] Get: 2 http://deb.debian.org/debian trixie/main i386 libexpat1 i386 2.6.2-1 [107 kB] Get: 3 http://deb.debian.org/debian trixie/main i386 python3.11-minimal i386 3.11.9-1 [1918 kB] Get: 4 http://deb.debian.org/debian trixie/main i386 python3-minimal i386 3.11.8-1 [26.3 kB] Get: 5 http://deb.debian.org/debian trixie/main i386 media-types all 10.1.0 [26.9 kB] Get: 6 http://deb.debian.org/debian trixie/main i386 netbase all 6.4 [12.8 kB] Get: 7 http://deb.debian.org/debian trixie/main i386 tzdata all 2024a-4 [255 kB] Get: 8 http://deb.debian.org/debian trixie/main i386 readline-common all 8.2-4 [69.3 kB] Get: 9 http://deb.debian.org/debian trixie/main i386 libreadline8t64 i386 8.2-4 [171 kB] Get: 10 http://deb.debian.org/debian trixie/main i386 libpython3.11-stdlib i386 3.11.9-1 [1795 kB] Get: 11 http://deb.debian.org/debian trixie/main i386 python3.11 i386 3.11.9-1 [602 kB] Get: 12 http://deb.debian.org/debian trixie/main i386 libpython3-stdlib i386 3.11.8-1 [9336 B] Get: 13 http://deb.debian.org/debian trixie/main i386 python3 i386 3.11.8-1 [27.4 kB] Get: 14 http://deb.debian.org/debian trixie/main i386 libpython3.12-minimal i386 3.12.3-1 [809 kB] Get: 15 http://deb.debian.org/debian trixie/main i386 python3.12-minimal i386 3.12.3-1 [2224 kB] Get: 16 http://deb.debian.org/debian trixie/main i386 sensible-utils all 0.0.22 [22.4 kB] Get: 17 http://deb.debian.org/debian trixie/main i386 libmagic-mgc i386 1:5.45-3 [314 kB] Get: 18 http://deb.debian.org/debian trixie/main i386 libmagic1t64 i386 1:5.45-3 [114 kB] Get: 19 http://deb.debian.org/debian trixie/main i386 file i386 1:5.45-3 [42.9 kB] Get: 20 http://deb.debian.org/debian trixie/main i386 gettext-base i386 0.21-14+b1 [162 kB] Get: 21 http://deb.debian.org/debian trixie/main i386 libuchardet0 i386 0.0.8-1+b1 [69.1 kB] Get: 22 http://deb.debian.org/debian trixie/main i386 groff-base i386 1.23.0-4 [1194 kB] Get: 23 http://deb.debian.org/debian trixie/main i386 bsdextrautils i386 2.40-8 [97.2 kB] Get: 24 http://deb.debian.org/debian trixie/main i386 libpipeline1 i386 1.5.7-2 [39.7 kB] Get: 25 http://deb.debian.org/debian trixie/main i386 man-db i386 2.12.1-1 [1421 kB] Get: 26 http://deb.debian.org/debian trixie/main i386 m4 i386 1.4.19-4 [293 kB] Get: 27 http://deb.debian.org/debian trixie/main i386 autoconf all 2.71-3 [332 kB] Get: 28 http://deb.debian.org/debian trixie/main i386 autotools-dev all 20220109.1 [51.6 kB] Get: 29 http://deb.debian.org/debian trixie/main i386 automake all 1:1.16.5-1.3 [823 kB] Get: 30 http://deb.debian.org/debian trixie/main i386 autopoint all 0.21-14 [496 kB] Get: 31 http://deb.debian.org/debian trixie/main i386 libtcl8.6 i386 8.6.14+dfsg-1 [1095 kB] Get: 32 http://deb.debian.org/debian trixie/main i386 libbrotli1 i386 1.1.0-2+b3 [314 kB] Get: 33 http://deb.debian.org/debian trixie/main i386 libpng16-16t64 i386 1.6.43-5 [286 kB] Get: 34 http://deb.debian.org/debian trixie/main i386 libfreetype6 i386 2.13.2+dfsg-1+b4 [449 kB] Get: 35 http://deb.debian.org/debian trixie/main i386 fonts-freefont-ttf all 20211204+svn4273-2 [5318 kB] Get: 36 http://deb.debian.org/debian trixie/main i386 fontconfig-config i386 2.15.0-1.1 [317 kB] Get: 37 http://deb.debian.org/debian trixie/main i386 libfontconfig1 i386 2.15.0-1.1 [401 kB] Get: 38 http://deb.debian.org/debian trixie/main i386 libxau6 i386 1:1.0.9-1+b1 [18.5 kB] Get: 39 http://deb.debian.org/debian trixie/main i386 libbsd0 i386 0.12.2-1 [134 kB] Get: 40 http://deb.debian.org/debian trixie/main i386 libxdmcp6 i386 1:1.1.2-3+b1 [24.8 kB] Get: 41 http://deb.debian.org/debian trixie/main i386 libxcb1 i386 1.15-1 [148 kB] Get: 42 http://deb.debian.org/debian trixie/main i386 libx11-data all 2:1.8.7-1 [328 kB] Get: 43 http://deb.debian.org/debian trixie/main i386 libx11-6 i386 2:1.8.7-1+b1 [822 kB] Get: 44 http://deb.debian.org/debian trixie/main i386 libxrender1 i386 1:0.9.10-1.1+b1 [28.8 kB] Get: 45 http://deb.debian.org/debian trixie/main i386 libxft2 i386 2.3.6-1+b1 [55.3 kB] Get: 46 http://deb.debian.org/debian trixie/main i386 libxext6 i386 2:1.3.4-1+b1 [55.3 kB] Get: 47 http://deb.debian.org/debian trixie/main i386 x11-common all 1:7.7+23 [252 kB] Get: 48 http://deb.debian.org/debian trixie/main i386 libxss1 i386 1:1.2.3-1+b1 [17.3 kB] Get: 49 http://deb.debian.org/debian trixie/main i386 libtk8.6 i386 8.6.14-1 [826 kB] Get: 50 http://deb.debian.org/debian trixie/main i386 tk8.6-blt2.5 i386 2.5.3+dfsg-7 [616 kB] Get: 51 http://deb.debian.org/debian trixie/main i386 blt i386 2.5.3+dfsg-7 [6024 B] Get: 52 http://deb.debian.org/debian trixie/main i386 libdebhelper-perl all 13.15.3 [88.0 kB] Get: 53 http://deb.debian.org/debian trixie/main i386 libtool all 2.4.7-7 [517 kB] Get: 54 http://deb.debian.org/debian trixie/main i386 dh-autoreconf all 20 [17.1 kB] Get: 55 http://deb.debian.org/debian trixie/main i386 libarchive-zip-perl all 1.68-1 [104 kB] Get: 56 http://deb.debian.org/debian trixie/main i386 libsub-override-perl all 0.10-1 [10.6 kB] Get: 57 http://deb.debian.org/debian trixie/main i386 libfile-stripnondeterminism-perl all 1.13.1-1 [19.4 kB] Get: 58 http://deb.debian.org/debian trixie/main i386 dh-strip-nondeterminism all 1.13.1-1 [8620 B] Get: 59 http://deb.debian.org/debian trixie/main i386 libelf1t64 i386 0.191-1+b1 [194 kB] Get: 60 http://deb.debian.org/debian trixie/main i386 dwz i386 0.15-1+b1 [116 kB] Get: 61 http://deb.debian.org/debian trixie/main i386 libicu72 i386 72.1-4+b1 [9549 kB] Get: 62 http://deb.debian.org/debian trixie/main i386 libxml2 i386 2.9.14+dfsg-1.3+b3 [727 kB] Get: 63 http://deb.debian.org/debian trixie/main i386 gettext i386 0.21-14+b1 [1311 kB] Get: 64 http://deb.debian.org/debian trixie/main i386 intltool-debian all 0.35.0+20060710.6 [22.9 kB] Get: 65 http://deb.debian.org/debian trixie/main i386 po-debconf all 1.0.21+nmu1 [248 kB] Get: 66 http://deb.debian.org/debian trixie/main i386 debhelper all 13.15.3 [901 kB] Get: 67 http://deb.debian.org/debian trixie/main i386 python3-pkg-resources all 68.1.2-2 [241 kB] Get: 68 http://deb.debian.org/debian trixie/main i386 python3-lib2to3 all 3.12.3-1 [77.6 kB] Get: 69 http://deb.debian.org/debian trixie/main i386 python3-distutils all 3.12.3-1 [131 kB] Get: 70 http://deb.debian.org/debian trixie/main i386 python3-setuptools all 68.1.2-2 [468 kB] Get: 71 http://deb.debian.org/debian trixie/main i386 dh-python all 6.20240422 [107 kB] Get: 72 http://deb.debian.org/debian trixie/main i386 libasound2-data all 1.2.11-1 [20.9 kB] Get: 73 http://deb.debian.org/debian trixie/main i386 libasound2t64 i386 1.2.11-1+b1 [395 kB] Get: 74 http://deb.debian.org/debian trixie/main i386 libasyncns0 i386 0.8-6+b4 [12.5 kB] Get: 75 http://deb.debian.org/debian trixie/main i386 libblas3 i386 3.12.0-3 [140 kB] Get: 76 http://deb.debian.org/debian trixie/main i386 libdbus-1-3 i386 1.14.10-4+b1 [217 kB] Get: 77 http://deb.debian.org/debian trixie/main i386 libwayland-client0 i386 1.22.0-2.1+b1 [26.4 kB] Get: 78 http://deb.debian.org/debian trixie/main i386 libdecor-0-0 i386 0.2.2-1+b1 [15.7 kB] Get: 79 http://deb.debian.org/debian trixie/main i386 libdeflate0 i386 1.20-1 [46.9 kB] Get: 80 http://deb.debian.org/debian trixie/main i386 libdrm-common all 2.4.120-2 [7688 B] Get: 81 http://deb.debian.org/debian trixie/main i386 libdrm2 i386 2.4.120-2 [41.4 kB] Get: 82 http://deb.debian.org/debian trixie/main i386 libdrm-amdgpu1 i386 2.4.120-2 [24.4 kB] Get: 83 http://deb.debian.org/debian trixie/main i386 libpciaccess0 i386 0.17-3+b1 [53.8 kB] Get: 84 http://deb.debian.org/debian trixie/main i386 libdrm-intel1 i386 2.4.120-2 [66.5 kB] Get: 85 http://deb.debian.org/debian trixie/main i386 libdrm-nouveau2 i386 2.4.120-2 [20.8 kB] Get: 86 http://deb.debian.org/debian trixie/main i386 libdrm-radeon1 i386 2.4.120-2 [23.0 kB] Get: 87 http://deb.debian.org/debian trixie/main i386 libedit2 i386 3.1-20230828-1+b1 [97.8 kB] Get: 88 http://deb.debian.org/debian trixie/main i386 libogg0 i386 1.3.5-3+b1 [24.5 kB] Get: 89 http://deb.debian.org/debian trixie/main i386 libflac12t64 i386 1.4.3+ds-2.1 [206 kB] Get: 90 http://deb.debian.org/debian trixie/main i386 libglib2.0-0t64 i386 2.80.2-1 [1555 kB] Get: 91 http://deb.debian.org/debian trixie/main i386 libmp3lame0 i386 3.100-6+b2 [362 kB] Get: 92 http://deb.debian.org/debian trixie/main i386 libmpg123-0t64 i386 1.32.6-3 [150 kB] Get: 93 http://deb.debian.org/debian trixie/main i386 libopus0 i386 1.4-1+b1 [197 kB] Get: 94 http://deb.debian.org/debian trixie/main i386 libvorbis0a i386 1.3.7-2 [88.3 kB] Get: 95 http://deb.debian.org/debian trixie/main i386 libvorbisenc2 i386 1.3.7-2 [69.5 kB] Get: 96 http://deb.debian.org/debian trixie/main i386 libsndfile1 i386 1.2.2-1+b2 [222 kB] Get: 97 http://deb.debian.org/debian trixie/main i386 libinstpatch-1.0-2 i386 1.1.6-1+b1 [266 kB] Get: 98 http://deb.debian.org/debian trixie/main i386 libsamplerate0 i386 0.2.2-4+b1 [953 kB] Get: 99 http://deb.debian.org/debian trixie/main i386 libjack-jackd2-0 i386 1.9.21~dfsg-3+b3 [316 kB] Get: 100 http://deb.debian.org/debian trixie/main i386 libwebrtc-audio-processing1 i386 0.3-1+b1 [280 kB] Get: 101 http://deb.debian.org/debian trixie/main i386 libspa-0.2-modules i386 1.0.6-1 [584 kB] Get: 102 http://deb.debian.org/debian trixie/main i386 libpipewire-0.3-0t64 i386 1.0.6-1 [259 kB] Get: 103 http://deb.debian.org/debian trixie/main i386 libx11-xcb1 i386 2:1.8.7-1+b1 [232 kB] Get: 104 http://deb.debian.org/debian trixie/main i386 libpulse0 i386 16.1+dfsg1-5 [274 kB] Get: 105 http://deb.debian.org/debian trixie/main i386 libwayland-server0 i386 1.22.0-2.1+b1 [34.8 kB] Get: 106 http://deb.debian.org/debian trixie/main i386 libxcb-randr0 i386 1.15-1 [118 kB] Get: 107 http://deb.debian.org/debian trixie/main i386 libgbm1 i386 24.0.6-1+b1 [42.2 kB] Get: 108 http://deb.debian.org/debian trixie/main i386 libwayland-cursor0 i386 1.22.0-2.1+b1 [12.0 kB] Get: 109 http://deb.debian.org/debian trixie/main i386 libwayland-egl1 i386 1.22.0-2.1+b1 [5712 B] Get: 110 http://deb.debian.org/debian trixie/main i386 libxfixes3 i386 1:6.0.0-2+b1 [20.7 kB] Get: 111 http://deb.debian.org/debian trixie/main i386 libxcursor1 i386 1:1.2.1-1+b1 [37.6 kB] Get: 112 http://deb.debian.org/debian trixie/main i386 libxi6 i386 2:1.8.1-1 [81.0 kB] Get: 113 http://deb.debian.org/debian trixie/main i386 xkb-data all 2.41-2 [795 kB] Get: 114 http://deb.debian.org/debian trixie/main i386 libxkbcommon0 i386 1.6.0-1+b1 [115 kB] Get: 115 http://deb.debian.org/debian trixie/main i386 libxrandr2 i386 2:1.5.4-1 [37.7 kB] Get: 116 http://deb.debian.org/debian trixie/main i386 libsdl2-2.0-0 i386 2.30.2+dfsg-1 [675 kB] Get: 117 http://deb.debian.org/debian trixie/main i386 timgm6mb-soundfont all 1.3-5 [5427 kB] Get: 118 http://deb.debian.org/debian trixie/main i386 libfluidsynth3 i386 2.3.5-1 [257 kB] Get: 119 http://deb.debian.org/debian trixie/main i386 libfontenc1 i386 1:1.1.8-1 [23.1 kB] Get: 120 http://deb.debian.org/debian trixie/main i386 libgfortran5 i386 14-20240330-1 [735 kB] Get: 121 http://deb.debian.org/debian trixie/main i386 libglvnd0 i386 1.7.0-1+b1 [44.4 kB] Get: 122 http://deb.debian.org/debian trixie/main i386 libglapi-mesa i386 24.0.6-1+b1 [36.2 kB] Get: 123 http://deb.debian.org/debian trixie/main i386 libxcb-dri2-0 i386 1.15-1 [107 kB] Get: 124 http://deb.debian.org/debian trixie/main i386 libxcb-dri3-0 i386 1.15-1 [107 kB] Get: 125 http://deb.debian.org/debian trixie/main i386 libxcb-glx0 i386 1.15-1 [124 kB] Get: 126 http://deb.debian.org/debian trixie/main i386 libxcb-present0 i386 1.15-1 [106 kB] Get: 127 http://deb.debian.org/debian trixie/main i386 libxcb-shm0 i386 1.15-1 [106 kB] Get: 128 http://deb.debian.org/debian trixie/main i386 libxcb-sync1 i386 1.15-1 [109 kB] Get: 129 http://deb.debian.org/debian trixie/main i386 libxcb-xfixes0 i386 1.15-1 [110 kB] Get: 130 http://deb.debian.org/debian trixie/main i386 libxshmfence1 i386 1.3-1+b1 [9028 B] Get: 131 http://deb.debian.org/debian trixie/main i386 libxxf86vm1 i386 1:1.1.4-1+b2 [21.7 kB] Get: 132 http://deb.debian.org/debian trixie/main i386 libvulkan1 i386 1.3.280.0-1 [132 kB] Get: 133 http://deb.debian.org/debian trixie/main i386 libz3-4 i386 4.8.12-3.1+b2 [7989 kB] Get: 134 http://deb.debian.org/debian trixie/main i386 libllvm17t64 i386 1:17.0.6-12 [27.7 MB] Get: 135 http://deb.debian.org/debian trixie/main i386 libsensors-config all 1:3.6.0-9 [14.6 kB] Get: 136 http://deb.debian.org/debian trixie/main i386 libsensors5 i386 1:3.6.0-9 [35.4 kB] Get: 137 http://deb.debian.org/debian trixie/main i386 libgl1-mesa-dri i386 24.0.6-1+b1 [8455 kB] Get: 138 http://deb.debian.org/debian trixie/main i386 libglx-mesa0 i386 24.0.6-1+b1 [158 kB] Get: 139 http://deb.debian.org/debian trixie/main i386 libglx0 i386 1.7.0-1+b1 [38.0 kB] Get: 140 http://deb.debian.org/debian trixie/main i386 libgl1 i386 1.7.0-1+b1 [82.7 kB] Get: 141 http://deb.debian.org/debian trixie/main i386 libopengl0 i386 1.7.0-1+b1 [29.5 kB] Get: 142 http://deb.debian.org/debian trixie/main i386 libglu1-mesa i386 9.0.2-1.1+b1 [187 kB] Get: 143 http://deb.debian.org/debian trixie/main i386 libgraphite2-3 i386 1.3.14-2 [77.7 kB] Get: 144 http://deb.debian.org/debian trixie/main i386 libharfbuzz0b i386 8.3.0-2+b1 [2234 kB] Get: 145 http://deb.debian.org/debian trixie/main i386 libice6 i386 2:1.0.10-1+b1 [58.6 kB] Get: 146 http://deb.debian.org/debian trixie/main i386 libjbig0 i386 2.1-6.1+b1 [31.8 kB] Get: 147 http://deb.debian.org/debian trixie/main i386 libjpeg62-turbo i386 1:2.1.5-3 [169 kB] Get: 148 http://deb.debian.org/debian trixie/main i386 liblapack3 i386 3.12.0-3 [2167 kB] Get: 149 http://deb.debian.org/debian trixie/main i386 liblerc4 i386 4.0.0+ds-4+b1 [180 kB] Get: 150 http://deb.debian.org/debian trixie/main i386 libmodplug1 i386 1:0.8.9.0-3+b1 [163 kB] Get: 151 http://deb.debian.org/debian trixie/main i386 libopusfile0 i386 0.12-4+b2 [49.8 kB] Get: 152 http://deb.debian.org/debian trixie/main i386 libpixman-1-0 i386 0.42.2-1+b1 [555 kB] Get: 153 http://deb.debian.org/debian trixie/main i386 libportmidi0 i386 1:217-6.1+b2 [22.1 kB] Get: 154 http://deb.debian.org/debian trixie/main i386 libpython3.12-stdlib i386 3.12.3-1 [1945 kB] Get: 155 http://deb.debian.org/debian trixie/main i386 libsharpyuv0 i386 1.4.0-0.1 [113 kB] Get: 156 http://deb.debian.org/debian trixie/main i386 libwebp7 i386 1.4.0-0.1 [318 kB] Get: 157 http://deb.debian.org/debian trixie/main i386 libtiff6 i386 4.5.1+git230720-4 [338 kB] Get: 158 http://deb.debian.org/debian trixie/main i386 libwebpdemux2 i386 1.4.0-0.1 [111 kB] Get: 159 http://deb.debian.org/debian trixie/main i386 libsdl2-image-2.0-0 i386 2.8.2+dfsg-1+b1 [69.4 kB] Get: 160 http://deb.debian.org/debian trixie/main i386 libvorbisfile3 i386 1.3.7-2 [23.7 kB] Get: 161 http://deb.debian.org/debian trixie/main i386 libsdl2-mixer-2.0-0 i386 2.8.0+dfsg-1+b2 [88.4 kB] Get: 162 http://deb.debian.org/debian trixie/main i386 libsdl2-ttf-2.0-0 i386 2.22.0+dfsg-1 [32.3 kB] Get: 163 http://deb.debian.org/debian trixie/main i386 libsm6 i386 2:1.2.3-1+b1 [33.9 kB] Get: 164 http://deb.debian.org/debian trixie/main i386 libunwind8 i386 1.6.2-3+b1 [49.2 kB] Get: 165 http://deb.debian.org/debian trixie/main i386 libxt6t64 i386 1:1.2.1-1.2 [193 kB] Get: 166 http://deb.debian.org/debian trixie/main i386 libxmu6 i386 2:1.1.3-3+b2 [60.5 kB] Get: 167 http://deb.debian.org/debian trixie/main i386 libxpm4 i386 1:3.5.17-1+b1 [57.8 kB] Get: 168 http://deb.debian.org/debian trixie/main i386 libxaw7 i386 2:1.0.14-1+b2 [208 kB] Get: 169 http://deb.debian.org/debian trixie/main i386 libxfont2 i386 1:2.0.6-1+b1 [135 kB] Get: 170 http://deb.debian.org/debian trixie/main i386 libxkbfile1 i386 1:1.1.0-1+b1 [80.0 kB] Get: 171 http://deb.debian.org/debian trixie/main i386 libxmuu1 i386 2:1.1.3-3+b2 [21.9 kB] Get: 172 http://deb.debian.org/debian trixie/main i386 python3-packaging all 24.0-1 [45.5 kB] Get: 173 http://deb.debian.org/debian trixie/main i386 python3-pyproject-hooks all 1.0.0-2 [10.6 kB] Get: 174 http://deb.debian.org/debian trixie/main i386 python3-toml all 0.10.2-1 [16.2 kB] Get: 175 http://deb.debian.org/debian trixie/main i386 python3-wheel all 0.43.0-1 [52.5 kB] Get: 176 http://deb.debian.org/debian trixie/main i386 python3-build all 1.2.1-1 [34.1 kB] Get: 177 http://deb.debian.org/debian trixie/main i386 python3-installer all 0.7.0+dfsg1-3 [18.6 kB] Get: 178 http://deb.debian.org/debian trixie/main i386 pybuild-plugin-pyproject all 6.20240422 [11.1 kB] Get: 179 http://deb.debian.org/debian trixie/main i386 python3.12 i386 3.12.3-1 [659 kB] Get: 180 http://deb.debian.org/debian trixie/main i386 python3-all i386 3.11.8-1 [1056 B] Get: 181 http://deb.debian.org/debian trixie/main i386 python3-iniconfig all 1.1.1-2 [6396 B] Get: 182 http://deb.debian.org/debian trixie/main i386 python3-numpy i386 1:1.26.4+ds-8 [5469 kB] Get: 183 http://deb.debian.org/debian trixie/main i386 python3-pluggy all 1.5.0-1 [26.9 kB] Get: 184 http://deb.debian.org/debian trixie/main i386 python3-pygame i386 2.5.2-2 [1466 kB] Get: 185 http://deb.debian.org/debian trixie/main i386 python3-pytest all 7.4.4-3 [239 kB] Get: 186 http://deb.debian.org/debian trixie/main i386 python3-tk i386 3.12.3-1 [110 kB] Get: 187 http://deb.debian.org/debian trixie/main i386 x11-xkb-utils i386 7.7+8+b1 [164 kB] Get: 188 http://deb.debian.org/debian trixie/main i386 xauth i386 1:1.1.2-1 [36.7 kB] Get: 189 http://deb.debian.org/debian trixie/main i386 xserver-common all 2:21.1.12-1 [2391 kB] Get: 190 http://deb.debian.org/debian trixie/main i386 xvfb i386 2:21.1.12-1 [3214 kB] Fetched 126 MB in 2s (70.6 MB/s) debconf: delaying package configuration, since apt-utils is not installed Selecting previously unselected package libpython3.11-minimal:i386. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 19684 files and directories currently installed.) Preparing to unpack .../libpython3.11-minimal_3.11.9-1_i386.deb ... Unpacking libpython3.11-minimal:i386 (3.11.9-1) ... Selecting previously unselected package libexpat1:i386. Preparing to unpack .../libexpat1_2.6.2-1_i386.deb ... Unpacking libexpat1:i386 (2.6.2-1) ... Selecting previously unselected package python3.11-minimal. Preparing to unpack .../python3.11-minimal_3.11.9-1_i386.deb ... Unpacking python3.11-minimal (3.11.9-1) ... Setting up libpython3.11-minimal:i386 (3.11.9-1) ... Setting up libexpat1:i386 (2.6.2-1) ... Setting up python3.11-minimal (3.11.9-1) ... Selecting previously unselected package python3-minimal. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 20000 files and directories currently installed.) Preparing to unpack .../0-python3-minimal_3.11.8-1_i386.deb ... Unpacking python3-minimal (3.11.8-1) ... Selecting previously unselected package media-types. Preparing to unpack .../1-media-types_10.1.0_all.deb ... Unpacking media-types (10.1.0) ... Selecting previously unselected package netbase. Preparing to unpack .../2-netbase_6.4_all.deb ... Unpacking netbase (6.4) ... Selecting previously unselected package tzdata. Preparing to unpack .../3-tzdata_2024a-4_all.deb ... Unpacking tzdata (2024a-4) ... Selecting previously unselected package readline-common. Preparing to unpack .../4-readline-common_8.2-4_all.deb ... Unpacking readline-common (8.2-4) ... Selecting previously unselected package libreadline8t64:i386. Preparing to unpack .../5-libreadline8t64_8.2-4_i386.deb ... Adding 'diversion of /lib/i386-linux-gnu/libhistory.so.8 to /lib/i386-linux-gnu/libhistory.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/i386-linux-gnu/libhistory.so.8.2 to /lib/i386-linux-gnu/libhistory.so.8.2.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/i386-linux-gnu/libreadline.so.8 to /lib/i386-linux-gnu/libreadline.so.8.usr-is-merged by libreadline8t64' Adding 'diversion of /lib/i386-linux-gnu/libreadline.so.8.2 to /lib/i386-linux-gnu/libreadline.so.8.2.usr-is-merged by libreadline8t64' Unpacking libreadline8t64:i386 (8.2-4) ... Selecting previously unselected package libpython3.11-stdlib:i386. Preparing to unpack .../6-libpython3.11-stdlib_3.11.9-1_i386.deb ... Unpacking libpython3.11-stdlib:i386 (3.11.9-1) ... Selecting previously unselected package python3.11. Preparing to unpack .../7-python3.11_3.11.9-1_i386.deb ... Unpacking python3.11 (3.11.9-1) ... Selecting previously unselected package libpython3-stdlib:i386. Preparing to unpack .../8-libpython3-stdlib_3.11.8-1_i386.deb ... Unpacking libpython3-stdlib:i386 (3.11.8-1) ... Setting up python3-minimal (3.11.8-1) ... Selecting previously unselected package python3. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 20992 files and directories currently installed.) Preparing to unpack .../000-python3_3.11.8-1_i386.deb ... Unpacking python3 (3.11.8-1) ... Selecting previously unselected package libpython3.12-minimal:i386. 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Unpacking xvfb (2:21.1.12-1) ... Setting up media-types (10.1.0) ... Setting up libpipeline1:i386 (1.5.7-2) ... Setting up libgraphite2-3:i386 (1.3.14-2) ... Setting up libpixman-1-0:i386 (0.42.2-1+b1) ... Setting up libmodplug1:i386 (1:0.8.9.0-3+b1) ... Setting up libsharpyuv0:i386 (1.4.0-0.1) ... Setting up libwayland-server0:i386 (1.22.0-2.1+b1) ... Setting up libpciaccess0:i386 (0.17-3+b1) ... Setting up libxau6:i386 (1:1.0.9-1+b1) ... Setting up libicu72:i386 (72.1-4+b1) ... Setting up libogg0:i386 (1.3.5-3+b1) ... Setting up liblerc4:i386 (4.0.0+ds-4+b1) ... Setting up bsdextrautils (2.40-8) ... Setting up libmagic-mgc (1:5.45-3) ... Setting up libarchive-zip-perl (1.68-1) ... Setting up libglvnd0:i386 (1.7.0-1+b1) ... Setting up libdebhelper-perl (13.15.3) ... Setting up libbrotli1:i386 (1.1.0-2+b3) ... Setting up libmagic1t64:i386 (1:5.45-3) ... Setting up libpython3.12-minimal:i386 (3.12.3-1) ... Setting up x11-common (1:7.7+23) ... invoke-rc.d: could not determine current runlevel Setting up X socket directories... /tmp/.X11-unix /tmp/.ICE-unix. Setting up libsensors-config (1:3.6.0-9) ... Setting up libdeflate0:i386 (1.20-1) ... Setting up libwebrtc-audio-processing1:i386 (0.3-1+b1) ... Setting up fonts-freefont-ttf (20211204+svn4273-2) ... Setting up gettext-base (0.21-14+b1) ... Setting up m4 (1.4.19-4) ... Setting up xkb-data (2.41-2) ... Setting up file (1:5.45-3) ... Setting up libmpg123-0t64:i386 (1.32.6-3) ... Setting up libunwind8:i386 (1.6.2-3+b1) ... Setting up libjbig0:i386 (2.1-6.1+b1) ... Setting up libopengl0:i386 (1.7.0-1+b1) ... Setting up libelf1t64:i386 (0.191-1+b1) ... Setting up tzdata (2024a-4) ... Current default time zone: 'Etc/UTC' Local time is now: Tue Jun 17 10:33:03 UTC 2025. Universal Time is now: Tue Jun 17 10:33:03 UTC 2025. Run 'dpkg-reconfigure tzdata' if you wish to change it. Setting up libasound2-data (1.2.11-1) ... Setting up libfontenc1:i386 (1:1.1.8-1) ... Setting up autotools-dev (20220109.1) ... Setting up libz3-4:i386 (4.8.12-3.1+b2) ... Setting up libglib2.0-0t64:i386 (2.80.2-1) ... No schema files found: doing nothing. Setting up libblas3:i386 (3.12.0-3) ... update-alternatives: using /usr/lib/i386-linux-gnu/blas/libblas.so.3 to provide /usr/lib/i386-linux-gnu/libblas.so.3 (libblas.so.3-i386-linux-gnu) in auto mode Setting up libasound2t64:i386 (1.2.11-1+b1) ... Setting up libjpeg62-turbo:i386 (1:2.1.5-3) ... Setting up libx11-data (2:1.8.7-1) ... Setting up libdbus-1-3:i386 (1.14.10-4+b1) ... Setting up libopus0:i386 (1.4-1+b1) ... Setting up libportmidi0:i386 (1:217-6.1+b2) ... Setting up libpng16-16t64:i386 (1.6.43-5) ... Setting up libvorbis0a:i386 (1.3.7-2) ... Setting up libtcl8.6:i386 (8.6.14+dfsg-1) ... Setting up autopoint (0.21-14) ... Setting up libsensors5:i386 (1:3.6.0-9) ... Setting up libglapi-mesa:i386 (24.0.6-1+b1) ... Setting up libgfortran5:i386 (14-20240330-1) ... Setting up libvulkan1:i386 (1.3.280.0-1) ... Setting up autoconf (2.71-3) ... Setting up libwebp7:i386 (1.4.0-0.1) ... Setting up dwz (0.15-1+b1) ... Setting up sensible-utils (0.0.22) ... Setting up libasyncns0:i386 (0.8-6+b4) ... Setting up libxshmfence1:i386 (1.3-1+b1) ... Setting up libtiff6:i386 (4.5.1+git230720-4) ... Setting up libuchardet0:i386 (0.0.8-1+b1) ... Setting up libsub-override-perl (0.10-1) ... Setting up netbase (6.4) ... Setting up libglu1-mesa:i386 (9.0.2-1.1+b1) ... Setting up libflac12t64:i386 (1.4.3+ds-2.1) ... Setting up libwayland-egl1:i386 (1.22.0-2.1+b1) ... Setting up libsamplerate0:i386 (0.2.2-4+b1) ... Setting up timgm6mb-soundfont (1.3-5) ... update-alternatives: using /usr/share/sounds/sf2/TimGM6mb.sf2 to provide /usr/share/sounds/sf2/default-GM.sf2 (default-GM.sf2) in auto mode update-alternatives: using /usr/share/sounds/sf2/TimGM6mb.sf2 to provide /usr/share/sounds/sf3/default-GM.sf3 (default-GM.sf3) in auto mode Setting up libbsd0:i386 (0.12.2-1) ... Setting up libdrm-common (2.4.120-2) ... Setting up libopusfile0:i386 (0.12-4+b2) ... Setting up readline-common (8.2-4) ... Setting up libxml2:i386 (2.9.14+dfsg-1.3+b3) ... Setting up libmp3lame0:i386 (3.100-6+b2) ... Setting up libvorbisenc2:i386 (1.3.7-2) ... Setting up libxkbcommon0:i386 (1.6.0-1+b1) ... Setting up libwayland-client0:i386 (1.22.0-2.1+b1) ... Setting up automake (1:1.16.5-1.3) ... update-alternatives: using /usr/bin/automake-1.16 to provide /usr/bin/automake (automake) in auto mode Setting up libfile-stripnondeterminism-perl (1.13.1-1) ... Setting up python3.12-minimal (3.12.3-1) ... Setting up libice6:i386 (2:1.0.10-1+b1) ... Setting up libxdmcp6:i386 (1:1.1.2-3+b1) ... Setting up liblapack3:i386 (3.12.0-3) ... update-alternatives: using /usr/lib/i386-linux-gnu/lapack/liblapack.so.3 to provide /usr/lib/i386-linux-gnu/liblapack.so.3 (liblapack.so.3-i386-linux-gnu) in auto mode Setting up libxcb1:i386 (1.15-1) ... Setting up gettext (0.21-14+b1) ... Setting up libxcb-xfixes0:i386 (1.15-1) ... Setting up libtool (2.4.7-7) ... Setting up fontconfig-config (2.15.0-1.1) ... Setting up libxcb-glx0:i386 (1.15-1) ... Setting up libwebpdemux2:i386 (1.4.0-0.1) ... Setting up libedit2:i386 (3.1-20230828-1+b1) ... Setting up libxcb-shm0:i386 (1.15-1) ... Setting up intltool-debian (0.35.0+20060710.6) ... Setting up libxcb-present0:i386 (1.15-1) ... Setting up dh-autoreconf (20) ... Setting up libvorbisfile3:i386 (1.3.7-2) ... Setting up libllvm17t64:i386 (1:17.0.6-12) ... Setting up libfreetype6:i386 (2.13.2+dfsg-1+b4) ... Setting up libspa-0.2-modules:i386 (1.0.6-1) ... Setting up libxcb-sync1:i386 (1.15-1) ... Setting up libreadline8t64:i386 (8.2-4) ... Setting up libxcb-dri2-0:i386 (1.15-1) ... Setting up dh-strip-nondeterminism (1.13.1-1) ... Setting up libjack-jackd2-0:i386 (1.9.21~dfsg-3+b3) ... Setting up libdrm2:i386 (2.4.120-2) ... Setting up groff-base (1.23.0-4) ... Setting up libwayland-cursor0:i386 (1.22.0-2.1+b1) ... Setting up libxcb-randr0:i386 (1.15-1) ... Setting up libdecor-0-0:i386 (0.2.2-1+b1) ... Setting up libx11-6:i386 (2:1.8.7-1+b1) ... Setting up libharfbuzz0b:i386 (8.3.0-2+b1) ... Setting up libfontconfig1:i386 (2.15.0-1.1) ... Setting up libsndfile1:i386 (1.2.2-1+b2) ... Setting up libxkbfile1:i386 (1:1.1.0-1+b1) ... Setting up libsm6:i386 (2:1.2.3-1+b1) ... Setting up libxfont2:i386 (1:2.0.6-1+b1) ... Setting up libpipewire-0.3-0t64:i386 (1.0.6-1) ... Setting up libinstpatch-1.0-2:i386 (1.1.6-1+b1) ... Setting up libxmuu1:i386 (2:1.1.3-3+b2) ... Setting up libdrm-amdgpu1:i386 (2.4.120-2) ... Setting up libxcb-dri3-0:i386 (1.15-1) ... Setting up libx11-xcb1:i386 (2:1.8.7-1+b1) ... Setting up libdrm-nouveau2:i386 (2.4.120-2) ... Setting up libpython3.12-stdlib:i386 (3.12.3-1) ... Setting up libxpm4:i386 (1:3.5.17-1+b1) ... Setting up libxrender1:i386 (1:0.9.10-1.1+b1) ... Setting up libgbm1:i386 (24.0.6-1+b1) ... Setting up libpulse0:i386 (16.1+dfsg1-5) ... Setting up libdrm-radeon1:i386 (2.4.120-2) ... Setting up po-debconf (1.0.21+nmu1) ... Setting up libpython3.11-stdlib:i386 (3.11.9-1) ... Setting up python3.12 (3.12.3-1) ... Setting up libdrm-intel1:i386 (2.4.120-2) ... Setting up libgl1-mesa-dri:i386 (24.0.6-1+b1) ... Setting up libxext6:i386 (2:1.3.4-1+b1) ... Setting up man-db (2.12.1-1) ... Not building database; man-db/auto-update is not 'true'. Setting up libxxf86vm1:i386 (1:1.1.4-1+b2) ... Setting up libxfixes3:i386 (1:6.0.0-2+b1) ... Setting up libxt6t64:i386 (1:1.2.1-1.2) ... Setting up libxrandr2:i386 (2:1.5.4-1) ... Setting up xauth (1:1.1.2-1) ... Setting up libxss1:i386 (1:1.2.3-1+b1) ... Setting up libpython3-stdlib:i386 (3.11.8-1) ... Setting up python3.11 (3.11.9-1) ... Setting up libxft2:i386 (2.3.6-1+b1) ... Setting up libxmu6:i386 (2:1.1.3-3+b2) ... Setting up libglx-mesa0:i386 (24.0.6-1+b1) ... Setting up libxi6:i386 (2:1.8.1-1) ... Setting up libglx0:i386 (1.7.0-1+b1) ... Setting up libtk8.6:i386 (8.6.14-1) ... Setting up libxcursor1:i386 (1:1.2.1-1+b1) ... Setting up debhelper (13.15.3) ... Setting up python3 (3.11.8-1) ... Setting up libxaw7:i386 (2:1.0.14-1+b2) ... Setting up python3-wheel (0.43.0-1) ... Setting up python3-packaging (24.0-1) ... Setting up libgl1:i386 (1.7.0-1+b1) ... Setting up python3-pyproject-hooks (1.0.0-2) ... Setting up python3-toml (0.10.2-1) ... Setting up python3-installer (0.7.0+dfsg1-3) ... Setting up python3-pluggy (1.5.0-1) ... Setting up python3-build (1.2.1-1) ... Setting up libsdl2-2.0-0:i386 (2.30.2+dfsg-1) ... Setting up python3-lib2to3 (3.12.3-1) ... Setting up libfluidsynth3:i386 (2.3.5-1) ... Setting up python3-pkg-resources (68.1.2-2) ... Setting up python3-distutils (3.12.3-1) ... python3.12: can't get files for byte-compilation Setting up libsdl2-image-2.0-0:i386 (2.8.2+dfsg-1+b1) ... Setting up python3-iniconfig (1.1.1-2) ... Setting up tk8.6-blt2.5 (2.5.3+dfsg-7) ... Setting up python3-setuptools (68.1.2-2) ... Setting up python3-pytest (7.4.4-3) ... Setting up x11-xkb-utils (7.7+8+b1) ... Setting up blt (2.5.3+dfsg-7) ... Setting up python3-all (3.11.8-1) ... Setting up python3-tk:i386 (3.12.3-1) ... Setting up libsdl2-mixer-2.0-0:i386 (2.8.0+dfsg-1+b2) ... Setting up python3-numpy (1:1.26.4+ds-8) ... Setting up libsdl2-ttf-2.0-0:i386 (2.22.0+dfsg-1) ... Setting up xserver-common (2:21.1.12-1) ... Setting up dh-python (6.20240422) ... Setting up pybuild-plugin-pyproject (6.20240422) ... Setting up xvfb (2:21.1.12-1) ... Setting up python3-pygame (2.5.2-2) ... Processing triggers for libc-bin (2.38-10) ... Reading package lists... Building dependency tree... Reading state information... Reading extended state information... Initializing package states... Writing extended state information... Building tag database... -> Finished parsing the build-deps I: Building the package I: Running cd /build/reproducible-path/pyopengl-3.1.7+dfsg/ && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-buildpackage -us -uc -b && env PATH="/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" HOME="/nonexistent/first-build" dpkg-genchanges -S > ../pyopengl_3.1.7+dfsg-1_source.changes dpkg-buildpackage: info: source package pyopengl dpkg-buildpackage: info: source version 3.1.7+dfsg-1 dpkg-buildpackage: info: source distribution unstable dpkg-buildpackage: info: source changed by Picca Frédéric-Emmanuel dpkg-source --before-build . dpkg-buildpackage: info: host architecture i386 debian/rules clean dh clean --buildsystem=pybuild debian/rules override_dh_auto_clean make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' dh_auto_clean rm -f PyOpenGL.egg-info/PKG-INFO make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' dh_autoreconf_clean -O--buildsystem=pybuild dh_clean -O--buildsystem=pybuild debian/rules binary dh binary --buildsystem=pybuild dh_update_autotools_config -O--buildsystem=pybuild dh_autoreconf -O--buildsystem=pybuild dh_auto_configure -O--buildsystem=pybuild dh_auto_build -O--buildsystem=pybuild I: pybuild plugin_pyproject:129: Building wheel for python3.12 with "build" module I: pybuild base:311: python3.12 -m build --skip-dependency-check --no-isolation --wheel --outdir /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl * Building wheel... running bdist_wheel running build running build_py creating build creating build/lib creating build/lib/OpenGL copying OpenGL/constant.py -> build/lib/OpenGL copying OpenGL/contextdata.py -> build/lib/OpenGL copying OpenGL/lazywrapper.py -> build/lib/OpenGL copying OpenGL/converters.py -> build/lib/OpenGL copying OpenGL/error.py -> build/lib/OpenGL copying OpenGL/images.py -> build/lib/OpenGL copying OpenGL/_null.py -> build/lib/OpenGL copying OpenGL/logs.py -> build/lib/OpenGL copying OpenGL/latebind.py -> build/lib/OpenGL copying OpenGL/extensions.py -> build/lib/OpenGL copying OpenGL/plugins.py -> build/lib/OpenGL copying OpenGL/_configflags.py -> build/lib/OpenGL copying OpenGL/version.py -> build/lib/OpenGL copying OpenGL/constants.py -> build/lib/OpenGL copying OpenGL/wrapper.py -> build/lib/OpenGL copying OpenGL/_bytes.py -> build/lib/OpenGL copying OpenGL/__init__.py -> build/lib/OpenGL copying OpenGL/acceleratesupport.py -> build/lib/OpenGL copying OpenGL/_opaque.py -> build/lib/OpenGL creating build/lib/OpenGL/arrays copying OpenGL/arrays/numpybuffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_arrayconstants.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/_buffers.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays creating build/lib/OpenGL/GLUT copying OpenGL/GLUT/osx.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT creating build/lib/OpenGL/GLU copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU creating build/lib/OpenGL/GLES3 copying OpenGL/GLES3/vboimplementation.py -> build/lib/OpenGL/GLES3 copying OpenGL/GLES3/__init__.py -> build/lib/OpenGL/GLES3 creating build/lib/OpenGL/raw copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw creating build/lib/OpenGL/GLES1 copying OpenGL/GLES1/__init__.py -> build/lib/OpenGL/GLES1 creating build/lib/OpenGL/GLES2 copying OpenGL/GLES2/vboimplementation.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/__init__.py -> build/lib/OpenGL/GLES2 copying OpenGL/GLES2/shaders.py -> build/lib/OpenGL/GLES2 creating build/lib/OpenGL/osmesa copying OpenGL/osmesa/__init__.py -> build/lib/OpenGL/osmesa creating build/lib/OpenGL/WGL copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL creating build/lib/OpenGL/EGL copying OpenGL/EGL/gbmdevice.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/__init__.py -> build/lib/OpenGL/EGL copying OpenGL/EGL/debug.py -> build/lib/OpenGL/EGL creating build/lib/OpenGL/GL copying OpenGL/GL/vboimplementation.py -> build/lib/OpenGL/GL copying OpenGL/GL/images.py -> build/lib/OpenGL/GL copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL copying OpenGL/GL/framebufferobjects.py -> build/lib/OpenGL/GL copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL copying OpenGL/GL/shaders.py -> build/lib/OpenGL/GL copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL creating build/lib/OpenGL/Tk copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk creating build/lib/OpenGL/GLX copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX creating build/lib/OpenGL/platform copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform copying OpenGL/platform/egl.py -> build/lib/OpenGL/platform copying OpenGL/platform/entrypoint31.py -> build/lib/OpenGL/platform copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform copying OpenGL/platform/osmesa.py -> build/lib/OpenGL/platform copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform creating build/lib/OpenGL/GLE copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE creating build/lib/OpenGL/AGL copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL creating build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT creating build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/__init__.py -> build/lib/OpenGL/GLES3/VERSION copying OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/GLES3/VERSION creating build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT creating build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU copying OpenGL/raw/GLU/_errors.py -> build/lib/OpenGL/raw/GLU creating build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_types.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_glgets.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/__init__.py -> build/lib/OpenGL/raw/GLES3 copying OpenGL/raw/GLES3/_errors.py -> build/lib/OpenGL/raw/GLES3 creating build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_types.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_glgets.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/__init__.py -> build/lib/OpenGL/raw/GLES1 copying OpenGL/raw/GLES1/_errors.py -> build/lib/OpenGL/raw/GLES1 creating build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_types.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_glgets.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/__init__.py -> build/lib/OpenGL/raw/GLES2 copying OpenGL/raw/GLES2/_errors.py -> build/lib/OpenGL/raw/GLES2 creating build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/_types.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/mesa.py -> build/lib/OpenGL/raw/osmesa copying OpenGL/raw/osmesa/__init__.py -> build/lib/OpenGL/raw/osmesa creating build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_types.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_glgets.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL copying OpenGL/raw/WGL/_errors.py -> build/lib/OpenGL/raw/WGL creating build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_types.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_glgets.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/__init__.py -> build/lib/OpenGL/raw/EGL copying OpenGL/raw/EGL/_errors.py -> build/lib/OpenGL/raw/EGL creating build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_types.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_glgets.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_lookupint.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL copying OpenGL/raw/GL/_errors.py -> build/lib/OpenGL/raw/GL creating build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_types.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_glgets.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX copying OpenGL/raw/GLX/_errors.py -> build/lib/OpenGL/raw/GLX creating build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE creating build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES3/VERSION copying OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/lib/OpenGL/raw/GLES3/VERSION creating build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/raw/GLES1/VERSION copying OpenGL/raw/GLES1/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES1/VERSION creating build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/robustness.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/__init__.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GLES1/EXT copying OpenGL/raw/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES1/EXT creating build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/read_format.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/__init__.py -> build/lib/OpenGL/raw/GLES1/IMG copying OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/raw/GLES1/IMG creating build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fixed_point.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/draw_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/read_format.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/single_precision.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/query_matrix.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil4.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_size_array.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/point_sprite.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth24.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/__init__.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil1.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/stencil8.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/depth32.py -> build/lib/OpenGL/raw/GLES1/OES copying OpenGL/raw/GLES1/OES/matrix_get.py -> build/lib/OpenGL/raw/GLES1/OES creating build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/sync.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES1/APPLE copying OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES1/APPLE creating build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/fence.py -> build/lib/OpenGL/raw/GLES1/NV copying OpenGL/raw/GLES1/NV/__init__.py -> build/lib/OpenGL/raw/GLES1/NV creating build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/__init__.py -> build/lib/OpenGL/raw/GLES1/ARM copying OpenGL/raw/GLES1/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES1/ARM creating build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES1/AMD copying OpenGL/raw/GLES1/AMD/__init__.py -> build/lib/OpenGL/raw/GLES1/AMD creating build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/__init__.py -> build/lib/OpenGL/raw/GLES1/KHR copying OpenGL/raw/GLES1/KHR/debug.py -> build/lib/OpenGL/raw/GLES1/KHR creating build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES1/QCOM copying OpenGL/raw/GLES1/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES1/QCOM creating build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/raw/GLES2/ANDROID copying OpenGL/raw/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/raw/GLES2/ANDROID creating build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/raw/GLES2/VERSION copying OpenGL/raw/GLES2/VERSION/__init__.py -> build/lib/OpenGL/raw/GLES2/VERSION creating build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clip_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/float_blend.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/copy_image.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/base_instance.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_label.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_view.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/robustness.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/__init__.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sRGB.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/raw/GLES2/EXT copying OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/raw/GLES2/EXT creating build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/program_binary.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/read_format.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/__init__.py -> build/lib/OpenGL/raw/GLES2/IMG copying OpenGL/raw/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/raw/GLES2/IMG creating build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NVX copying OpenGL/raw/GLES2/NVX/__init__.py -> build/lib/OpenGL/raw/GLES2/NVX creating build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/copy_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil4.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/viewport_array.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_variables.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_view.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_npot.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth24.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/EGL_image.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_3D.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/sample_shading.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/__init__.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/stencil1.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/raw/GLES2/OES copying OpenGL/raw/GLES2/OES/depth32.py -> build/lib/OpenGL/raw/GLES2/OES creating build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/__init__.py -> build/lib/OpenGL/raw/GLES2/MESA copying OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GLES2/MESA creating build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/sync.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/__init__.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/raw/GLES2/APPLE copying OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/raw/GLES2/APPLE creating build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview2.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/__init__.py -> build/lib/OpenGL/raw/GLES2/OVR copying OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/raw/GLES2/OVR creating build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_stencil.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_depth.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fence.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/image_formats.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/__init__.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conditional_render.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/sample_locations.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GLES2/NV copying OpenGL/raw/GLES2/NV/path_rendering.py -> build/lib/OpenGL/raw/GLES2/NV creating build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/raw/GLES2/FJ copying OpenGL/raw/GLES2/FJ/__init__.py -> build/lib/OpenGL/raw/GLES2/FJ creating build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/__init__.py -> build/lib/OpenGL/raw/GLES2/INTEL copying OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GLES2/INTEL creating build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/raw/GLES2/ANGLE copying OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/raw/GLES2/ANGLE creating build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/program_binary.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/__init__.py -> build/lib/OpenGL/raw/GLES2/DMP copying OpenGL/raw/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/raw/GLES2/DMP creating build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/__init__.py -> build/lib/OpenGL/raw/GLES2/ARM copying OpenGL/raw/GLES2/ARM/rgba8.py -> build/lib/OpenGL/raw/GLES2/ARM creating build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GLES2/AMD copying OpenGL/raw/GLES2/AMD/__init__.py -> build/lib/OpenGL/raw/GLES2/AMD creating build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/__init__.py -> build/lib/OpenGL/raw/GLES2/VIV copying OpenGL/raw/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/raw/GLES2/VIV creating build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/no_error.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/robustness.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/__init__.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/debug.py -> build/lib/OpenGL/raw/GLES2/KHR copying OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GLES2/KHR creating build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/__init__.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/raw/GLES2/QCOM copying OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/raw/GLES2/QCOM creating build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/__init__.py -> build/lib/OpenGL/raw/GLES2/ES copying OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/raw/GLES2/ES creating build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/extensions_string.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pbuffer.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/multisample.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/render_texture.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/buffer_region.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/__init__.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/make_current_read.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/WGL/ARB copying OpenGL/raw/WGL/ARB/pixel_format.py -> build/lib/OpenGL/raw/WGL/ARB creating build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/raw/WGL/VERSION copying OpenGL/raw/WGL/VERSION/__init__.py -> build/lib/OpenGL/raw/WGL/VERSION creating build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/extensions_string.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pbuffer.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/display_color_table.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/multisample.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/swap_control.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/depth_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/__init__.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/colorspace.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/make_current_read.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/raw/WGL/EXT copying OpenGL/raw/WGL/EXT/pixel_format.py -> build/lib/OpenGL/raw/WGL/EXT creating build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/__init__.py -> build/lib/OpenGL/raw/WGL/OML copying OpenGL/raw/WGL/OML/sync_control.py -> build/lib/OpenGL/raw/WGL/OML creating build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/multisample.py -> build/lib/OpenGL/raw/WGL/DFX copying OpenGL/raw/WGL/DFX/__init__.py -> build/lib/OpenGL/raw/WGL/DFX creating build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/image_buffer.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/gamma.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/__init__.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/genlock.py -> build/lib/OpenGL/raw/WGL/I3D copying OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/raw/WGL/I3D creating build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/DX_interop2.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/copy_image.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_capture.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/present_video.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/float_buffer.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/multigpu_context.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/__init__.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/swap_group.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/WGL/NV copying OpenGL/raw/WGL/NV/video_output.py -> build/lib/OpenGL/raw/WGL/NV creating build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/stereo_control.py -> build/lib/OpenGL/raw/WGL/DL copying OpenGL/raw/WGL/DL/__init__.py -> build/lib/OpenGL/raw/WGL/DL creating build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/raw/WGL/ATI copying OpenGL/raw/WGL/ATI/__init__.py -> build/lib/OpenGL/raw/WGL/ATI creating build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/gpu_association.py -> build/lib/OpenGL/raw/WGL/AMD copying OpenGL/raw/WGL/AMD/__init__.py -> build/lib/OpenGL/raw/WGL/AMD creating build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/clientpixmap.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/colorformats.py -> build/lib/OpenGL/raw/EGL/HI copying OpenGL/raw/EGL/HI/__init__.py -> build/lib/OpenGL/raw/EGL/HI creating build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/__init__.py -> build/lib/OpenGL/raw/EGL/ANDROID copying OpenGL/raw/EGL/ANDROID/recordable.py -> build/lib/OpenGL/raw/EGL/ANDROID creating build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/__init__.py -> build/lib/OpenGL/raw/EGL/VERSION copying OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/raw/EGL/VERSION creating build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_query.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/buffer_age.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_device.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_x11.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/multiview_window.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_base.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/output_drm.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/client_extensions.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/__init__.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_openwf.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/protected_surface.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/raw/EGL/EXT copying OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/raw/EGL/EXT creating build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/__init__.py -> build/lib/OpenGL/raw/EGL/IMG copying OpenGL/raw/EGL/IMG/context_priority.py -> build/lib/OpenGL/raw/EGL/IMG creating build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/raw/EGL/TIZEN copying OpenGL/raw/EGL/TIZEN/__init__.py -> build/lib/OpenGL/raw/EGL/TIZEN creating build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region2.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/swap_region.py -> build/lib/OpenGL/raw/EGL/NOK copying OpenGL/raw/EGL/NOK/__init__.py -> build/lib/OpenGL/raw/EGL/NOK creating build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/drm_image.py -> build/lib/OpenGL/raw/EGL/MESA copying OpenGL/raw/EGL/MESA/__init__.py -> build/lib/OpenGL/raw/EGL/MESA creating build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/native_query.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/sync.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/device_cuda.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/cuda_event.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/__init__.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_metadata.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/system_time.py -> build/lib/OpenGL/raw/EGL/NV copying OpenGL/raw/EGL/NV/stream_sync.py -> build/lib/OpenGL/raw/EGL/NV creating build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/__init__.py -> build/lib/OpenGL/raw/EGL/ANGLE copying OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/raw/EGL/ANGLE creating build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/raw/EGL/ARM copying OpenGL/raw/EGL/ARM/__init__.py -> build/lib/OpenGL/raw/EGL/ARM creating build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_base.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/wait_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_x11.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_android.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/create_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/config_attribs.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/partial_update.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/__init__.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/debug.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/cl_event2.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/fence_sync.py -> build/lib/OpenGL/raw/EGL/KHR copying OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/raw/EGL/KHR creating build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_bind.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_precision.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_include.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sampler_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clip_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/direct_state_access.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_image.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/copy_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sync.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/viewport_array.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/get_program_binary.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/base_instance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/conservative_depth.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/clear_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/bindless_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/buffer_storage.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_view.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rg.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cl_event.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/robustness.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_image_size.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/program_interface_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/derivative_control.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_shading.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/debug_output.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/cull_distance.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_indirect.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/gl_spirv.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sample_locations.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_ballot.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_multisample.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_barrier.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_gather.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/depth_clamp.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/timer_query.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/shader_clock.py -> build/lib/OpenGL/raw/GL/ARB copying OpenGL/raw/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/raw/GL/ARB creating build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION copying OpenGL/raw/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/raw/GL/VERSION creating build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND creating build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/direct_state_access.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/transform_feedback.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_snorm.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_label.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/external_buffer.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/raster_multisample.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/window_rectangles.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_sync.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/debug_marker.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT copying OpenGL/raw/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/raw/GL/EXT creating build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI creating build/lib/OpenGL/raw/GL/IMG copying OpenGL/raw/GL/IMG/__init__.py -> build/lib/OpenGL/raw/GL/IMG creating build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3 copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3 creating build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY creating build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML creating build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/__init__.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/conditional_render.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/raw/GL/NVX copying OpenGL/raw/GL/NVX/progress_fence.py -> build/lib/OpenGL/raw/GL/NVX creating build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/fixed_point.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/single_precision.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/query_matrix.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES copying OpenGL/raw/GL/OES/byte_coordinates.py -> build/lib/OpenGL/raw/GL/OES creating build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX creating build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX creating build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI creating build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/async_.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX creating build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR creating build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN creating build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA copying OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/raw/GL/MESA creating build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/texture_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/rgb_422.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/float_pixels.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/row_bytes.py -> build/lib/OpenGL/raw/GL/APPLE copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE creating build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/multiview2.py -> build/lib/OpenGL/raw/GL/OVR copying OpenGL/raw/GL/OVR/__init__.py -> build/lib/OpenGL/raw/GL/OVR creating build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shading_rate_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fill_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/mesh_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/command_list.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_multicast.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/deep_texture3D.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/copy_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/explicit_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_shader5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/video_capture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_group.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/memory_attachment.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/compute_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/bindless_texture.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/query_resource_tag.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vdpau_interop.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/present_video.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/viewport_array2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conditional_render.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/sample_locations.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/tessellation_program5.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_multisample.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/conservative_raster.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_barrier.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV copying OpenGL/raw/GL/NV/path_rendering.py -> build/lib/OpenGL/raw/GL/NV creating build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/static_data.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM creating build/lib/OpenGL/raw/GL/FJ copying OpenGL/raw/GL/FJ/__init__.py -> build/lib/OpenGL/raw/GL/FJ creating build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/map_texture.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/performance_query.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL copying OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/raw/GL/INTEL creating build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN creating build/lib/OpenGL/raw/GL/ANGLE copying OpenGL/raw/GL/ANGLE/__init__.py -> build/lib/OpenGL/raw/GL/ANGLE creating build/lib/OpenGL/raw/GL/DMP copying OpenGL/raw/GL/DMP/__init__.py -> build/lib/OpenGL/raw/GL/DMP creating build/lib/OpenGL/raw/GL/ARM copying OpenGL/raw/GL/ARM/__init__.py -> build/lib/OpenGL/raw/GL/ARM creating build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP creating build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS creating build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX creating build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/meminfo.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI creating build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/pinned_memory.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gcn_shader.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/texture_texture4.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/conservative_depth.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/performance_monitor.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/debug_output.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/__init__.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/shader_ballot.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/raw/GL/AMD copying OpenGL/raw/GL/AMD/sparse_texture.py -> build/lib/OpenGL/raw/GL/AMD creating build/lib/OpenGL/raw/GL/VIV copying OpenGL/raw/GL/VIV/__init__.py -> build/lib/OpenGL/raw/GL/VIV creating build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/no_error.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/context_flush_control.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/robustness.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/__init__.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/debug.py -> build/lib/OpenGL/raw/GL/KHR copying OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/raw/GL/KHR creating build/lib/OpenGL/raw/GL/QCOM copying OpenGL/raw/GL/QCOM/__init__.py -> build/lib/OpenGL/raw/GL/QCOM creating build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/multisample.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/__init__.py -> build/lib/OpenGL/raw/GLX/ARB copying OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/raw/GLX/ARB creating build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/__init__.py -> build/lib/OpenGL/raw/GLX/VERSION copying OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/raw/GLX/VERSION creating build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_rating.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/no_config_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/buffer_age.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/libglvnd.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/swap_control.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/import_context.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/__init__.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/context_priority.py -> build/lib/OpenGL/raw/GLX/EXT copying OpenGL/raw/GLX/EXT/visual_info.py -> build/lib/OpenGL/raw/GLX/EXT creating build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/swap_control.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/video_sync.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/cushion.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/__init__.py -> build/lib/OpenGL/raw/GLX/SGI copying OpenGL/raw/GLX/SGI/make_current_read.py -> build/lib/OpenGL/raw/GLX/SGI creating build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/swap_method.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/__init__.py -> build/lib/OpenGL/raw/GLX/OML copying OpenGL/raw/GLX/OML/sync_control.py -> build/lib/OpenGL/raw/GLX/OML creating build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/multisample.py -> build/lib/OpenGL/raw/GLX/DFX copying OpenGL/raw/GLX/DFX/__init__.py -> build/lib/OpenGL/raw/GLX/DFX creating build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_source.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/video_resize.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/__init__.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_group.py -> build/lib/OpenGL/raw/GLX/SGIX copying OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/raw/GLX/SGIX creating build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/query_renderer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/agp_offset.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/release_buffers.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/swap_control.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/raw/GLX/MESA copying OpenGL/raw/GLX/MESA/__init__.py -> build/lib/OpenGL/raw/GLX/MESA creating build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_image.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/copy_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_capture.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/present_video.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/float_buffer.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_out.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/multigpu_context.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/__init__.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/swap_group.py -> build/lib/OpenGL/raw/GLX/NV copying OpenGL/raw/GLX/NV/video_output.py -> build/lib/OpenGL/raw/GLX/NV creating build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/swap_event.py -> build/lib/OpenGL/raw/GLX/INTEL copying OpenGL/raw/GLX/INTEL/__init__.py -> build/lib/OpenGL/raw/GLX/INTEL creating build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/__init__.py -> build/lib/OpenGL/raw/GLX/SUN copying OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/raw/GLX/SUN creating build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/multisample.py -> build/lib/OpenGL/raw/GLX/SGIS copying OpenGL/raw/GLX/SGIS/__init__.py -> build/lib/OpenGL/raw/GLX/SGIS creating build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/gpu_association.py -> build/lib/OpenGL/raw/GLX/AMD copying OpenGL/raw/GLX/AMD/__init__.py -> build/lib/OpenGL/raw/GLX/AMD creating build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/lib/OpenGL/GLES1/VERSION copying OpenGL/GLES1/VERSION/__init__.py -> build/lib/OpenGL/GLES1/VERSION creating build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/blend_minmax.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_storage.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/robustness.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/__init__.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/sRGB.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/texture_lod_bias.py -> build/lib/OpenGL/GLES1/EXT copying OpenGL/GLES1/EXT/debug_marker.py -> build/lib/OpenGL/GLES1/EXT creating build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/read_format.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/__init__.py -> build/lib/OpenGL/GLES1/IMG copying OpenGL/GLES1/IMG/user_clip_plane.py -> build/lib/OpenGL/GLES1/IMG creating build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil_wrap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/extended_matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/element_index_uint.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fixed_point.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/draw_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/read_format.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/single_precision.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_equation_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image_external.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_cube_map.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/query_matrix.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil4.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_size_array.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/point_sprite.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_func_separate.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/surfaceless_context.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/framebuffer_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/vertex_array_object.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_palette.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_npot.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth24.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/required_internalformat.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/EGL_image.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/mapbuffer.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/__init__.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/texture_env_crossbar.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil1.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/byte_coordinates.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/stencil8.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/blend_subtract.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/depth32.py -> build/lib/OpenGL/GLES1/OES copying OpenGL/GLES1/OES/matrix_get.py -> build/lib/OpenGL/GLES1/OES creating build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/sync.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/__init__.py -> build/lib/OpenGL/GLES1/APPLE copying OpenGL/GLES1/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES1/APPLE creating build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/fence.py -> build/lib/OpenGL/GLES1/NV copying OpenGL/GLES1/NV/__init__.py -> build/lib/OpenGL/GLES1/NV creating build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/__init__.py -> build/lib/OpenGL/GLES1/ARM copying OpenGL/GLES1/ARM/rgba8.py -> build/lib/OpenGL/GLES1/ARM creating build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES1/AMD copying OpenGL/GLES1/AMD/__init__.py -> build/lib/OpenGL/GLES1/AMD creating build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/__init__.py -> build/lib/OpenGL/GLES1/KHR copying OpenGL/GLES1/KHR/debug.py -> build/lib/OpenGL/GLES1/KHR creating build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get2.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/driver_control.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/extended_get.py -> build/lib/OpenGL/GLES1/QCOM copying OpenGL/GLES1/QCOM/__init__.py -> build/lib/OpenGL/GLES1/QCOM creating build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/lib/OpenGL/GLES2/ANDROID copying OpenGL/GLES2/ANDROID/__init__.py -> build/lib/OpenGL/GLES2/ANDROID creating build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/lib/OpenGL/GLES2/VERSION copying OpenGL/GLES2/VERSION/__init__.py -> build/lib/OpenGL/GLES2/VERSION creating build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/unpack_subimage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_border_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/separate_shader_objects.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_io_blocks.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_cull_distance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_buffers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/post_depth_coverage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clip_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/float_blend.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/read_format_bgra.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_instanced.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/copy_image.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/discard_framebuffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_query_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/geometry_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_texture_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/blend_func_extended.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/YUV_target.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/gpu_shader5.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/instanced_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB_write_control.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/base_instance.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_label.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_timer_query.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_norm16.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/render_snorm.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/conservative_depth.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/clear_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/buffer_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_view.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_rg.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/robustness.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/external_buffer.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_point_size.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/raster_multisample.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/window_rectangles.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/tessellation_shader.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/__init__.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/map_buffer_range.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_integer_mix.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sRGB.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_array.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/memory_object_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_win32.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/EGL_image_storage.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/protected_textures.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/semaphore_fd.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/debug_marker.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_group_vote.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/sparse_texture.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/depth_clamp.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/shadow_samplers.py -> build/lib/OpenGL/GLES2/EXT copying OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/lib/OpenGL/GLES2/EXT creating build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/program_binary.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/read_format.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/bindless_texture.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/__init__.py -> build/lib/OpenGL/GLES2/IMG copying OpenGL/GLES2/IMG/shader_binary.py -> build/lib/OpenGL/GLES2/IMG creating build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GLES2/NVX copying OpenGL/GLES2/NVX/__init__.py -> build/lib/OpenGL/GLES2/NVX creating build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_buffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_border_clamp.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/element_index_uint.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/primitive_bounding_box.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_io_blocks.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fragment_precision_high.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_cube_map_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_compression_astc.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/packed_depth_stencil.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/copy_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil4.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/geometry_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/rgb8_rgba8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/viewport_array.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/gpu_shader5.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/get_program_binary.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/surfaceless_context.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_variables.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_array_object.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_view.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_npot.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth24.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_point_size.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/required_internalformat.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/EGL_image.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/standard_derivatives.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_3D.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/sample_shading.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/mapbuffer.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/tessellation_shader.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_stencil8.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/__init__.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/shader_image_atomic.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_half_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/stencil1.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/texture_float_linear.py -> build/lib/OpenGL/GLES2/OES copying OpenGL/GLES2/OES/depth32.py -> build/lib/OpenGL/GLES2/OES creating build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/program_binary_formats.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/shader_integer_functions.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/__init__.py -> build/lib/OpenGL/GLES2/MESA copying OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GLES2/MESA creating build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/sync.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/rgb_422.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/__init__.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/texture_max_level.py -> build/lib/OpenGL/GLES2/APPLE copying OpenGL/GLES2/APPLE/clip_distance.py -> build/lib/OpenGL/GLES2/APPLE creating build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview2.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/__init__.py -> build/lib/OpenGL/GLES2/OVR copying OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/lib/OpenGL/GLES2/OVR creating build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shading_rate_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/depth_nonlinear.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_border_clamp.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fill_rectangle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/coverage_sample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_buffers.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/mesh_shader.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_blit.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_swizzle.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_instanced.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/pixel_buffer_object.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/explicit_attrib_location.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/copy_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/gpu_shader5.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/instanced_arrays.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sRGB_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/scissor_exclusive.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/stereo_view_rendering.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/memory_attachment.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_stencil.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_depth.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/bindless_texture.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/draw_vulkan_image.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_minmax_factor.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/viewport_array2.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fence.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fbo_color_attachments.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shadow_samplers_array.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/image_formats.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_texture_footprint.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/representative_fragment_test.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/non_square_matrices.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/polygon_mode.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/__init__.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conditional_render.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/internalformat_sample_query.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/sample_locations.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/conservative_raster.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/read_buffer_front.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GLES2/NV copying OpenGL/GLES2/NV/path_rendering.py -> build/lib/OpenGL/GLES2/NV creating build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/lib/OpenGL/GLES2/FJ copying OpenGL/GLES2/FJ/__init__.py -> build/lib/OpenGL/GLES2/FJ creating build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/blackhole_render.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/performance_query.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/__init__.py -> build/lib/OpenGL/GLES2/INTEL copying OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GLES2/INTEL creating build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/program_binary.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/depth_texture.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_usage.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/__init__.py -> build/lib/OpenGL/GLES2/ANGLE copying OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/lib/OpenGL/GLES2/ANGLE creating build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/program_binary.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/__init__.py -> build/lib/OpenGL/GLES2/DMP copying OpenGL/GLES2/DMP/shader_binary.py -> build/lib/OpenGL/GLES2/DMP creating build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_program_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/mali_shader_binary.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/__init__.py -> build/lib/OpenGL/GLES2/ARM copying OpenGL/GLES2/ARM/rgba8.py -> build/lib/OpenGL/GLES2/ARM creating build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/program_binary_Z400.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/performance_monitor.py -> build/lib/OpenGL/GLES2/AMD copying OpenGL/GLES2/AMD/__init__.py -> build/lib/OpenGL/GLES2/AMD creating build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/__init__.py -> build/lib/OpenGL/GLES2/VIV copying OpenGL/GLES2/VIV/shader_binary.py -> build/lib/OpenGL/GLES2/VIV creating build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/no_error.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/context_flush_control.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/robustness.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/__init__.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/shader_subgroup.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/debug.py -> build/lib/OpenGL/GLES2/KHR copying OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GLES2/KHR creating build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/tiled_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get2.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/texture_foveated.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/driver_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/extended_get.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/alpha_test.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/__init__.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/binning_control.py -> build/lib/OpenGL/GLES2/QCOM copying OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/lib/OpenGL/GLES2/QCOM creating build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/__init__.py -> build/lib/OpenGL/GLES2/ES copying OpenGL/GLES2/ES/VERSION_3_2.py -> build/lib/OpenGL/GLES2/ES creating build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format_float.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/extensions_string.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_no_error.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/context_flush_control.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pbuffer.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_robustness.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/create_context_profile.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/multisample.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/render_texture.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/buffer_region.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/__init__.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/make_current_read.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/robustness_application_isolation.py -> build/lib/OpenGL/WGL/ARB copying OpenGL/WGL/ARB/pixel_format.py -> build/lib/OpenGL/WGL/ARB creating build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/WGL_1_0.py -> build/lib/OpenGL/WGL/VERSION copying OpenGL/WGL/VERSION/__init__.py -> build/lib/OpenGL/WGL/VERSION creating build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/extensions_string.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pbuffer.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/display_color_table.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control_tear.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/multisample.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/swap_control.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/depth_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/create_context_es2_profile.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/__init__.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/colorspace.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/make_current_read.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/lib/OpenGL/WGL/EXT copying OpenGL/WGL/EXT/pixel_format.py -> build/lib/OpenGL/WGL/EXT creating build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/__init__.py -> build/lib/OpenGL/WGL/OML copying OpenGL/WGL/OML/sync_control.py -> build/lib/OpenGL/WGL/OML creating build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/multisample.py -> build/lib/OpenGL/WGL/DFX copying OpenGL/WGL/DFX/__init__.py -> build/lib/OpenGL/WGL/DFX creating build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/digital_video_control.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/image_buffer.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/gamma.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_lock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/__init__.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/genlock.py -> build/lib/OpenGL/WGL/I3D copying OpenGL/WGL/I3D/swap_frame_usage.py -> build/lib/OpenGL/WGL/I3D creating build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/gpu_affinity.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/DX_interop2.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_depth_texture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/copy_image.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/delay_before_swap.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/render_texture_rectangle.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_capture.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multisample_coverage.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/present_video.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/float_buffer.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/multigpu_context.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/__init__.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/swap_group.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/vertex_array_range.py -> build/lib/OpenGL/WGL/NV copying OpenGL/WGL/NV/video_output.py -> build/lib/OpenGL/WGL/NV creating build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/stereo_control.py -> build/lib/OpenGL/WGL/DL copying OpenGL/WGL/DL/__init__.py -> build/lib/OpenGL/WGL/DL creating build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/pixel_format_float.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/render_texture_rectangle.py -> build/lib/OpenGL/WGL/ATI copying OpenGL/WGL/ATI/__init__.py -> build/lib/OpenGL/WGL/ATI creating build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/gpu_association.py -> build/lib/OpenGL/WGL/AMD copying OpenGL/WGL/AMD/__init__.py -> build/lib/OpenGL/WGL/AMD creating build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/clientpixmap.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/colorformats.py -> build/lib/OpenGL/EGL/HI copying OpenGL/EGL/HI/__init__.py -> build/lib/OpenGL/EGL/HI creating build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/native_fence_sync.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/image_native_buffer.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/blob_cache.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/framebuffer_target.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/__init__.py -> build/lib/OpenGL/EGL/ANDROID copying OpenGL/EGL/ANDROID/recordable.py -> build/lib/OpenGL/EGL/ANDROID creating build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_2.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_4.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_1.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_0.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_5.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/__init__.py -> build/lib/OpenGL/EGL/VERSION copying OpenGL/EGL/VERSION/EGL_1_3.py -> build/lib/OpenGL/EGL/VERSION creating build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_query.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/create_context_robustness.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/buffer_age.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/yuv_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_device.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_x11.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/multiview_window.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_base.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/output_drm.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/client_extensions.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/platform_wayland.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/__init__.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_openwf.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/protected_surface.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/device_enumeration.py -> build/lib/OpenGL/EGL/EXT copying OpenGL/EGL/EXT/image_dma_buf_import.py -> build/lib/OpenGL/EGL/EXT creating build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/__init__.py -> build/lib/OpenGL/EGL/IMG copying OpenGL/EGL/IMG/context_priority.py -> build/lib/OpenGL/EGL/IMG creating build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_surface.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/image_native_buffer.py -> build/lib/OpenGL/EGL/TIZEN copying OpenGL/EGL/TIZEN/__init__.py -> build/lib/OpenGL/EGL/TIZEN creating build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region2.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/texture_from_pixmap.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/swap_region.py -> build/lib/OpenGL/EGL/NOK copying OpenGL/EGL/NOK/__init__.py -> build/lib/OpenGL/EGL/NOK creating build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/image_dma_buf_export.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/platform_gbm.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/drm_image.py -> build/lib/OpenGL/EGL/MESA copying OpenGL/EGL/MESA/__init__.py -> build/lib/OpenGL/EGL/MESA creating build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/depth_nonlinear.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/coverage_sample_resolve.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/native_query.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/sync.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_convert_rounding.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/post_sub_buffer.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/device_cuda.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/cuda_event.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/__init__.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_metadata.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/system_time.py -> build/lib/OpenGL/EGL/NV copying OpenGL/EGL/NV/stream_sync.py -> build/lib/OpenGL/EGL/NV creating build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/window_fixed_size.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/__init__.py -> build/lib/OpenGL/EGL/ANGLE copying OpenGL/EGL/ANGLE/device_d3d.py -> build/lib/OpenGL/EGL/ANGLE creating build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/lib/OpenGL/EGL/ARM copying OpenGL/EGL/ARM/__init__.py -> build/lib/OpenGL/EGL/ARM creating build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_base.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context_no_error.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface3.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/wait_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_x11.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_android.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/create_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/surfaceless_context.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_gbm.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/image_pixmap.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/lock_surface2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/config_attribs.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/partial_update.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_colorspace.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/platform_wayland.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/__init__.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_fifo.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/vg_parent_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/reusable_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/debug.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/cl_event2.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/fence_sync.py -> build/lib/OpenGL/EGL/KHR copying OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/lib/OpenGL/EGL/KHR creating build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/arrays_of_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_bind.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_load_store.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_bptc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_precision.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/separate_shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vboimplementation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/provoking_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_include.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_fp64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_texture_sub_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/post_depth_coverage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sampler_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_bit_encoding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clip_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/direct_state_access.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/seamless_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_420pack.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_uniform_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_alignment.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/indirect_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_image.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/explicit_attrib_location.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multi_draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/copy_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_levels.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness_isolation.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sync.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_query_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_lod.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/viewport_array.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/invalidate_subdata.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/blend_func_extended.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_coord_conventions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader5.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/get_program_binary.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/compute_variable_group_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conditional_render_inverted.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/instanced_arrays.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/base_instance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/pipeline_statistics_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/half_float_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/occlusion_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES2_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/conservative_depth.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/clear_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/bindless_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/buffer_storage.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_view.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rg.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_buffer_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/ES3_1_compatibility.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/polygon_offset_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cl_event.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/robustness.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/query_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_image_size.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_filter_minmax.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/program_interface_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/derivative_control.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/enhanced_layouts.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_shading.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/parallel_shader_compile.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/stencil_texturing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/debug_output.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/tessellation_shader.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/cull_distance.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_stencil8.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gpu_shader_int64.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_texture_image_samples.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_buffer.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_stencil_export.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/map_buffer_range.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_layer_viewport.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_indirect.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback3.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_attrib_binding.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_compression_rgtc.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/uniform_buffer_object.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/gl_spirv.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shading_language_packing.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sample_locations.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/fragment_shader_interlock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_buffers_blend.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_ballot.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/internalformat_query2.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_multisample.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_array_bgra.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_barrier.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_gather.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/geometry_shader4.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_group_vote.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/sparse_texture_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/spirv_extensions.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/depth_clamp.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/timer_query.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/transform_feedback_instanced.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_draw_parameters.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_subroutine.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/shader_clock.py -> build/lib/OpenGL/GL/ARB copying OpenGL/GL/ARB/texture_swizzle.py -> build/lib/OpenGL/GL/ARB creating build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_0.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_3_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_2.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION copying OpenGL/GL/VERSION/GL_4_6.py -> build/lib/OpenGL/GL/VERSION creating build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND creating build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_R8.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_store.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/separate_shader_objects.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/provoking_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/post_depth_coverage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/direct_state_access.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_image_load_formatted.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/transform_feedback.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_snorm.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB_decode.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_texture_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/x11_sync_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/win32_keyed_mutex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_label.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/sparse_texture2.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/polygon_offset_clamp.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/external_buffer.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/raster_multisample.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_filter_minmax.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/window_rectangles.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_integer_mix.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_sync.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/memory_object_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_win32.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/EGL_image_storage.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/semaphore_fd.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/debug_marker.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/vertex_array_bgra.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_shadow_lod.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT copying OpenGL/GL/EXT/texture_swizzle.py -> build/lib/OpenGL/GL/EXT creating build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI creating build/lib/OpenGL/GL/IMG copying OpenGL/GL/IMG/__init__.py -> build/lib/OpenGL/GL/IMG creating build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3 copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3 creating build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY creating build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML creating build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_memory_info.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/gpu_multicast2.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/__init__.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/conditional_render.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/linked_gpu_multicast.py -> build/lib/OpenGL/GL/NVX copying OpenGL/GL/NVX/progress_fence.py -> build/lib/OpenGL/GL/NVX creating build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/fixed_point.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/single_precision.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/compressed_paletted_texture.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/query_matrix.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES copying OpenGL/GL/OES/byte_coordinates.py -> build/lib/OpenGL/GL/OES creating build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX creating build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX creating build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI creating build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/async_.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX creating build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR creating build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN creating build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/program_binary_formats.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/shader_integer_functions.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/tile_raster_order.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA copying OpenGL/GL/MESA/framebuffer_flip_y.py -> build/lib/OpenGL/GL/MESA creating build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/object_purgeable.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/aux_depth_stencil.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/texture_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/rgb_422.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/float_pixels.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/row_bytes.py -> build/lib/OpenGL/GL/APPLE copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE creating build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/multiview2.py -> build/lib/OpenGL/GL/OVR copying OpenGL/GL/OVR/__init__.py -> build/lib/OpenGL/GL/OVR creating build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shading_rate_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fill_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/mesh_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle_compressed.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_swizzle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/command_list.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_multicast.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/parameter_buffer_object2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_mask_override_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering_shared_edge.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/deep_texture3D.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/copy_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_counters.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_int64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_load.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_buffer_store.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/explicit_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_shader5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/video_capture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/scissor_exclusive.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/stereo_view_rendering.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_group.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_barycentric.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/memory_attachment.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_shader_derivatives.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/compute_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float64.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/bindless_texture.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/query_resource_tag.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vdpau_interop.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/draw_vulkan_image.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_minmax_factor.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/present_video.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_dilate.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/viewport_array2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_coverage_to_color.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_underestimation.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/clip_space_w_scaling.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_storage_buffer_object.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_texture_footprint.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/representative_fragment_test.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_thread_shuffle.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conditional_render.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader_passthrough.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/internalformat_sample_query.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/sample_locations.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_shader_interlock.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/tessellation_program5.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_multisample.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/conservative_raster.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_barrier.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV copying OpenGL/GL/NV/path_rendering.py -> build/lib/OpenGL/GL/NV creating build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/static_data.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM creating build/lib/OpenGL/GL/FJ copying OpenGL/GL/FJ/__init__.py -> build/lib/OpenGL/GL/FJ creating build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/map_texture.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/blackhole_render.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/performance_query.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL copying OpenGL/GL/INTEL/conservative_rasterization.py -> build/lib/OpenGL/GL/INTEL creating build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN creating build/lib/OpenGL/GL/ANGLE copying OpenGL/GL/ANGLE/__init__.py -> build/lib/OpenGL/GL/ANGLE creating build/lib/OpenGL/GL/DMP copying OpenGL/GL/DMP/__init__.py -> build/lib/OpenGL/GL/DMP creating build/lib/OpenGL/GL/ARM copying OpenGL/GL/ARM/__init__.py -> build/lib/OpenGL/GL/ARM creating build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP creating build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS creating build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX creating build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/meminfo.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI creating build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/pinned_memory.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/name_gen_delete.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/depth_clamp_separate.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/multi_draw_indirect.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/interleaved_elements.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int16.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gcn_shader.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_half_float.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/vertex_shader_layer.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/texture_texture4.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/conservative_depth.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/blend_minmax_factor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/stencil_operation_extended.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/query_buffer_object.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/occlusion_query_event.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/performance_monitor.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/debug_output.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/__init__.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/gpu_shader_int64.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_stencil_export.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_trinary_minmax.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/draw_buffers_blend.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/shader_ballot.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/lib/OpenGL/GL/AMD copying OpenGL/GL/AMD/sparse_texture.py -> build/lib/OpenGL/GL/AMD creating build/lib/OpenGL/GL/VIV copying OpenGL/GL/VIV/__init__.py -> build/lib/OpenGL/GL/VIV creating build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/no_error.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/context_flush_control.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/robustness.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/parallel_shader_compile.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/__init__.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/shader_subgroup.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/debug.py -> build/lib/OpenGL/GL/KHR copying OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/lib/OpenGL/GL/KHR creating build/lib/OpenGL/GL/QCOM copying OpenGL/GL/QCOM/__init__.py -> build/lib/OpenGL/GL/QCOM creating build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_no_error.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/context_flush_control.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/get_proc_address.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_robustness.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/fbconfig_float.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/create_context_profile.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/multisample.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/__init__.py -> build/lib/OpenGL/GLX/ARB copying OpenGL/GLX/ARB/robustness_application_isolation.py -> build/lib/OpenGL/GLX/ARB creating build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_4.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_1.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_0.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_2.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/__init__.py -> build/lib/OpenGL/GLX/VERSION copying OpenGL/GLX/VERSION/GLX_1_3.py -> build/lib/OpenGL/GLX/VERSION creating build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_rating.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/no_config_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/buffer_age.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/stereo_tree.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control_tear.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/libglvnd.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/swap_control.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/import_context.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/texture_from_pixmap.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/create_context_es2_profile.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/__init__.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/context_priority.py -> build/lib/OpenGL/GLX/EXT copying OpenGL/GLX/EXT/visual_info.py -> build/lib/OpenGL/GLX/EXT creating build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/swap_control.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/video_sync.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/cushion.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/__init__.py -> build/lib/OpenGL/GLX/SGI copying OpenGL/GLX/SGI/make_current_read.py -> build/lib/OpenGL/GLX/SGI creating build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/swap_method.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/__init__.py -> build/lib/OpenGL/GLX/OML copying OpenGL/GLX/OML/sync_control.py -> build/lib/OpenGL/GLX/OML creating build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/multisample.py -> build/lib/OpenGL/GLX/DFX copying OpenGL/GLX/DFX/__init__.py -> build/lib/OpenGL/GLX/DFX creating build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_source.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/pbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/dmbuffer.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/visual_select_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/fbconfig.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/video_resize.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/hyperpipe.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/__init__.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_group.py -> build/lib/OpenGL/GLX/SGIX copying OpenGL/GLX/SGIX/swap_barrier.py -> build/lib/OpenGL/GLX/SGIX creating build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/pixmap_colormap.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/query_renderer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/agp_offset.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/set_3dfx_mode.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/release_buffers.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/swap_control.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/copy_sub_buffer.py -> build/lib/OpenGL/GLX/MESA copying OpenGL/GLX/MESA/__init__.py -> build/lib/OpenGL/GLX/MESA creating build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_image.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/copy_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/delay_before_swap.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_capture.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multisample_coverage.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/present_video.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/float_buffer.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_out.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/multigpu_context.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/__init__.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/swap_group.py -> build/lib/OpenGL/GLX/NV copying OpenGL/GLX/NV/video_output.py -> build/lib/OpenGL/GLX/NV creating build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/swap_event.py -> build/lib/OpenGL/GLX/INTEL copying OpenGL/GLX/INTEL/__init__.py -> build/lib/OpenGL/GLX/INTEL creating build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/__init__.py -> build/lib/OpenGL/GLX/SUN copying OpenGL/GLX/SUN/get_transparent_index.py -> build/lib/OpenGL/GLX/SUN creating build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/blended_overlay.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/shared_multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/multisample.py -> build/lib/OpenGL/GLX/SGIS copying OpenGL/GLX/SGIS/__init__.py -> build/lib/OpenGL/GLX/SGIS creating build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/gpu_association.py -> build/lib/OpenGL/GLX/AMD copying OpenGL/GLX/AMD/__init__.py -> build/lib/OpenGL/GLX/AMD installing to build/bdist.linux-i686/wheel running install running install_lib creating build/bdist.linux-i686 creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/raw creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/WGL creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY creating build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX creating build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR creating build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM creating build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk creating build/bdist.linux-i686/wheel/OpenGL/GLX creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform creating build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL running install_egg_info running egg_info creating PyOpenGL.egg-info writing PyOpenGL.egg-info/PKG-INFO writing dependency_links to PyOpenGL.egg-info/dependency_links.txt writing top-level names to PyOpenGL.egg-info/top_level.txt writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' warning: no previously-included files matching '*.odt' found anywhere in distribution warning: no previously-included files matching '*.odp' found anywhere in distribution warning: no previously-included files matching '.cvsignore' found anywhere in distribution warning: no previously-included files matching '*.diff' found anywhere in distribution warning: no previously-included files found matching 'src/*.h' warning: no previously-included files found matching 'src/*.xml' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.pdf' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.txt' warning: no files found matching 'src/win32deps.py' warning: no files found matching 'src/toglinstall/get_togl.py' warning: no files found matching 'metadata.py' warning: no files found matching 'ChangeLog.txt' warning: no previously-included files found matching 'accelerate' warning: no previously-included files found matching 'directdocs' writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/.tmp-6jqu5hg7/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' adding 'OpenGL/_null.py' adding 'OpenGL/_opaque.py' adding 'OpenGL/acceleratesupport.py' adding 'OpenGL/constant.py' adding 'OpenGL/constants.py' adding 'OpenGL/contextdata.py' adding 'OpenGL/converters.py' adding 'OpenGL/error.py' adding 'OpenGL/extensions.py' adding 'OpenGL/images.py' adding 'OpenGL/latebind.py' adding 'OpenGL/lazywrapper.py' adding 'OpenGL/logs.py' adding 'OpenGL/plugins.py' adding 'OpenGL/version.py' adding 'OpenGL/wrapper.py' adding 'OpenGL/AGL/__init__.py' adding 'OpenGL/EGL/__init__.py' adding 'OpenGL/EGL/debug.py' adding 'OpenGL/EGL/gbmdevice.py' adding 'OpenGL/EGL/ANDROID/__init__.py' adding 'OpenGL/EGL/ANDROID/blob_cache.py' adding 'OpenGL/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/EGL/ANDROID/recordable.py' adding 'OpenGL/EGL/ANGLE/__init__.py' adding 'OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/EGL/ANGLE/device_d3d.py' adding 'OpenGL/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/EGL/ARM/__init__.py' adding 'OpenGL/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/EGL/EXT/__init__.py' adding 'OpenGL/EGL/EXT/buffer_age.py' adding 'OpenGL/EGL/EXT/client_extensions.py' adding 'OpenGL/EGL/EXT/create_context_robustness.py' adding 'OpenGL/EGL/EXT/device_base.py' adding 'OpenGL/EGL/EXT/device_drm.py' adding 'OpenGL/EGL/EXT/device_enumeration.py' adding 'OpenGL/EGL/EXT/device_openwf.py' adding 'OpenGL/EGL/EXT/device_query.py' adding 'OpenGL/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/EGL/EXT/multiview_window.py' adding 'OpenGL/EGL/EXT/output_base.py' adding 'OpenGL/EGL/EXT/output_drm.py' adding 'OpenGL/EGL/EXT/output_openwf.py' adding 'OpenGL/EGL/EXT/platform_base.py' adding 'OpenGL/EGL/EXT/platform_device.py' adding 'OpenGL/EGL/EXT/platform_wayland.py' adding 'OpenGL/EGL/EXT/platform_x11.py' adding 'OpenGL/EGL/EXT/protected_surface.py' adding 'OpenGL/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/EGL/EXT/yuv_surface.py' adding 'OpenGL/EGL/HI/__init__.py' adding 'OpenGL/EGL/HI/clientpixmap.py' adding 'OpenGL/EGL/HI/colorformats.py' adding 'OpenGL/EGL/IMG/__init__.py' adding 'OpenGL/EGL/IMG/context_priority.py' adding 'OpenGL/EGL/KHR/__init__.py' adding 'OpenGL/EGL/KHR/cl_event.py' adding 'OpenGL/EGL/KHR/cl_event2.py' adding 'OpenGL/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/config_attribs.py' adding 'OpenGL/EGL/KHR/create_context.py' adding 'OpenGL/EGL/KHR/create_context_no_error.py' adding 'OpenGL/EGL/KHR/debug.py' adding 'OpenGL/EGL/KHR/fence_sync.py' adding 'OpenGL/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/gl_colorspace.py' adding 'OpenGL/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/EGL/KHR/image.py' adding 'OpenGL/EGL/KHR/image_base.py' adding 'OpenGL/EGL/KHR/image_pixmap.py' adding 'OpenGL/EGL/KHR/lock_surface.py' adding 'OpenGL/EGL/KHR/lock_surface2.py' adding 'OpenGL/EGL/KHR/lock_surface3.py' adding 'OpenGL/EGL/KHR/partial_update.py' adding 'OpenGL/EGL/KHR/platform_android.py' adding 'OpenGL/EGL/KHR/platform_gbm.py' adding 'OpenGL/EGL/KHR/platform_wayland.py' adding 'OpenGL/EGL/KHR/platform_x11.py' adding 'OpenGL/EGL/KHR/reusable_sync.py' adding 'OpenGL/EGL/KHR/stream.py' adding 'OpenGL/EGL/KHR/stream_consumer_gltexture.py' adding 'OpenGL/EGL/KHR/stream_cross_process_fd.py' adding 'OpenGL/EGL/KHR/stream_fifo.py' adding 'OpenGL/EGL/KHR/stream_producer_aldatalocator.py' adding 'OpenGL/EGL/KHR/stream_producer_eglsurface.py' adding 'OpenGL/EGL/KHR/surfaceless_context.py' adding 'OpenGL/EGL/KHR/swap_buffers_with_damage.py' adding 'OpenGL/EGL/KHR/vg_parent_image.py' adding 'OpenGL/EGL/KHR/wait_sync.py' adding 'OpenGL/EGL/MESA/__init__.py' adding 'OpenGL/EGL/MESA/drm_image.py' adding 'OpenGL/EGL/MESA/image_dma_buf_export.py' adding 'OpenGL/EGL/MESA/platform_gbm.py' adding 'OpenGL/EGL/NOK/__init__.py' adding 'OpenGL/EGL/NOK/swap_region.py' adding 'OpenGL/EGL/NOK/swap_region2.py' adding 'OpenGL/EGL/NOK/texture_from_pixmap.py' adding 'OpenGL/EGL/NV/EGL_3dvision_surface.py' adding 'OpenGL/EGL/NV/__init__.py' adding 'OpenGL/EGL/NV/coverage_sample.py' adding 'OpenGL/EGL/NV/coverage_sample_resolve.py' adding 'OpenGL/EGL/NV/cuda_event.py' adding 'OpenGL/EGL/NV/depth_nonlinear.py' adding 'OpenGL/EGL/NV/device_cuda.py' adding 'OpenGL/EGL/NV/native_query.py' adding 'OpenGL/EGL/NV/post_convert_rounding.py' adding 'OpenGL/EGL/NV/post_sub_buffer.py' adding 'OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py' adding 'OpenGL/EGL/NV/stream_metadata.py' adding 'OpenGL/EGL/NV/stream_sync.py' adding 'OpenGL/EGL/NV/sync.py' adding 'OpenGL/EGL/NV/system_time.py' adding 'OpenGL/EGL/TIZEN/__init__.py' adding 'OpenGL/EGL/TIZEN/image_native_buffer.py' adding 'OpenGL/EGL/TIZEN/image_native_surface.py' adding 'OpenGL/EGL/VERSION/EGL_1_0.py' adding 'OpenGL/EGL/VERSION/EGL_1_1.py' adding 'OpenGL/EGL/VERSION/EGL_1_2.py' adding 'OpenGL/EGL/VERSION/EGL_1_3.py' adding 'OpenGL/EGL/VERSION/EGL_1_4.py' adding 'OpenGL/EGL/VERSION/EGL_1_5.py' adding 'OpenGL/EGL/VERSION/__init__.py' adding 'OpenGL/GL/__init__.py' adding 'OpenGL/GL/exceptional.py' adding 'OpenGL/GL/feedback.py' adding 'OpenGL/GL/framebufferobjects.py' adding 'OpenGL/GL/glget.py' adding 'OpenGL/GL/images.py' adding 'OpenGL/GL/pointers.py' adding 'OpenGL/GL/selection.py' adding 'OpenGL/GL/shaders.py' adding 'OpenGL/GL/vboimplementation.py' adding 'OpenGL/GL/AMD/__init__.py' adding 'OpenGL/GL/AMD/blend_minmax_factor.py' adding 'OpenGL/GL/AMD/conservative_depth.py' adding 'OpenGL/GL/AMD/debug_output.py' adding 'OpenGL/GL/AMD/depth_clamp_separate.py' adding 'OpenGL/GL/AMD/draw_buffers_blend.py' adding 'OpenGL/GL/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GL/AMD/framebuffer_sample_positions.py' adding 'OpenGL/GL/AMD/gcn_shader.py' adding 'OpenGL/GL/AMD/gpu_shader_half_float.py' adding 'OpenGL/GL/AMD/gpu_shader_int16.py' adding 'OpenGL/GL/AMD/gpu_shader_int64.py' adding 'OpenGL/GL/AMD/interleaved_elements.py' adding 'OpenGL/GL/AMD/multi_draw_indirect.py' adding 'OpenGL/GL/AMD/name_gen_delete.py' adding 'OpenGL/GL/AMD/occlusion_query_event.py' adding 'OpenGL/GL/AMD/performance_monitor.py' adding 'OpenGL/GL/AMD/pinned_memory.py' adding 'OpenGL/GL/AMD/query_buffer_object.py' adding 'OpenGL/GL/AMD/sample_positions.py' adding 'OpenGL/GL/AMD/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/AMD/shader_atomic_counter_ops.py' adding 'OpenGL/GL/AMD/shader_ballot.py' adding 'OpenGL/GL/AMD/shader_explicit_vertex_parameter.py' adding 'OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py' adding 'OpenGL/GL/AMD/shader_image_load_store_lod.py' adding 'OpenGL/GL/AMD/shader_stencil_export.py' adding 'OpenGL/GL/AMD/shader_trinary_minmax.py' adding 'OpenGL/GL/AMD/sparse_texture.py' adding 'OpenGL/GL/AMD/stencil_operation_extended.py' adding 'OpenGL/GL/AMD/texture_gather_bias_lod.py' adding 'OpenGL/GL/AMD/texture_texture4.py' adding 'OpenGL/GL/AMD/transform_feedback3_lines_triangles.py' adding 'OpenGL/GL/AMD/transform_feedback4.py' adding 'OpenGL/GL/AMD/vertex_shader_layer.py' adding 'OpenGL/GL/AMD/vertex_shader_tessellator.py' adding 'OpenGL/GL/AMD/vertex_shader_viewport_index.py' adding 'OpenGL/GL/ANGLE/__init__.py' adding 'OpenGL/GL/APPLE/__init__.py' adding 'OpenGL/GL/APPLE/aux_depth_stencil.py' adding 'OpenGL/GL/APPLE/client_storage.py' adding 'OpenGL/GL/APPLE/element_array.py' adding 'OpenGL/GL/APPLE/fence.py' adding 'OpenGL/GL/APPLE/float_pixels.py' adding 'OpenGL/GL/APPLE/flush_buffer_range.py' adding 'OpenGL/GL/APPLE/object_purgeable.py' adding 'OpenGL/GL/APPLE/rgb_422.py' adding 'OpenGL/GL/APPLE/row_bytes.py' adding 'OpenGL/GL/APPLE/specular_vector.py' adding 'OpenGL/GL/APPLE/texture_range.py' adding 'OpenGL/GL/APPLE/transform_hint.py' adding 'OpenGL/GL/APPLE/vertex_array_object.py' adding 'OpenGL/GL/APPLE/vertex_array_range.py' adding 'OpenGL/GL/APPLE/vertex_program_evaluators.py' adding 'OpenGL/GL/APPLE/ycbcr_422.py' adding 'OpenGL/GL/ARB/ES2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_1_compatibility.py' adding 'OpenGL/GL/ARB/ES3_2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_compatibility.py' adding 'OpenGL/GL/ARB/__init__.py' adding 'OpenGL/GL/ARB/arrays_of_arrays.py' adding 'OpenGL/GL/ARB/base_instance.py' adding 'OpenGL/GL/ARB/bindless_texture.py' adding 'OpenGL/GL/ARB/blend_func_extended.py' adding 'OpenGL/GL/ARB/buffer_storage.py' adding 'OpenGL/GL/ARB/cl_event.py' adding 'OpenGL/GL/ARB/clear_buffer_object.py' adding 'OpenGL/GL/ARB/clear_texture.py' adding 'OpenGL/GL/ARB/clip_control.py' adding 'OpenGL/GL/ARB/color_buffer_float.py' adding 'OpenGL/GL/ARB/compatibility.py' adding 'OpenGL/GL/ARB/compressed_texture_pixel_storage.py' adding 'OpenGL/GL/ARB/compute_shader.py' adding 'OpenGL/GL/ARB/compute_variable_group_size.py' adding 'OpenGL/GL/ARB/conditional_render_inverted.py' adding 'OpenGL/GL/ARB/conservative_depth.py' adding 'OpenGL/GL/ARB/copy_buffer.py' adding 'OpenGL/GL/ARB/copy_image.py' adding 'OpenGL/GL/ARB/cull_distance.py' adding 'OpenGL/GL/ARB/debug_output.py' adding 'OpenGL/GL/ARB/depth_buffer_float.py' adding 'OpenGL/GL/ARB/depth_clamp.py' adding 'OpenGL/GL/ARB/depth_texture.py' adding 'OpenGL/GL/ARB/derivative_control.py' adding 'OpenGL/GL/ARB/direct_state_access.py' adding 'OpenGL/GL/ARB/draw_buffers.py' adding 'OpenGL/GL/ARB/draw_buffers_blend.py' adding 'OpenGL/GL/ARB/draw_elements_base_vertex.py' adding 'OpenGL/GL/ARB/draw_indirect.py' adding 'OpenGL/GL/ARB/draw_instanced.py' adding 'OpenGL/GL/ARB/enhanced_layouts.py' adding 'OpenGL/GL/ARB/explicit_attrib_location.py' adding 'OpenGL/GL/ARB/explicit_uniform_location.py' adding 'OpenGL/GL/ARB/fragment_coord_conventions.py' adding 'OpenGL/GL/ARB/fragment_layer_viewport.py' adding 'OpenGL/GL/ARB/fragment_program.py' adding 'OpenGL/GL/ARB/fragment_program_shadow.py' adding 'OpenGL/GL/ARB/fragment_shader.py' adding 'OpenGL/GL/ARB/fragment_shader_interlock.py' adding 'OpenGL/GL/ARB/framebuffer_no_attachments.py' adding 'OpenGL/GL/ARB/framebuffer_object.py' adding 'OpenGL/GL/ARB/framebuffer_sRGB.py' adding 'OpenGL/GL/ARB/geometry_shader4.py' adding 'OpenGL/GL/ARB/get_program_binary.py' adding 'OpenGL/GL/ARB/get_texture_sub_image.py' adding 'OpenGL/GL/ARB/gl_spirv.py' adding 'OpenGL/GL/ARB/gpu_shader5.py' adding 'OpenGL/GL/ARB/gpu_shader_fp64.py' adding 'OpenGL/GL/ARB/gpu_shader_int64.py' adding 'OpenGL/GL/ARB/half_float_pixel.py' adding 'OpenGL/GL/ARB/half_float_vertex.py' adding 'OpenGL/GL/ARB/imaging.py' adding 'OpenGL/GL/ARB/indirect_parameters.py' adding 'OpenGL/GL/ARB/instanced_arrays.py' adding 'OpenGL/GL/ARB/internalformat_query.py' adding 'OpenGL/GL/ARB/internalformat_query2.py' adding 'OpenGL/GL/ARB/invalidate_subdata.py' adding 'OpenGL/GL/ARB/map_buffer_alignment.py' adding 'OpenGL/GL/ARB/map_buffer_range.py' adding 'OpenGL/GL/ARB/matrix_palette.py' adding 'OpenGL/GL/ARB/multi_bind.py' adding 'OpenGL/GL/ARB/multi_draw_indirect.py' adding 'OpenGL/GL/ARB/multisample.py' adding 'OpenGL/GL/ARB/multitexture.py' adding 'OpenGL/GL/ARB/occlusion_query.py' adding 'OpenGL/GL/ARB/occlusion_query2.py' adding 'OpenGL/GL/ARB/parallel_shader_compile.py' adding 'OpenGL/GL/ARB/pipeline_statistics_query.py' adding 'OpenGL/GL/ARB/pixel_buffer_object.py' adding 'OpenGL/GL/ARB/point_parameters.py' adding 'OpenGL/GL/ARB/point_sprite.py' adding 'OpenGL/GL/ARB/polygon_offset_clamp.py' adding 'OpenGL/GL/ARB/post_depth_coverage.py' adding 'OpenGL/GL/ARB/program_interface_query.py' adding 'OpenGL/GL/ARB/provoking_vertex.py' adding 'OpenGL/GL/ARB/query_buffer_object.py' adding 'OpenGL/GL/ARB/robust_buffer_access_behavior.py' adding 'OpenGL/GL/ARB/robustness.py' adding 'OpenGL/GL/ARB/robustness_isolation.py' adding 'OpenGL/GL/ARB/sample_locations.py' adding 'OpenGL/GL/ARB/sample_shading.py' adding 'OpenGL/GL/ARB/sampler_objects.py' adding 'OpenGL/GL/ARB/seamless_cube_map.py' adding 'OpenGL/GL/ARB/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/ARB/separate_shader_objects.py' adding 'OpenGL/GL/ARB/shader_atomic_counter_ops.py' adding 'OpenGL/GL/ARB/shader_atomic_counters.py' adding 'OpenGL/GL/ARB/shader_ballot.py' adding 'OpenGL/GL/ARB/shader_bit_encoding.py' adding 'OpenGL/GL/ARB/shader_clock.py' adding 'OpenGL/GL/ARB/shader_draw_parameters.py' adding 'OpenGL/GL/ARB/shader_group_vote.py' adding 'OpenGL/GL/ARB/shader_image_load_store.py' adding 'OpenGL/GL/ARB/shader_image_size.py' adding 'OpenGL/GL/ARB/shader_objects.py' adding 'OpenGL/GL/ARB/shader_precision.py' adding 'OpenGL/GL/ARB/shader_stencil_export.py' adding 'OpenGL/GL/ARB/shader_storage_buffer_object.py' adding 'OpenGL/GL/ARB/shader_subroutine.py' adding 'OpenGL/GL/ARB/shader_texture_image_samples.py' adding 'OpenGL/GL/ARB/shader_texture_lod.py' adding 'OpenGL/GL/ARB/shader_viewport_layer_array.py' adding 'OpenGL/GL/ARB/shading_language_100.py' adding 'OpenGL/GL/ARB/shading_language_420pack.py' adding 'OpenGL/GL/ARB/shading_language_include.py' adding 'OpenGL/GL/ARB/shading_language_packing.py' adding 'OpenGL/GL/ARB/shadow.py' adding 'OpenGL/GL/ARB/shadow_ambient.py' adding 'OpenGL/GL/ARB/sparse_buffer.py' adding 'OpenGL/GL/ARB/sparse_texture.py' adding 'OpenGL/GL/ARB/sparse_texture2.py' adding 'OpenGL/GL/ARB/sparse_texture_clamp.py' adding 'OpenGL/GL/ARB/spirv_extensions.py' adding 'OpenGL/GL/ARB/stencil_texturing.py' adding 'OpenGL/GL/ARB/sync.py' adding 'OpenGL/GL/ARB/tessellation_shader.py' adding 'OpenGL/GL/ARB/texture_barrier.py' adding 'OpenGL/GL/ARB/texture_border_clamp.py' adding 'OpenGL/GL/ARB/texture_buffer_object.py' adding 'OpenGL/GL/ARB/texture_buffer_object_rgb32.py' adding 'OpenGL/GL/ARB/texture_buffer_range.py' adding 'OpenGL/GL/ARB/texture_compression.py' adding 'OpenGL/GL/ARB/texture_compression_bptc.py' adding 'OpenGL/GL/ARB/texture_compression_rgtc.py' adding 'OpenGL/GL/ARB/texture_cube_map.py' adding 'OpenGL/GL/ARB/texture_cube_map_array.py' adding 'OpenGL/GL/ARB/texture_env_add.py' adding 'OpenGL/GL/ARB/texture_env_combine.py' adding 'OpenGL/GL/ARB/texture_env_crossbar.py' adding 'OpenGL/GL/ARB/texture_env_dot3.py' adding 'OpenGL/GL/ARB/texture_filter_anisotropic.py' adding 'OpenGL/GL/ARB/texture_filter_minmax.py' adding 'OpenGL/GL/ARB/texture_float.py' adding 'OpenGL/GL/ARB/texture_gather.py' adding 'OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GL/ARB/texture_mirrored_repeat.py' adding 'OpenGL/GL/ARB/texture_multisample.py' adding 'OpenGL/GL/ARB/texture_non_power_of_two.py' adding 'OpenGL/GL/ARB/texture_query_levels.py' adding 'OpenGL/GL/ARB/texture_query_lod.py' adding 'OpenGL/GL/ARB/texture_rectangle.py' adding 'OpenGL/GL/ARB/texture_rg.py' adding 'OpenGL/GL/ARB/texture_rgb10_a2ui.py' adding 'OpenGL/GL/ARB/texture_stencil8.py' adding 'OpenGL/GL/ARB/texture_storage.py' adding 'OpenGL/GL/ARB/texture_storage_multisample.py' adding 'OpenGL/GL/ARB/texture_swizzle.py' adding 'OpenGL/GL/ARB/texture_view.py' adding 'OpenGL/GL/ARB/timer_query.py' adding 'OpenGL/GL/ARB/transform_feedback2.py' adding 'OpenGL/GL/ARB/transform_feedback3.py' adding 'OpenGL/GL/ARB/transform_feedback_instanced.py' adding 'OpenGL/GL/ARB/transform_feedback_overflow_query.py' adding 'OpenGL/GL/ARB/transpose_matrix.py' adding 'OpenGL/GL/ARB/uniform_buffer_object.py' adding 'OpenGL/GL/ARB/vboimplementation.py' adding 'OpenGL/GL/ARB/vertex_array_bgra.py' adding 'OpenGL/GL/ARB/vertex_array_object.py' adding 'OpenGL/GL/ARB/vertex_attrib_64bit.py' adding 'OpenGL/GL/ARB/vertex_attrib_binding.py' adding 'OpenGL/GL/ARB/vertex_blend.py' adding 'OpenGL/GL/ARB/vertex_buffer_object.py' adding 'OpenGL/GL/ARB/vertex_program.py' adding 'OpenGL/GL/ARB/vertex_shader.py' adding 'OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py' adding 'OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py' adding 'OpenGL/GL/ARB/viewport_array.py' adding 'OpenGL/GL/ARB/window_pos.py' adding 'OpenGL/GL/ARM/__init__.py' adding 'OpenGL/GL/ATI/__init__.py' adding 'OpenGL/GL/ATI/draw_buffers.py' adding 'OpenGL/GL/ATI/element_array.py' adding 'OpenGL/GL/ATI/envmap_bumpmap.py' adding 'OpenGL/GL/ATI/fragment_shader.py' adding 'OpenGL/GL/ATI/map_object_buffer.py' adding 'OpenGL/GL/ATI/meminfo.py' adding 'OpenGL/GL/ATI/pixel_format_float.py' adding 'OpenGL/GL/ATI/pn_triangles.py' adding 'OpenGL/GL/ATI/separate_stencil.py' adding 'OpenGL/GL/ATI/text_fragment_shader.py' adding 'OpenGL/GL/ATI/texture_env_combine3.py' adding 'OpenGL/GL/ATI/texture_float.py' adding 'OpenGL/GL/ATI/texture_mirror_once.py' adding 'OpenGL/GL/ATI/vertex_array_object.py' adding 'OpenGL/GL/ATI/vertex_attrib_array_object.py' adding 'OpenGL/GL/ATI/vertex_streams.py' adding 'OpenGL/GL/DFX/__init__.py' adding 'OpenGL/GL/DFX/multisample.py' adding 'OpenGL/GL/DFX/tbuffer.py' adding 'OpenGL/GL/DFX/texture_compression_FXT1.py' adding 'OpenGL/GL/DMP/__init__.py' adding 'OpenGL/GL/EXT/EGL_image_storage.py' adding 'OpenGL/GL/EXT/EGL_sync.py' adding 'OpenGL/GL/EXT/GL_422_pixels.py' adding 'OpenGL/GL/EXT/__init__.py' adding 'OpenGL/GL/EXT/abgr.py' adding 'OpenGL/GL/EXT/bgra.py' adding 'OpenGL/GL/EXT/bindable_uniform.py' adding 'OpenGL/GL/EXT/blend_color.py' adding 'OpenGL/GL/EXT/blend_equation_separate.py' adding 'OpenGL/GL/EXT/blend_func_separate.py' adding 'OpenGL/GL/EXT/blend_logic_op.py' adding 'OpenGL/GL/EXT/blend_minmax.py' adding 'OpenGL/GL/EXT/blend_subtract.py' adding 'OpenGL/GL/EXT/clip_volume_hint.py' adding 'OpenGL/GL/EXT/cmyka.py' adding 'OpenGL/GL/EXT/color_subtable.py' adding 'OpenGL/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/GL/EXT/convolution.py' adding 'OpenGL/GL/EXT/coordinate_frame.py' adding 'OpenGL/GL/EXT/copy_texture.py' adding 'OpenGL/GL/EXT/cull_vertex.py' adding 'OpenGL/GL/EXT/debug_label.py' adding 'OpenGL/GL/EXT/debug_marker.py' adding 'OpenGL/GL/EXT/depth_bounds_test.py' adding 'OpenGL/GL/EXT/direct_state_access.py' adding 'OpenGL/GL/EXT/draw_buffers2.py' adding 'OpenGL/GL/EXT/draw_instanced.py' adding 'OpenGL/GL/EXT/draw_range_elements.py' adding 'OpenGL/GL/EXT/external_buffer.py' adding 'OpenGL/GL/EXT/fog_coord.py' adding 'OpenGL/GL/EXT/framebuffer_blit.py' adding 'OpenGL/GL/EXT/framebuffer_multisample.py' adding 'OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py' adding 'OpenGL/GL/EXT/framebuffer_object.py' adding 'OpenGL/GL/EXT/framebuffer_sRGB.py' adding 'OpenGL/GL/EXT/geometry_shader4.py' adding 'OpenGL/GL/EXT/gpu_program_parameters.py' adding 'OpenGL/GL/EXT/gpu_shader4.py' adding 'OpenGL/GL/EXT/histogram.py' adding 'OpenGL/GL/EXT/index_array_formats.py' adding 'OpenGL/GL/EXT/index_func.py' adding 'OpenGL/GL/EXT/index_material.py' adding 'OpenGL/GL/EXT/index_texture.py' adding 'OpenGL/GL/EXT/light_texture.py' adding 'OpenGL/GL/EXT/memory_object.py' adding 'OpenGL/GL/EXT/memory_object_fd.py' adding 'OpenGL/GL/EXT/memory_object_win32.py' adding 'OpenGL/GL/EXT/misc_attribute.py' adding 'OpenGL/GL/EXT/multi_draw_arrays.py' adding 'OpenGL/GL/EXT/multisample.py' adding 'OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GL/EXT/multiview_texture_multisample.py' adding 'OpenGL/GL/EXT/multiview_timer_query.py' adding 'OpenGL/GL/EXT/packed_depth_stencil.py' adding 'OpenGL/GL/EXT/packed_float.py' adding 'OpenGL/GL/EXT/packed_pixels.py' adding 'OpenGL/GL/EXT/paletted_texture.py' adding 'OpenGL/GL/EXT/pixel_buffer_object.py' adding 'OpenGL/GL/EXT/pixel_transform.py' adding 'OpenGL/GL/EXT/pixel_transform_color_table.py' adding 'OpenGL/GL/EXT/point_parameters.py' adding 'OpenGL/GL/EXT/polygon_offset.py' adding 'OpenGL/GL/EXT/polygon_offset_clamp.py' adding 'OpenGL/GL/EXT/post_depth_coverage.py' adding 'OpenGL/GL/EXT/provoking_vertex.py' adding 'OpenGL/GL/EXT/raster_multisample.py' adding 'OpenGL/GL/EXT/rescale_normal.py' adding 'OpenGL/GL/EXT/secondary_color.py' adding 'OpenGL/GL/EXT/semaphore.py' adding 'OpenGL/GL/EXT/semaphore_fd.py' adding 'OpenGL/GL/EXT/semaphore_win32.py' adding 'OpenGL/GL/EXT/separate_shader_objects.py' adding 'OpenGL/GL/EXT/separate_specular_color.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GL/EXT/shader_image_load_formatted.py' adding 'OpenGL/GL/EXT/shader_image_load_store.py' adding 'OpenGL/GL/EXT/shader_integer_mix.py' adding 'OpenGL/GL/EXT/shadow_funcs.py' adding 'OpenGL/GL/EXT/shared_texture_palette.py' adding 'OpenGL/GL/EXT/sparse_texture2.py' adding 'OpenGL/GL/EXT/stencil_clear_tag.py' adding 'OpenGL/GL/EXT/stencil_two_side.py' adding 'OpenGL/GL/EXT/stencil_wrap.py' adding 'OpenGL/GL/EXT/subtexture.py' adding 'OpenGL/GL/EXT/texture.py' adding 'OpenGL/GL/EXT/texture3D.py' adding 'OpenGL/GL/EXT/texture_array.py' adding 'OpenGL/GL/EXT/texture_buffer_object.py' adding 'OpenGL/GL/EXT/texture_compression_latc.py' adding 'OpenGL/GL/EXT/texture_compression_rgtc.py' adding 'OpenGL/GL/EXT/texture_compression_s3tc.py' adding 'OpenGL/GL/EXT/texture_cube_map.py' adding 'OpenGL/GL/EXT/texture_env_add.py' adding 'OpenGL/GL/EXT/texture_env_combine.py' adding 'OpenGL/GL/EXT/texture_env_dot3.py' adding 'OpenGL/GL/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GL/EXT/texture_filter_minmax.py' adding 'OpenGL/GL/EXT/texture_integer.py' adding 'OpenGL/GL/EXT/texture_lod_bias.py' adding 'OpenGL/GL/EXT/texture_mirror_clamp.py' adding 'OpenGL/GL/EXT/texture_object.py' adding 'OpenGL/GL/EXT/texture_perturb_normal.py' adding 'OpenGL/GL/EXT/texture_sRGB.py' adding 'OpenGL/GL/EXT/texture_sRGB_R8.py' adding 'OpenGL/GL/EXT/texture_sRGB_decode.py' adding 'OpenGL/GL/EXT/texture_shadow_lod.py' adding 'OpenGL/GL/EXT/texture_shared_exponent.py' adding 'OpenGL/GL/EXT/texture_snorm.py' adding 'OpenGL/GL/EXT/texture_swizzle.py' adding 'OpenGL/GL/EXT/timer_query.py' adding 'OpenGL/GL/EXT/transform_feedback.py' adding 'OpenGL/GL/EXT/vertex_array.py' adding 'OpenGL/GL/EXT/vertex_array_bgra.py' adding 'OpenGL/GL/EXT/vertex_attrib_64bit.py' adding 'OpenGL/GL/EXT/vertex_shader.py' adding 'OpenGL/GL/EXT/vertex_weighting.py' adding 'OpenGL/GL/EXT/win32_keyed_mutex.py' adding 'OpenGL/GL/EXT/window_rectangles.py' adding 'OpenGL/GL/EXT/x11_sync_object.py' adding 'OpenGL/GL/FJ/__init__.py' adding 'OpenGL/GL/GREMEDY/__init__.py' adding 'OpenGL/GL/GREMEDY/frame_terminator.py' adding 'OpenGL/GL/GREMEDY/string_marker.py' adding 'OpenGL/GL/HP/__init__.py' adding 'OpenGL/GL/HP/convolution_border_modes.py' adding 'OpenGL/GL/HP/image_transform.py' adding 'OpenGL/GL/HP/occlusion_test.py' adding 'OpenGL/GL/HP/texture_lighting.py' adding 'OpenGL/GL/IBM/__init__.py' adding 'OpenGL/GL/IBM/cull_vertex.py' adding 'OpenGL/GL/IBM/multimode_draw_arrays.py' adding 'OpenGL/GL/IBM/rasterpos_clip.py' adding 'OpenGL/GL/IBM/static_data.py' adding 'OpenGL/GL/IBM/texture_mirrored_repeat.py' adding 'OpenGL/GL/IBM/vertex_array_lists.py' adding 'OpenGL/GL/IMG/__init__.py' adding 'OpenGL/GL/INGR/__init__.py' adding 'OpenGL/GL/INGR/blend_func_separate.py' adding 'OpenGL/GL/INGR/color_clamp.py' adding 'OpenGL/GL/INGR/interlace_read.py' adding 'OpenGL/GL/INTEL/__init__.py' adding 'OpenGL/GL/INTEL/blackhole_render.py' adding 'OpenGL/GL/INTEL/conservative_rasterization.py' adding 'OpenGL/GL/INTEL/fragment_shader_ordering.py' adding 'OpenGL/GL/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GL/INTEL/map_texture.py' adding 'OpenGL/GL/INTEL/parallel_arrays.py' adding 'OpenGL/GL/INTEL/performance_query.py' adding 'OpenGL/GL/KHR/__init__.py' adding 'OpenGL/GL/KHR/blend_equation_advanced.py' adding 'OpenGL/GL/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/KHR/context_flush_control.py' adding 'OpenGL/GL/KHR/debug.py' adding 'OpenGL/GL/KHR/no_error.py' adding 'OpenGL/GL/KHR/parallel_shader_compile.py' adding 'OpenGL/GL/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GL/KHR/robustness.py' adding 'OpenGL/GL/KHR/shader_subgroup.py' adding 'OpenGL/GL/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GL/MESA/__init__.py' adding 'OpenGL/GL/MESA/framebuffer_flip_y.py' adding 'OpenGL/GL/MESA/pack_invert.py' adding 'OpenGL/GL/MESA/program_binary_formats.py' adding 'OpenGL/GL/MESA/resize_buffers.py' adding 'OpenGL/GL/MESA/shader_integer_functions.py' adding 'OpenGL/GL/MESA/tile_raster_order.py' adding 'OpenGL/GL/MESA/window_pos.py' adding 'OpenGL/GL/MESA/ycbcr_texture.py' adding 'OpenGL/GL/MESAX/__init__.py' adding 'OpenGL/GL/MESAX/texture_stack.py' adding 'OpenGL/GL/NV/__init__.py' adding 'OpenGL/GL/NV/alpha_to_coverage_dither_control.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect_count.py' adding 'OpenGL/GL/NV/bindless_texture.py' adding 'OpenGL/GL/NV/blend_equation_advanced.py' adding 'OpenGL/GL/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/NV/blend_minmax_factor.py' adding 'OpenGL/GL/NV/blend_square.py' adding 'OpenGL/GL/NV/clip_space_w_scaling.py' adding 'OpenGL/GL/NV/command_list.py' adding 'OpenGL/GL/NV/compute_program5.py' adding 'OpenGL/GL/NV/compute_shader_derivatives.py' adding 'OpenGL/GL/NV/conditional_render.py' adding 'OpenGL/GL/NV/conservative_raster.py' adding 'OpenGL/GL/NV/conservative_raster_dilate.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GL/NV/conservative_raster_underestimation.py' adding 'OpenGL/GL/NV/copy_depth_to_color.py' adding 'OpenGL/GL/NV/copy_image.py' adding 'OpenGL/GL/NV/deep_texture3D.py' adding 'OpenGL/GL/NV/depth_buffer_float.py' adding 'OpenGL/GL/NV/depth_clamp.py' adding 'OpenGL/GL/NV/draw_texture.py' adding 'OpenGL/GL/NV/draw_vulkan_image.py' adding 'OpenGL/GL/NV/evaluators.py' adding 'OpenGL/GL/NV/explicit_multisample.py' adding 'OpenGL/GL/NV/fence.py' adding 'OpenGL/GL/NV/fill_rectangle.py' adding 'OpenGL/GL/NV/float_buffer.py' adding 'OpenGL/GL/NV/fog_distance.py' adding 'OpenGL/GL/NV/fragment_coverage_to_color.py' adding 'OpenGL/GL/NV/fragment_program.py' adding 'OpenGL/GL/NV/fragment_program2.py' adding 'OpenGL/GL/NV/fragment_program4.py' adding 'OpenGL/GL/NV/fragment_program_option.py' adding 'OpenGL/GL/NV/fragment_shader_barycentric.py' adding 'OpenGL/GL/NV/fragment_shader_interlock.py' adding 'OpenGL/GL/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GL/NV/framebuffer_multisample_coverage.py' adding 'OpenGL/GL/NV/geometry_program4.py' adding 'OpenGL/GL/NV/geometry_shader4.py' adding 'OpenGL/GL/NV/geometry_shader_passthrough.py' adding 'OpenGL/GL/NV/gpu_multicast.py' adding 'OpenGL/GL/NV/gpu_program4.py' adding 'OpenGL/GL/NV/gpu_program5.py' adding 'OpenGL/GL/NV/gpu_program5_mem_extended.py' adding 'OpenGL/GL/NV/gpu_shader5.py' adding 'OpenGL/GL/NV/half_float.py' adding 'OpenGL/GL/NV/internalformat_sample_query.py' adding 'OpenGL/GL/NV/light_max_exponent.py' adding 'OpenGL/GL/NV/memory_attachment.py' adding 'OpenGL/GL/NV/mesh_shader.py' adding 'OpenGL/GL/NV/multisample_coverage.py' adding 'OpenGL/GL/NV/multisample_filter_hint.py' adding 'OpenGL/GL/NV/occlusion_query.py' adding 'OpenGL/GL/NV/packed_depth_stencil.py' adding 'OpenGL/GL/NV/parameter_buffer_object.py' adding 'OpenGL/GL/NV/parameter_buffer_object2.py' adding 'OpenGL/GL/NV/path_rendering.py' adding 'OpenGL/GL/NV/path_rendering_shared_edge.py' adding 'OpenGL/GL/NV/pixel_data_range.py' adding 'OpenGL/GL/NV/point_sprite.py' adding 'OpenGL/GL/NV/present_video.py' adding 'OpenGL/GL/NV/primitive_restart.py' adding 'OpenGL/GL/NV/query_resource.py' adding 'OpenGL/GL/NV/query_resource_tag.py' adding 'OpenGL/GL/NV/register_combiners.py' adding 'OpenGL/GL/NV/register_combiners2.py' adding 'OpenGL/GL/NV/representative_fragment_test.py' adding 'OpenGL/GL/NV/robustness_video_memory_purge.py' adding 'OpenGL/GL/NV/sample_locations.py' adding 'OpenGL/GL/NV/sample_mask_override_coverage.py' adding 'OpenGL/GL/NV/scissor_exclusive.py' adding 'OpenGL/GL/NV/shader_atomic_counters.py' adding 'OpenGL/GL/NV/shader_atomic_float.py' adding 'OpenGL/GL/NV/shader_atomic_float64.py' adding 'OpenGL/GL/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GL/NV/shader_atomic_int64.py' adding 'OpenGL/GL/NV/shader_buffer_load.py' adding 'OpenGL/GL/NV/shader_buffer_store.py' adding 'OpenGL/GL/NV/shader_storage_buffer_object.py' adding 'OpenGL/GL/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GL/NV/shader_texture_footprint.py' adding 'OpenGL/GL/NV/shader_thread_group.py' adding 'OpenGL/GL/NV/shader_thread_shuffle.py' adding 'OpenGL/GL/NV/shading_rate_image.py' adding 'OpenGL/GL/NV/stereo_view_rendering.py' adding 'OpenGL/GL/NV/tessellation_program5.py' adding 'OpenGL/GL/NV/texgen_emboss.py' adding 'OpenGL/GL/NV/texgen_reflection.py' adding 'OpenGL/GL/NV/texture_barrier.py' adding 'OpenGL/GL/NV/texture_compression_vtc.py' adding 'OpenGL/GL/NV/texture_env_combine4.py' adding 'OpenGL/GL/NV/texture_expand_normal.py' adding 'OpenGL/GL/NV/texture_multisample.py' adding 'OpenGL/GL/NV/texture_rectangle.py' adding 'OpenGL/GL/NV/texture_rectangle_compressed.py' adding 'OpenGL/GL/NV/texture_shader.py' adding 'OpenGL/GL/NV/texture_shader2.py' adding 'OpenGL/GL/NV/texture_shader3.py' adding 'OpenGL/GL/NV/transform_feedback.py' adding 'OpenGL/GL/NV/transform_feedback2.py' adding 'OpenGL/GL/NV/uniform_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vdpau_interop.py' adding 'OpenGL/GL/NV/vdpau_interop2.py' adding 'OpenGL/GL/NV/vertex_array_range.py' adding 'OpenGL/GL/NV/vertex_array_range2.py' adding 'OpenGL/GL/NV/vertex_attrib_integer_64bit.py' adding 'OpenGL/GL/NV/vertex_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vertex_program.py' adding 'OpenGL/GL/NV/vertex_program1_1.py' adding 'OpenGL/GL/NV/vertex_program2.py' adding 'OpenGL/GL/NV/vertex_program2_option.py' adding 'OpenGL/GL/NV/vertex_program3.py' adding 'OpenGL/GL/NV/vertex_program4.py' adding 'OpenGL/GL/NV/video_capture.py' adding 'OpenGL/GL/NV/viewport_array2.py' adding 'OpenGL/GL/NV/viewport_swizzle.py' adding 'OpenGL/GL/NVX/__init__.py' adding 'OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GL/NVX/conditional_render.py' adding 'OpenGL/GL/NVX/gpu_memory_info.py' adding 'OpenGL/GL/NVX/gpu_multicast2.py' adding 'OpenGL/GL/NVX/linked_gpu_multicast.py' adding 'OpenGL/GL/NVX/progress_fence.py' adding 'OpenGL/GL/OES/__init__.py' adding 'OpenGL/GL/OES/byte_coordinates.py' adding 'OpenGL/GL/OES/compressed_paletted_texture.py' adding 'OpenGL/GL/OES/fixed_point.py' adding 'OpenGL/GL/OES/query_matrix.py' adding 'OpenGL/GL/OES/read_format.py' adding 'OpenGL/GL/OES/single_precision.py' adding 'OpenGL/GL/OML/__init__.py' adding 'OpenGL/GL/OML/interlace.py' adding 'OpenGL/GL/OML/resample.py' adding 'OpenGL/GL/OML/subsample.py' adding 'OpenGL/GL/OVR/__init__.py' adding 'OpenGL/GL/OVR/multiview.py' adding 'OpenGL/GL/OVR/multiview2.py' adding 'OpenGL/GL/PGI/__init__.py' adding 'OpenGL/GL/PGI/misc_hints.py' adding 'OpenGL/GL/PGI/vertex_hints.py' adding 'OpenGL/GL/QCOM/__init__.py' adding 'OpenGL/GL/REND/__init__.py' adding 'OpenGL/GL/REND/screen_coordinates.py' adding 'OpenGL/GL/S3/__init__.py' adding 'OpenGL/GL/S3/s3tc.py' adding 'OpenGL/GL/SGI/__init__.py' adding 'OpenGL/GL/SGI/color_matrix.py' adding 'OpenGL/GL/SGI/color_table.py' adding 'OpenGL/GL/SGI/texture_color_table.py' adding 'OpenGL/GL/SGIS/__init__.py' adding 'OpenGL/GL/SGIS/detail_texture.py' adding 'OpenGL/GL/SGIS/fog_function.py' adding 'OpenGL/GL/SGIS/generate_mipmap.py' adding 'OpenGL/GL/SGIS/multisample.py' adding 'OpenGL/GL/SGIS/pixel_texture.py' adding 'OpenGL/GL/SGIS/point_line_texgen.py' adding 'OpenGL/GL/SGIS/point_parameters.py' adding 'OpenGL/GL/SGIS/sharpen_texture.py' adding 'OpenGL/GL/SGIS/texture4D.py' adding 'OpenGL/GL/SGIS/texture_border_clamp.py' adding 'OpenGL/GL/SGIS/texture_color_mask.py' adding 'OpenGL/GL/SGIS/texture_edge_clamp.py' adding 'OpenGL/GL/SGIS/texture_filter4.py' adding 'OpenGL/GL/SGIS/texture_lod.py' adding 'OpenGL/GL/SGIS/texture_select.py' adding 'OpenGL/GL/SGIX/__init__.py' adding 'OpenGL/GL/SGIX/async_.py' adding 'OpenGL/GL/SGIX/async_histogram.py' adding 'OpenGL/GL/SGIX/async_pixel.py' adding 'OpenGL/GL/SGIX/blend_alpha_minmax.py' adding 'OpenGL/GL/SGIX/calligraphic_fragment.py' adding 'OpenGL/GL/SGIX/clipmap.py' adding 'OpenGL/GL/SGIX/convolution_accuracy.py' adding 'OpenGL/GL/SGIX/depth_pass_instrument.py' adding 'OpenGL/GL/SGIX/depth_texture.py' adding 'OpenGL/GL/SGIX/flush_raster.py' adding 'OpenGL/GL/SGIX/fog_offset.py' adding 'OpenGL/GL/SGIX/fragment_lighting.py' adding 'OpenGL/GL/SGIX/framezoom.py' adding 'OpenGL/GL/SGIX/igloo_interface.py' adding 'OpenGL/GL/SGIX/instruments.py' adding 'OpenGL/GL/SGIX/interlace.py' adding 'OpenGL/GL/SGIX/ir_instrument1.py' adding 'OpenGL/GL/SGIX/list_priority.py' adding 'OpenGL/GL/SGIX/pixel_texture.py' adding 'OpenGL/GL/SGIX/pixel_tiles.py' adding 'OpenGL/GL/SGIX/polynomial_ffd.py' adding 'OpenGL/GL/SGIX/reference_plane.py' adding 'OpenGL/GL/SGIX/resample.py' adding 'OpenGL/GL/SGIX/scalebias_hint.py' adding 'OpenGL/GL/SGIX/shadow.py' adding 'OpenGL/GL/SGIX/shadow_ambient.py' adding 'OpenGL/GL/SGIX/sprite.py' adding 'OpenGL/GL/SGIX/subsample.py' adding 'OpenGL/GL/SGIX/tag_sample_buffer.py' adding 'OpenGL/GL/SGIX/texture_add_env.py' adding 'OpenGL/GL/SGIX/texture_coordinate_clamp.py' adding 'OpenGL/GL/SGIX/texture_lod_bias.py' adding 'OpenGL/GL/SGIX/texture_multi_buffer.py' adding 'OpenGL/GL/SGIX/texture_scale_bias.py' adding 'OpenGL/GL/SGIX/vertex_preclip.py' adding 'OpenGL/GL/SGIX/ycrcb.py' adding 'OpenGL/GL/SGIX/ycrcb_subsample.py' adding 'OpenGL/GL/SGIX/ycrcba.py' adding 'OpenGL/GL/SUN/__init__.py' adding 'OpenGL/GL/SUN/convolution_border_modes.py' adding 'OpenGL/GL/SUN/global_alpha.py' adding 'OpenGL/GL/SUN/mesh_array.py' adding 'OpenGL/GL/SUN/slice_accum.py' adding 'OpenGL/GL/SUN/triangle_list.py' adding 'OpenGL/GL/SUN/vertex.py' adding 'OpenGL/GL/SUNX/__init__.py' adding 'OpenGL/GL/SUNX/constant_data.py' adding 'OpenGL/GL/VERSION/GL_1_0.py' adding 'OpenGL/GL/VERSION/GL_1_1.py' adding 'OpenGL/GL/VERSION/GL_1_2.py' adding 'OpenGL/GL/VERSION/GL_1_2_images.py' adding 'OpenGL/GL/VERSION/GL_1_3.py' adding 'OpenGL/GL/VERSION/GL_1_4.py' adding 'OpenGL/GL/VERSION/GL_1_5.py' adding 'OpenGL/GL/VERSION/GL_2_0.py' adding 'OpenGL/GL/VERSION/GL_2_1.py' adding 'OpenGL/GL/VERSION/GL_3_0.py' adding 'OpenGL/GL/VERSION/GL_3_1.py' adding 'OpenGL/GL/VERSION/GL_3_2.py' adding 'OpenGL/GL/VERSION/GL_3_3.py' adding 'OpenGL/GL/VERSION/GL_4_0.py' adding 'OpenGL/GL/VERSION/GL_4_1.py' adding 'OpenGL/GL/VERSION/GL_4_2.py' adding 'OpenGL/GL/VERSION/GL_4_3.py' adding 'OpenGL/GL/VERSION/GL_4_4.py' adding 'OpenGL/GL/VERSION/GL_4_5.py' adding 'OpenGL/GL/VERSION/GL_4_6.py' adding 'OpenGL/GL/VERSION/__init__.py' adding 'OpenGL/GL/VIV/__init__.py' adding 'OpenGL/GL/WIN/__init__.py' adding 'OpenGL/GL/WIN/phong_shading.py' adding 'OpenGL/GL/WIN/specular_fog.py' adding 'OpenGL/GLE/__init__.py' adding 'OpenGL/GLE/exceptional.py' adding 'OpenGL/GLES1/__init__.py' adding 'OpenGL/GLES1/AMD/__init__.py' adding 'OpenGL/GLES1/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES1/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES1/APPLE/__init__.py' adding 'OpenGL/GLES1/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES1/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES1/APPLE/sync.py' adding 'OpenGL/GLES1/APPLE/texture_2D_limited_npot.py' adding 'OpenGL/GLES1/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/APPLE/texture_max_level.py' adding 'OpenGL/GLES1/ARM/__init__.py' adding 'OpenGL/GLES1/ARM/rgba8.py' adding 'OpenGL/GLES1/EXT/__init__.py' adding 'OpenGL/GLES1/EXT/blend_minmax.py' adding 'OpenGL/GLES1/EXT/debug_marker.py' adding 'OpenGL/GLES1/EXT/discard_framebuffer.py' adding 'OpenGL/GLES1/EXT/map_buffer_range.py' adding 'OpenGL/GLES1/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES1/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/EXT/read_format_bgra.py' adding 'OpenGL/GLES1/EXT/robustness.py' adding 'OpenGL/GLES1/EXT/sRGB.py' adding 'OpenGL/GLES1/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES1/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES1/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/EXT/texture_lod_bias.py' adding 'OpenGL/GLES1/EXT/texture_storage.py' adding 'OpenGL/GLES1/IMG/__init__.py' adding 'OpenGL/GLES1/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/IMG/read_format.py' adding 'OpenGL/GLES1/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py' adding 'OpenGL/GLES1/IMG/user_clip_plane.py' adding 'OpenGL/GLES1/KHR/__init__.py' adding 'OpenGL/GLES1/KHR/debug.py' adding 'OpenGL/GLES1/NV/__init__.py' adding 'OpenGL/GLES1/NV/fence.py' adding 'OpenGL/GLES1/OES/EGL_image.py' adding 'OpenGL/GLES1/OES/EGL_image_external.py' adding 'OpenGL/GLES1/OES/__init__.py' adding 'OpenGL/GLES1/OES/blend_equation_separate.py' adding 'OpenGL/GLES1/OES/blend_func_separate.py' adding 'OpenGL/GLES1/OES/blend_subtract.py' adding 'OpenGL/GLES1/OES/byte_coordinates.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES1/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES1/OES/depth24.py' adding 'OpenGL/GLES1/OES/depth32.py' adding 'OpenGL/GLES1/OES/draw_texture.py' adding 'OpenGL/GLES1/OES/element_index_uint.py' adding 'OpenGL/GLES1/OES/extended_matrix_palette.py' adding 'OpenGL/GLES1/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES1/OES/fixed_point.py' adding 'OpenGL/GLES1/OES/framebuffer_object.py' adding 'OpenGL/GLES1/OES/mapbuffer.py' adding 'OpenGL/GLES1/OES/matrix_get.py' adding 'OpenGL/GLES1/OES/matrix_palette.py' adding 'OpenGL/GLES1/OES/packed_depth_stencil.py' adding 'OpenGL/GLES1/OES/point_size_array.py' adding 'OpenGL/GLES1/OES/point_sprite.py' adding 'OpenGL/GLES1/OES/query_matrix.py' adding 'OpenGL/GLES1/OES/read_format.py' adding 'OpenGL/GLES1/OES/required_internalformat.py' adding 'OpenGL/GLES1/OES/rgb8_rgba8.py' adding 'OpenGL/GLES1/OES/single_precision.py' adding 'OpenGL/GLES1/OES/stencil1.py' adding 'OpenGL/GLES1/OES/stencil4.py' adding 'OpenGL/GLES1/OES/stencil8.py' adding 'OpenGL/GLES1/OES/stencil_wrap.py' adding 'OpenGL/GLES1/OES/surfaceless_context.py' adding 'OpenGL/GLES1/OES/texture_cube_map.py' adding 'OpenGL/GLES1/OES/texture_env_crossbar.py' adding 'OpenGL/GLES1/OES/texture_mirrored_repeat.py' adding 'OpenGL/GLES1/OES/texture_npot.py' adding 'OpenGL/GLES1/OES/vertex_array_object.py' adding 'OpenGL/GLES1/QCOM/__init__.py' adding 'OpenGL/GLES1/QCOM/driver_control.py' adding 'OpenGL/GLES1/QCOM/extended_get.py' adding 'OpenGL/GLES1/QCOM/extended_get2.py' adding 'OpenGL/GLES1/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES1/QCOM/tiled_rendering.py' adding 'OpenGL/GLES1/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES1/VERSION/GLES1_1_0.py' adding 'OpenGL/GLES1/VERSION/__init__.py' adding 'OpenGL/GLES2/__init__.py' adding 'OpenGL/GLES2/shaders.py' adding 'OpenGL/GLES2/vboimplementation.py' adding 'OpenGL/GLES2/AMD/__init__.py' adding 'OpenGL/GLES2/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES2/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GLES2/AMD/performance_monitor.py' adding 'OpenGL/GLES2/AMD/program_binary_Z400.py' adding 'OpenGL/GLES2/ANDROID/__init__.py' adding 'OpenGL/GLES2/ANDROID/extension_pack_es31a.py' adding 'OpenGL/GLES2/ANGLE/__init__.py' adding 'OpenGL/GLES2/ANGLE/depth_texture.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_blit.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/ANGLE/instanced_arrays.py' adding 'OpenGL/GLES2/ANGLE/pack_reverse_row_order.py' adding 'OpenGL/GLES2/ANGLE/program_binary.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt3.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt5.py' adding 'OpenGL/GLES2/ANGLE/texture_usage.py' adding 'OpenGL/GLES2/ANGLE/translated_shader_source.py' adding 'OpenGL/GLES2/APPLE/__init__.py' adding 'OpenGL/GLES2/APPLE/clip_distance.py' adding 'OpenGL/GLES2/APPLE/color_buffer_packed_float.py' adding 'OpenGL/GLES2/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES2/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/APPLE/rgb_422.py' adding 'OpenGL/GLES2/APPLE/sync.py' adding 'OpenGL/GLES2/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/APPLE/texture_max_level.py' adding 'OpenGL/GLES2/APPLE/texture_packed_float.py' adding 'OpenGL/GLES2/ARM/__init__.py' adding 'OpenGL/GLES2/ARM/mali_program_binary.py' adding 'OpenGL/GLES2/ARM/mali_shader_binary.py' adding 'OpenGL/GLES2/ARM/rgba8.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py' adding 'OpenGL/GLES2/DMP/__init__.py' adding 'OpenGL/GLES2/DMP/program_binary.py' adding 'OpenGL/GLES2/DMP/shader_binary.py' adding 'OpenGL/GLES2/ES/VERSION_3_2.py' adding 'OpenGL/GLES2/ES/__init__.py' adding 'OpenGL/GLES2/EXT/EGL_image_array.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage.py' adding 'OpenGL/GLES2/EXT/YUV_target.py' adding 'OpenGL/GLES2/EXT/__init__.py' adding 'OpenGL/GLES2/EXT/base_instance.py' adding 'OpenGL/GLES2/EXT/blend_func_extended.py' adding 'OpenGL/GLES2/EXT/blend_minmax.py' adding 'OpenGL/GLES2/EXT/buffer_storage.py' adding 'OpenGL/GLES2/EXT/clear_texture.py' adding 'OpenGL/GLES2/EXT/clip_control.py' adding 'OpenGL/GLES2/EXT/clip_cull_distance.py' adding 'OpenGL/GLES2/EXT/color_buffer_float.py' adding 'OpenGL/GLES2/EXT/color_buffer_half_float.py' adding 'OpenGL/GLES2/EXT/conservative_depth.py' adding 'OpenGL/GLES2/EXT/copy_image.py' adding 'OpenGL/GLES2/EXT/debug_label.py' adding 'OpenGL/GLES2/EXT/debug_marker.py' adding 'OpenGL/GLES2/EXT/depth_clamp.py' adding 'OpenGL/GLES2/EXT/discard_framebuffer.py' adding 'OpenGL/GLES2/EXT/disjoint_timer_query.py' adding 'OpenGL/GLES2/EXT/draw_buffers.py' adding 'OpenGL/GLES2/EXT/draw_buffers_indexed.py' adding 'OpenGL/GLES2/EXT/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/EXT/draw_instanced.py' adding 'OpenGL/GLES2/EXT/draw_transform_feedback.py' adding 'OpenGL/GLES2/EXT/external_buffer.py' adding 'OpenGL/GLES2/EXT/float_blend.py' adding 'OpenGL/GLES2/EXT/geometry_point_size.py' adding 'OpenGL/GLES2/EXT/geometry_shader.py' adding 'OpenGL/GLES2/EXT/gpu_shader5.py' adding 'OpenGL/GLES2/EXT/instanced_arrays.py' adding 'OpenGL/GLES2/EXT/map_buffer_range.py' adding 'OpenGL/GLES2/EXT/memory_object.py' adding 'OpenGL/GLES2/EXT/memory_object_fd.py' adding 'OpenGL/GLES2/EXT/memory_object_win32.py' adding 'OpenGL/GLES2/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES2/EXT/multi_draw_indirect.py' adding 'OpenGL/GLES2/EXT/multisampled_compatibility.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/EXT/multiview_draw_buffers.py' adding 'OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GLES2/EXT/multiview_texture_multisample.py' adding 'OpenGL/GLES2/EXT/multiview_timer_query.py' adding 'OpenGL/GLES2/EXT/occlusion_query_boolean.py' adding 'OpenGL/GLES2/EXT/polygon_offset_clamp.py' adding 'OpenGL/GLES2/EXT/post_depth_coverage.py' adding 'OpenGL/GLES2/EXT/primitive_bounding_box.py' adding 'OpenGL/GLES2/EXT/protected_textures.py' adding 'OpenGL/GLES2/EXT/pvrtc_sRGB.py' adding 'OpenGL/GLES2/EXT/raster_multisample.py' adding 'OpenGL/GLES2/EXT/read_format_bgra.py' adding 'OpenGL/GLES2/EXT/render_snorm.py' adding 'OpenGL/GLES2/EXT/robustness.py' adding 'OpenGL/GLES2/EXT/sRGB.py' adding 'OpenGL/GLES2/EXT/sRGB_write_control.py' adding 'OpenGL/GLES2/EXT/semaphore.py' adding 'OpenGL/GLES2/EXT/semaphore_fd.py' adding 'OpenGL/GLES2/EXT/semaphore_win32.py' adding 'OpenGL/GLES2/EXT/separate_shader_objects.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GLES2/EXT/shader_group_vote.py' adding 'OpenGL/GLES2/EXT/shader_implicit_conversions.py' adding 'OpenGL/GLES2/EXT/shader_integer_mix.py' adding 'OpenGL/GLES2/EXT/shader_io_blocks.py' adding 'OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage2.py' adding 'OpenGL/GLES2/EXT/shader_texture_lod.py' adding 'OpenGL/GLES2/EXT/shadow_samplers.py' adding 'OpenGL/GLES2/EXT/sparse_texture.py' adding 'OpenGL/GLES2/EXT/sparse_texture2.py' adding 'OpenGL/GLES2/EXT/tessellation_point_size.py' adding 'OpenGL/GLES2/EXT/tessellation_shader.py' adding 'OpenGL/GLES2/EXT/texture_border_clamp.py' adding 'OpenGL/GLES2/EXT/texture_buffer.py' adding 'OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py' adding 'OpenGL/GLES2/EXT/texture_compression_bptc.py' adding 'OpenGL/GLES2/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES2/EXT/texture_compression_rgtc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py' adding 'OpenGL/GLES2/EXT/texture_cube_map_array.py' adding 'OpenGL/GLES2/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES2/EXT/texture_filter_minmax.py' adding 'OpenGL/GLES2/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/EXT/texture_format_sRGB_override.py' adding 'OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GLES2/EXT/texture_norm16.py' adding 'OpenGL/GLES2/EXT/texture_query_lod.py' adding 'OpenGL/GLES2/EXT/texture_rg.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_R8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_decode.py' adding 'OpenGL/GLES2/EXT/texture_shadow_lod.py' adding 'OpenGL/GLES2/EXT/texture_storage.py' adding 'OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py' adding 'OpenGL/GLES2/EXT/texture_view.py' adding 'OpenGL/GLES2/EXT/unpack_subimage.py' adding 'OpenGL/GLES2/EXT/win32_keyed_mutex.py' adding 'OpenGL/GLES2/EXT/window_rectangles.py' adding 'OpenGL/GLES2/FJ/__init__.py' adding 'OpenGL/GLES2/FJ/shader_binary_GCCSO.py' adding 'OpenGL/GLES2/IMG/__init__.py' adding 'OpenGL/GLES2/IMG/bindless_texture.py' adding 'OpenGL/GLES2/IMG/framebuffer_downsample.py' adding 'OpenGL/GLES2/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/IMG/program_binary.py' adding 'OpenGL/GLES2/IMG/read_format.py' adding 'OpenGL/GLES2/IMG/shader_binary.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc2.py' adding 'OpenGL/GLES2/IMG/texture_filter_cubic.py' adding 'OpenGL/GLES2/INTEL/__init__.py' adding 'OpenGL/GLES2/INTEL/blackhole_render.py' adding 'OpenGL/GLES2/INTEL/conservative_rasterization.py' adding 'OpenGL/GLES2/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GLES2/INTEL/performance_query.py' adding 'OpenGL/GLES2/KHR/__init__.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/KHR/context_flush_control.py' adding 'OpenGL/GLES2/KHR/debug.py' adding 'OpenGL/GLES2/KHR/no_error.py' adding 'OpenGL/GLES2/KHR/parallel_shader_compile.py' adding 'OpenGL/GLES2/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GLES2/KHR/robustness.py' adding 'OpenGL/GLES2/KHR/shader_subgroup.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GLES2/MESA/__init__.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_y.py' adding 'OpenGL/GLES2/MESA/program_binary_formats.py' adding 'OpenGL/GLES2/MESA/shader_integer_functions.py' adding 'OpenGL/GLES2/NV/__init__.py' adding 'OpenGL/GLES2/NV/bindless_texture.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/NV/blend_minmax_factor.py' adding 'OpenGL/GLES2/NV/clip_space_w_scaling.py' adding 'OpenGL/GLES2/NV/compute_shader_derivatives.py' adding 'OpenGL/GLES2/NV/conditional_render.py' adding 'OpenGL/GLES2/NV/conservative_raster.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GLES2/NV/copy_buffer.py' adding 'OpenGL/GLES2/NV/coverage_sample.py' adding 'OpenGL/GLES2/NV/depth_nonlinear.py' adding 'OpenGL/GLES2/NV/draw_buffers.py' adding 'OpenGL/GLES2/NV/draw_instanced.py' adding 'OpenGL/GLES2/NV/draw_vulkan_image.py' adding 'OpenGL/GLES2/NV/explicit_attrib_location.py' adding 'OpenGL/GLES2/NV/fbo_color_attachments.py' adding 'OpenGL/GLES2/NV/fence.py' adding 'OpenGL/GLES2/NV/fill_rectangle.py' adding 'OpenGL/GLES2/NV/fragment_coverage_to_color.py' adding 'OpenGL/GLES2/NV/fragment_shader_barycentric.py' adding 'OpenGL/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/GLES2/NV/gpu_shader5.py' adding 'OpenGL/GLES2/NV/image_formats.py' adding 'OpenGL/GLES2/NV/instanced_arrays.py' adding 'OpenGL/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/GLES2/NV/memory_attachment.py' adding 'OpenGL/GLES2/NV/mesh_shader.py' adding 'OpenGL/GLES2/NV/non_square_matrices.py' adding 'OpenGL/GLES2/NV/path_rendering.py' adding 'OpenGL/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/GLES2/NV/polygon_mode.py' adding 'OpenGL/GLES2/NV/read_buffer.py' adding 'OpenGL/GLES2/NV/read_buffer_front.py' adding 'OpenGL/GLES2/NV/read_depth.py' adding 'OpenGL/GLES2/NV/read_depth_stencil.py' adding 'OpenGL/GLES2/NV/read_stencil.py' adding 'OpenGL/GLES2/NV/representative_fragment_test.py' adding 'OpenGL/GLES2/NV/sRGB_formats.py' adding 'OpenGL/GLES2/NV/sample_locations.py' adding 'OpenGL/GLES2/NV/sample_mask_override_coverage.py' adding 'OpenGL/GLES2/NV/scissor_exclusive.py' adding 'OpenGL/GLES2/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GLES2/NV/shader_noperspective_interpolation.py' adding 'OpenGL/GLES2/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GLES2/NV/shader_texture_footprint.py' adding 'OpenGL/GLES2/NV/shading_rate_image.py' adding 'OpenGL/GLES2/NV/shadow_samplers_array.py' adding 'OpenGL/GLES2/NV/shadow_samplers_cube.py' adding 'OpenGL/GLES2/NV/stereo_view_rendering.py' adding 'OpenGL/GLES2/NV/texture_border_clamp.py' adding 'OpenGL/GLES2/NV/texture_compression_s3tc_update.py' adding 'OpenGL/GLES2/NV/texture_npot_2D_mipmap.py' adding 'OpenGL/GLES2/NV/viewport_array.py' adding 'OpenGL/GLES2/NV/viewport_array2.py' adding 'OpenGL/GLES2/NV/viewport_swizzle.py' adding 'OpenGL/GLES2/NVX/__init__.py' adding 'OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GLES2/OES/EGL_image.py' adding 'OpenGL/GLES2/OES/EGL_image_external.py' adding 'OpenGL/GLES2/OES/EGL_image_external_essl3.py' adding 'OpenGL/GLES2/OES/__init__.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES2/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES2/OES/copy_image.py' adding 'OpenGL/GLES2/OES/depth24.py' adding 'OpenGL/GLES2/OES/depth32.py' adding 'OpenGL/GLES2/OES/depth_texture.py' adding 'OpenGL/GLES2/OES/draw_buffers_indexed.py' adding 'OpenGL/GLES2/OES/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/OES/element_index_uint.py' adding 'OpenGL/GLES2/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES2/OES/fragment_precision_high.py' adding 'OpenGL/GLES2/OES/geometry_point_size.py' adding 'OpenGL/GLES2/OES/geometry_shader.py' adding 'OpenGL/GLES2/OES/get_program_binary.py' adding 'OpenGL/GLES2/OES/gpu_shader5.py' adding 'OpenGL/GLES2/OES/mapbuffer.py' adding 'OpenGL/GLES2/OES/packed_depth_stencil.py' adding 'OpenGL/GLES2/OES/primitive_bounding_box.py' adding 'OpenGL/GLES2/OES/required_internalformat.py' adding 'OpenGL/GLES2/OES/rgb8_rgba8.py' adding 'OpenGL/GLES2/OES/sample_shading.py' adding 'OpenGL/GLES2/OES/sample_variables.py' adding 'OpenGL/GLES2/OES/shader_image_atomic.py' adding 'OpenGL/GLES2/OES/shader_io_blocks.py' adding 'OpenGL/GLES2/OES/shader_multisample_interpolation.py' adding 'OpenGL/GLES2/OES/standard_derivatives.py' adding 'OpenGL/GLES2/OES/stencil1.py' adding 'OpenGL/GLES2/OES/stencil4.py' adding 'OpenGL/GLES2/OES/surfaceless_context.py' adding 'OpenGL/GLES2/OES/tessellation_point_size.py' adding 'OpenGL/GLES2/OES/tessellation_shader.py' adding 'OpenGL/GLES2/OES/texture_3D.py' adding 'OpenGL/GLES2/OES/texture_border_clamp.py' adding 'OpenGL/GLES2/OES/texture_buffer.py' adding 'OpenGL/GLES2/OES/texture_compression_astc.py' adding 'OpenGL/GLES2/OES/texture_cube_map_array.py' adding 'OpenGL/GLES2/OES/texture_float.py' adding 'OpenGL/GLES2/OES/texture_float_linear.py' adding 'OpenGL/GLES2/OES/texture_half_float.py' adding 'OpenGL/GLES2/OES/texture_half_float_linear.py' adding 'OpenGL/GLES2/OES/texture_npot.py' adding 'OpenGL/GLES2/OES/texture_stencil8.py' adding 'OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py' adding 'OpenGL/GLES2/OES/texture_view.py' adding 'OpenGL/GLES2/OES/vertex_array_object.py' adding 'OpenGL/GLES2/OES/vertex_half_float.py' adding 'OpenGL/GLES2/OES/vertex_type_10_10_10_2.py' adding 'OpenGL/GLES2/OES/viewport_array.py' adding 'OpenGL/GLES2/OVR/__init__.py' adding 'OpenGL/GLES2/OVR/multiview.py' adding 'OpenGL/GLES2/OVR/multiview2.py' adding 'OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py' adding 'OpenGL/GLES2/QCOM/YUV_texture_gather.py' adding 'OpenGL/GLES2/QCOM/__init__.py' adding 'OpenGL/GLES2/QCOM/alpha_test.py' adding 'OpenGL/GLES2/QCOM/binning_control.py' adding 'OpenGL/GLES2/QCOM/driver_control.py' adding 'OpenGL/GLES2/QCOM/extended_get.py' adding 'OpenGL/GLES2/QCOM/extended_get2.py' adding 'OpenGL/GLES2/QCOM/framebuffer_foveated.py' adding 'OpenGL/GLES2/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py' adding 'OpenGL/GLES2/QCOM/texture_foveated.py' adding 'OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py' adding 'OpenGL/GLES2/QCOM/tiled_rendering.py' adding 'OpenGL/GLES2/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES2/VERSION/GLES2_2_0.py' adding 'OpenGL/GLES2/VERSION/__init__.py' adding 'OpenGL/GLES2/VIV/__init__.py' adding 'OpenGL/GLES2/VIV/shader_binary.py' adding 'OpenGL/GLES3/__init__.py' adding 'OpenGL/GLES3/vboimplementation.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_0.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_1.py' adding 'OpenGL/GLES3/VERSION/__init__.py' adding 'OpenGL/GLU/__init__.py' adding 'OpenGL/GLU/glunurbs.py' adding 'OpenGL/GLU/glustruct.py' adding 'OpenGL/GLU/projection.py' adding 'OpenGL/GLU/quadrics.py' adding 'OpenGL/GLU/tess.py' adding 'OpenGL/GLU/EXT/__init__.py' adding 'OpenGL/GLU/EXT/nurbs_tessellator.py' adding 'OpenGL/GLU/EXT/object_space_tess.py' adding 'OpenGL/GLUT/__init__.py' adding 'OpenGL/GLUT/fonts.py' adding 'OpenGL/GLUT/freeglut.py' adding 'OpenGL/GLUT/osx.py' adding 'OpenGL/GLUT/special.py' adding 'OpenGL/GLX/__init__.py' adding 'OpenGL/GLX/AMD/__init__.py' adding 'OpenGL/GLX/AMD/gpu_association.py' adding 'OpenGL/GLX/ARB/__init__.py' adding 'OpenGL/GLX/ARB/context_flush_control.py' adding 'OpenGL/GLX/ARB/create_context.py' adding 'OpenGL/GLX/ARB/create_context_no_error.py' adding 'OpenGL/GLX/ARB/create_context_profile.py' adding 'OpenGL/GLX/ARB/create_context_robustness.py' adding 'OpenGL/GLX/ARB/fbconfig_float.py' adding 'OpenGL/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/GLX/ARB/get_proc_address.py' adding 'OpenGL/GLX/ARB/multisample.py' adding 'OpenGL/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/GLX/DFX/__init__.py' adding 'OpenGL/GLX/DFX/multisample.py' adding 'OpenGL/GLX/EXT/__init__.py' adding 'OpenGL/GLX/EXT/buffer_age.py' adding 'OpenGL/GLX/EXT/context_priority.py' adding 'OpenGL/GLX/EXT/create_context_es2_profile.py' adding 'OpenGL/GLX/EXT/create_context_es_profile.py' adding 'OpenGL/GLX/EXT/fbconfig_packed_float.py' adding 'OpenGL/GLX/EXT/framebuffer_sRGB.py' adding 'OpenGL/GLX/EXT/import_context.py' adding 'OpenGL/GLX/EXT/libglvnd.py' adding 'OpenGL/GLX/EXT/no_config_context.py' adding 'OpenGL/GLX/EXT/stereo_tree.py' adding 'OpenGL/GLX/EXT/swap_control.py' adding 'OpenGL/GLX/EXT/swap_control_tear.py' adding 'OpenGL/GLX/EXT/texture_from_pixmap.py' adding 'OpenGL/GLX/EXT/visual_info.py' adding 'OpenGL/GLX/EXT/visual_rating.py' adding 'OpenGL/GLX/INTEL/__init__.py' adding 'OpenGL/GLX/INTEL/swap_event.py' adding 'OpenGL/GLX/MESA/__init__.py' adding 'OpenGL/GLX/MESA/agp_offset.py' adding 'OpenGL/GLX/MESA/copy_sub_buffer.py' adding 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'OpenGL/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/WGL/DFX/__init__.py' adding 'OpenGL/WGL/DFX/multisample.py' adding 'OpenGL/WGL/DL/__init__.py' adding 'OpenGL/WGL/DL/stereo_control.py' adding 'OpenGL/WGL/EXT/__init__.py' adding 'OpenGL/WGL/EXT/colorspace.py' adding 'OpenGL/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/WGL/EXT/depth_float.py' adding 'OpenGL/WGL/EXT/display_color_table.py' adding 'OpenGL/WGL/EXT/extensions_string.py' adding 'OpenGL/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/WGL/EXT/make_current_read.py' adding 'OpenGL/WGL/EXT/multisample.py' adding 'OpenGL/WGL/EXT/pbuffer.py' adding 'OpenGL/WGL/EXT/pixel_format.py' adding 'OpenGL/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/WGL/EXT/swap_control.py' adding 'OpenGL/WGL/EXT/swap_control_tear.py' adding 'OpenGL/WGL/I3D/__init__.py' adding 'OpenGL/WGL/I3D/digital_video_control.py' adding 'OpenGL/WGL/I3D/gamma.py' adding 'OpenGL/WGL/I3D/genlock.py' adding 'OpenGL/WGL/I3D/image_buffer.py' adding 'OpenGL/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/WGL/NV/DX_interop.py' adding 'OpenGL/WGL/NV/DX_interop2.py' adding 'OpenGL/WGL/NV/__init__.py' adding 'OpenGL/WGL/NV/copy_image.py' adding 'OpenGL/WGL/NV/delay_before_swap.py' adding 'OpenGL/WGL/NV/float_buffer.py' adding 'OpenGL/WGL/NV/gpu_affinity.py' adding 'OpenGL/WGL/NV/multigpu_context.py' adding 'OpenGL/WGL/NV/multisample_coverage.py' adding 'OpenGL/WGL/NV/present_video.py' adding 'OpenGL/WGL/NV/render_depth_texture.py' adding 'OpenGL/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/WGL/NV/swap_group.py' adding 'OpenGL/WGL/NV/vertex_array_range.py' adding 'OpenGL/WGL/NV/video_capture.py' adding 'OpenGL/WGL/NV/video_output.py' adding 'OpenGL/WGL/OML/__init__.py' adding 'OpenGL/WGL/OML/sync_control.py' adding 'OpenGL/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/WGL/VERSION/__init__.py' adding 'OpenGL/arrays/__init__.py' adding 'OpenGL/arrays/_arrayconstants.py' adding 'OpenGL/arrays/_buffers.py' adding 'OpenGL/arrays/_strings.py' adding 'OpenGL/arrays/arraydatatype.py' adding 'OpenGL/arrays/arrayhelpers.py' adding 'OpenGL/arrays/buffers.py' adding 'OpenGL/arrays/ctypesarrays.py' adding 'OpenGL/arrays/ctypesparameters.py' adding 'OpenGL/arrays/ctypespointers.py' adding 'OpenGL/arrays/formathandler.py' adding 'OpenGL/arrays/lists.py' adding 'OpenGL/arrays/nones.py' adding 'OpenGL/arrays/numbers.py' adding 'OpenGL/arrays/numpybuffers.py' adding 'OpenGL/arrays/numpymodule.py' adding 'OpenGL/arrays/strings.py' adding 'OpenGL/arrays/vbo.py' adding 'OpenGL/osmesa/__init__.py' adding 'OpenGL/platform/__init__.py' adding 'OpenGL/platform/baseplatform.py' adding 'OpenGL/platform/ctypesloader.py' adding 'OpenGL/platform/darwin.py' adding 'OpenGL/platform/egl.py' adding 'OpenGL/platform/entrypoint31.py' adding 'OpenGL/platform/glx.py' adding 'OpenGL/platform/osmesa.py' adding 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'OpenGL/raw/EGL/HI/__init__.py' adding 'OpenGL/raw/EGL/HI/clientpixmap.py' adding 'OpenGL/raw/EGL/HI/colorformats.py' adding 'OpenGL/raw/EGL/IMG/__init__.py' adding 'OpenGL/raw/EGL/IMG/context_priority.py' adding 'OpenGL/raw/EGL/KHR/__init__.py' adding 'OpenGL/raw/EGL/KHR/cl_event.py' adding 'OpenGL/raw/EGL/KHR/cl_event2.py' adding 'OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/config_attribs.py' adding 'OpenGL/raw/EGL/KHR/create_context.py' adding 'OpenGL/raw/EGL/KHR/create_context_no_error.py' adding 'OpenGL/raw/EGL/KHR/debug.py' adding 'OpenGL/raw/EGL/KHR/fence_sync.py' adding 'OpenGL/raw/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/raw/EGL/KHR/gl_colorspace.py' adding 'OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/raw/EGL/KHR/image.py' adding 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'OpenGL/raw/GLX/MESA/query_renderer.py' adding 'OpenGL/raw/GLX/MESA/release_buffers.py' adding 'OpenGL/raw/GLX/MESA/set_3dfx_mode.py' adding 'OpenGL/raw/GLX/MESA/swap_control.py' adding 'OpenGL/raw/GLX/NV/__init__.py' adding 'OpenGL/raw/GLX/NV/copy_buffer.py' adding 'OpenGL/raw/GLX/NV/copy_image.py' adding 'OpenGL/raw/GLX/NV/delay_before_swap.py' adding 'OpenGL/raw/GLX/NV/float_buffer.py' adding 'OpenGL/raw/GLX/NV/multigpu_context.py' adding 'OpenGL/raw/GLX/NV/multisample_coverage.py' adding 'OpenGL/raw/GLX/NV/present_video.py' adding 'OpenGL/raw/GLX/NV/robustness_video_memory_purge.py' adding 'OpenGL/raw/GLX/NV/swap_group.py' adding 'OpenGL/raw/GLX/NV/video_capture.py' adding 'OpenGL/raw/GLX/NV/video_out.py' adding 'OpenGL/raw/GLX/NV/video_output.py' adding 'OpenGL/raw/GLX/OML/__init__.py' adding 'OpenGL/raw/GLX/OML/swap_method.py' adding 'OpenGL/raw/GLX/OML/sync_control.py' adding 'OpenGL/raw/GLX/SGI/__init__.py' adding 'OpenGL/raw/GLX/SGI/cushion.py' adding 'OpenGL/raw/GLX/SGI/make_current_read.py' adding 'OpenGL/raw/GLX/SGI/swap_control.py' adding 'OpenGL/raw/GLX/SGI/video_sync.py' adding 'OpenGL/raw/GLX/SGIS/__init__.py' adding 'OpenGL/raw/GLX/SGIS/blended_overlay.py' adding 'OpenGL/raw/GLX/SGIS/multisample.py' adding 'OpenGL/raw/GLX/SGIS/shared_multisample.py' adding 'OpenGL/raw/GLX/SGIX/__init__.py' adding 'OpenGL/raw/GLX/SGIX/dmbuffer.py' adding 'OpenGL/raw/GLX/SGIX/fbconfig.py' adding 'OpenGL/raw/GLX/SGIX/hyperpipe.py' adding 'OpenGL/raw/GLX/SGIX/pbuffer.py' adding 'OpenGL/raw/GLX/SGIX/swap_barrier.py' adding 'OpenGL/raw/GLX/SGIX/swap_group.py' adding 'OpenGL/raw/GLX/SGIX/video_resize.py' adding 'OpenGL/raw/GLX/SGIX/video_source.py' adding 'OpenGL/raw/GLX/SGIX/visual_select_group.py' adding 'OpenGL/raw/GLX/SUN/__init__.py' adding 'OpenGL/raw/GLX/SUN/get_transparent_index.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/raw/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/raw/GLX/VERSION/__init__.py' adding 'OpenGL/raw/WGL/__init__.py' adding 'OpenGL/raw/WGL/_errors.py' adding 'OpenGL/raw/WGL/_glgets.py' adding 'OpenGL/raw/WGL/_types.py' adding 'OpenGL/raw/WGL/AMD/__init__.py' adding 'OpenGL/raw/WGL/AMD/gpu_association.py' adding 'OpenGL/raw/WGL/ARB/__init__.py' adding 'OpenGL/raw/WGL/ARB/buffer_region.py' adding 'OpenGL/raw/WGL/ARB/context_flush_control.py' adding 'OpenGL/raw/WGL/ARB/create_context.py' adding 'OpenGL/raw/WGL/ARB/create_context_no_error.py' adding 'OpenGL/raw/WGL/ARB/create_context_profile.py' adding 'OpenGL/raw/WGL/ARB/create_context_robustness.py' adding 'OpenGL/raw/WGL/ARB/extensions_string.py' adding 'OpenGL/raw/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/ARB/make_current_read.py' adding 'OpenGL/raw/WGL/ARB/multisample.py' adding 'OpenGL/raw/WGL/ARB/pbuffer.py' adding 'OpenGL/raw/WGL/ARB/pixel_format.py' adding 'OpenGL/raw/WGL/ARB/pixel_format_float.py' adding 'OpenGL/raw/WGL/ARB/render_texture.py' adding 'OpenGL/raw/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/raw/WGL/ATI/__init__.py' adding 'OpenGL/raw/WGL/ATI/pixel_format_float.py' adding 'OpenGL/raw/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/DFX/__init__.py' adding 'OpenGL/raw/WGL/DFX/multisample.py' adding 'OpenGL/raw/WGL/DL/__init__.py' adding 'OpenGL/raw/WGL/DL/stereo_control.py' adding 'OpenGL/raw/WGL/EXT/__init__.py' adding 'OpenGL/raw/WGL/EXT/colorspace.py' adding 'OpenGL/raw/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/raw/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/raw/WGL/EXT/depth_float.py' adding 'OpenGL/raw/WGL/EXT/display_color_table.py' adding 'OpenGL/raw/WGL/EXT/extensions_string.py' adding 'OpenGL/raw/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/raw/WGL/EXT/make_current_read.py' adding 'OpenGL/raw/WGL/EXT/multisample.py' adding 'OpenGL/raw/WGL/EXT/pbuffer.py' adding 'OpenGL/raw/WGL/EXT/pixel_format.py' adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/raw/WGL/EXT/swap_control.py' adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py' adding 'OpenGL/raw/WGL/I3D/__init__.py' adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' adding 'OpenGL/raw/WGL/I3D/gamma.py' adding 'OpenGL/raw/WGL/I3D/genlock.py' adding 'OpenGL/raw/WGL/I3D/image_buffer.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/raw/WGL/NV/DX_interop.py' adding 'OpenGL/raw/WGL/NV/DX_interop2.py' adding 'OpenGL/raw/WGL/NV/__init__.py' adding 'OpenGL/raw/WGL/NV/copy_image.py' adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' adding 'OpenGL/raw/WGL/NV/float_buffer.py' adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' adding 'OpenGL/raw/WGL/NV/multigpu_context.py' adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' adding 'OpenGL/raw/WGL/NV/present_video.py' adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/NV/swap_group.py' adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' adding 'OpenGL/raw/WGL/NV/video_capture.py' adding 'OpenGL/raw/WGL/NV/video_output.py' adding 'OpenGL/raw/WGL/OML/__init__.py' adding 'OpenGL/raw/WGL/OML/sync_control.py' adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/raw/WGL/VERSION/__init__.py' adding 'OpenGL/raw/osmesa/__init__.py' adding 'OpenGL/raw/osmesa/_types.py' adding 'OpenGL/raw/osmesa/mesa.py' adding 'PyOpenGL-3.1.7.dist-info/METADATA' adding 'PyOpenGL-3.1.7.dist-info/WHEEL' adding 'PyOpenGL-3.1.7.dist-info/top_level.txt' adding 'PyOpenGL-3.1.7.dist-info/RECORD' removing build/bdist.linux-i686/wheel Successfully built PyOpenGL-3.1.7-py3-none-any.whl I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.12 with "installer" module I: pybuild plugin_pyproject:129: Building wheel for python3.11 with "build" module I: pybuild base:311: python3.11 -m build --skip-dependency-check --no-isolation --wheel --outdir /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl * Building wheel... running bdist_wheel running build running build_py installing to build/bdist.linux-i686/wheel running install running install_lib creating build/bdist.linux-i686/wheel creating build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpybuffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/arrayhelpers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numpymodule.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/arraydatatype.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_arrayconstants.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/strings.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/formathandler.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypespointers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/vbo.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/numbers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesarrays.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/nones.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/ctypesparameters.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/arrays/lists.py -> build/bdist.linux-i686/wheel/OpenGL/arrays copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/osx.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/fonts.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/special.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/GLUT/freeglut.py -> build/bdist.linux-i686/wheel/OpenGL/GLUT copying build/lib/OpenGL/lazywrapper.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glustruct.py -> build/bdist.linux-i686/wheel/OpenGL/GLU creating build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/object_space_tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/EXT/nurbs_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GLU/EXT copying build/lib/OpenGL/GLU/tess.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/projection.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/quadrics.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/GLU/glunurbs.py -> build/bdist.linux-i686/wheel/OpenGL/GLU copying build/lib/OpenGL/_null.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3/VERSION copying build/lib/OpenGL/GLES3/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 copying build/lib/OpenGL/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES3 copying build/lib/OpenGL/latebind.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/raw creating build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT copying build/lib/OpenGL/raw/GLUT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLUT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU copying build/lib/OpenGL/raw/GLU/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLU creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/VERSION/GLES3_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3/VERSION copying build/lib/OpenGL/raw/GLES3/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 copying build/lib/OpenGL/raw/GLES3/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 copying build/lib/OpenGL/raw/GLES1/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/VERSION copying build/lib/OpenGL/raw/GLES1/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT copying build/lib/OpenGL/raw/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG copying build/lib/OpenGL/raw/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES copying build/lib/OpenGL/raw/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE copying build/lib/OpenGL/raw/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/NV copying build/lib/OpenGL/raw/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM copying build/lib/OpenGL/raw/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/AMD copying build/lib/OpenGL/raw/GLES1/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR copying build/lib/OpenGL/raw/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM copying build/lib/OpenGL/raw/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES1/QCOM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 copying build/lib/OpenGL/raw/GLES2/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID copying build/lib/OpenGL/raw/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VERSION copying build/lib/OpenGL/raw/GLES2/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT copying build/lib/OpenGL/raw/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG copying build/lib/OpenGL/raw/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX copying build/lib/OpenGL/raw/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NVX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES copying build/lib/OpenGL/raw/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA copying build/lib/OpenGL/raw/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE copying build/lib/OpenGL/raw/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR copying build/lib/OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/OVR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV copying build/lib/OpenGL/raw/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ copying build/lib/OpenGL/raw/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/FJ creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL copying build/lib/OpenGL/raw/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ANGLE copying build/lib/OpenGL/raw/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP copying build/lib/OpenGL/raw/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM copying build/lib/OpenGL/raw/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD copying build/lib/OpenGL/raw/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/VIV copying build/lib/OpenGL/raw/GLES2/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR copying build/lib/OpenGL/raw/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM copying build/lib/OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/QCOM creating build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES copying build/lib/OpenGL/raw/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLES2/ES creating build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/mesa.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa copying build/lib/OpenGL/raw/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/osmesa creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL copying build/lib/OpenGL/raw/WGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB copying build/lib/OpenGL/raw/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/VERSION copying build/lib/OpenGL/raw/WGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT copying build/lib/OpenGL/raw/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML copying build/lib/OpenGL/raw/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX copying build/lib/OpenGL/raw/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D copying build/lib/OpenGL/raw/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/I3D creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV copying build/lib/OpenGL/raw/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/DL copying build/lib/OpenGL/raw/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI copying build/lib/OpenGL/raw/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/ATI creating build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL/AMD copying build/lib/OpenGL/raw/WGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/WGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL copying build/lib/OpenGL/raw/EGL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI copying build/lib/OpenGL/raw/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/HI creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID copying build/lib/OpenGL/raw/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/VERSION copying build/lib/OpenGL/raw/EGL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT copying build/lib/OpenGL/raw/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG copying build/lib/OpenGL/raw/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN copying build/lib/OpenGL/raw/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/TIZEN creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK copying build/lib/OpenGL/raw/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NOK creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA copying build/lib/OpenGL/raw/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV copying build/lib/OpenGL/raw/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ANGLE copying build/lib/OpenGL/raw/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/ARM copying build/lib/OpenGL/raw/EGL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL creating build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR copying build/lib/OpenGL/raw/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/EGL/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL copying build/lib/OpenGL/raw/GL/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB copying build/lib/OpenGL/raw/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VERSION copying build/lib/OpenGL/raw/GL/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND copying build/lib/OpenGL/raw/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/REND creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT copying build/lib/OpenGL/raw/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI copying build/lib/OpenGL/raw/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG copying build/lib/OpenGL/raw/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 copying build/lib/OpenGL/raw/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/S3 creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY copying build/lib/OpenGL/raw/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/GREMEDY creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML copying build/lib/OpenGL/raw/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX copying build/lib/OpenGL/raw/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NVX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES copying build/lib/OpenGL/raw/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OES creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX copying build/lib/OpenGL/raw/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX copying build/lib/OpenGL/raw/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/PGI copying build/lib/OpenGL/raw/GL/_lookupint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX copying build/lib/OpenGL/raw/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR copying build/lib/OpenGL/raw/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INGR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN copying build/lib/OpenGL/raw/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/WIN creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA copying build/lib/OpenGL/raw/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE copying build/lib/OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR copying build/lib/OpenGL/raw/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/OVR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV copying build/lib/OpenGL/raw/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM copying build/lib/OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/IBM creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ copying build/lib/OpenGL/raw/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/FJ creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL copying build/lib/OpenGL/raw/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN copying build/lib/OpenGL/raw/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SUN creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ANGLE copying build/lib/OpenGL/raw/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP copying build/lib/OpenGL/raw/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM copying build/lib/OpenGL/raw/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ARM creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP copying build/lib/OpenGL/raw/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/HP creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS copying build/lib/OpenGL/raw/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/SGIS creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX copying build/lib/OpenGL/raw/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI copying build/lib/OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/ATI creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD copying build/lib/OpenGL/raw/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/AMD creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/VIV copying build/lib/OpenGL/raw/GL/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR copying build/lib/OpenGL/raw/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/KHR creating build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GL/QCOM copying build/lib/OpenGL/raw/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX copying build/lib/OpenGL/raw/GLX/_types.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB copying build/lib/OpenGL/raw/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/VERSION copying build/lib/OpenGL/raw/GLX/_glgets.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT copying build/lib/OpenGL/raw/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/EXT creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI copying build/lib/OpenGL/raw/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGI creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML copying build/lib/OpenGL/raw/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/OML creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX copying build/lib/OpenGL/raw/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX copying build/lib/OpenGL/raw/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA copying build/lib/OpenGL/raw/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/MESA creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV copying build/lib/OpenGL/raw/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/NV creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL copying build/lib/OpenGL/raw/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SUN copying build/lib/OpenGL/raw/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS copying build/lib/OpenGL/raw/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/SGIS creating build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX/AMD copying build/lib/OpenGL/raw/GLX/_errors.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLX creating build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/annotations.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/constants.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/raw/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/raw/GLE copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/GLES1_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION copying build/lib/OpenGL/GLES1/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT copying build/lib/OpenGL/GLES1/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG copying build/lib/OpenGL/GLES1/IMG/user_clip_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/extended_matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_size_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES copying build/lib/OpenGL/GLES1/OES/matrix_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_2D_limited_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE copying build/lib/OpenGL/GLES1/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/NV copying build/lib/OpenGL/GLES1/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1 creating build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM copying build/lib/OpenGL/GLES1/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/ARM creating build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD copying build/lib/OpenGL/GLES1/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR copying build/lib/OpenGL/GLES1/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/GLES1/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES1/QCOM copying build/lib/OpenGL/plugins.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/extension_pack_es31a.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID copying build/lib/OpenGL/GLES2/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/GLES2_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VERSION copying build/lib/OpenGL/GLES2/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/unpack_subimage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/pvrtc_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/occlusion_query_boolean.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/float_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/read_format_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/disjoint_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/discard_framebuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/YUV_target.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB_write_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multisampled_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_norm16.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/render_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_dxt1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_implicit_conversions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/color_buffer_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_pixel_local_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/protected_textures.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_format_sRGB_override.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/shadow_samplers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT copying build/lib/OpenGL/GLES2/EXT/texture_sRGB_RG8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_compression_pvrtc2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/texture_filter_cubic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/framebuffer_downsample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG copying build/lib/OpenGL/GLES2/IMG/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/IMG creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX copying build/lib/OpenGL/GLES2/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NVX creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/element_index_uint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_buffers_indexed.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/primitive_bounding_box.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_io_blocks.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fragment_precision_high.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/fbo_render_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_compression_astc.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image_external_essl3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil4.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/geometry_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/rgb8_rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_variables.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_multisample_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_npot.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth24.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_point_size.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/required_internalformat.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/EGL_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/standard_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_3D.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/vertex_type_10_10_10_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/mapbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/shader_image_atomic.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_half_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/stencil1.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/texture_float_linear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES copying build/lib/OpenGL/GLES2/OES/depth32.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OES creating build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA copying build/lib/OpenGL/GLES2/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/MESA creating build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/copy_texture_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_format_BGRA8888.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/color_buffer_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/texture_max_level.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE copying build/lib/OpenGL/GLES2/APPLE/clip_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR copying build/lib/OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/OVR creating build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_noperspective_interpolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_cube.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/generate_mipmap_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sRGB_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_npot_2D_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fbo_color_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shadow_samplers_array.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/image_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/non_square_matrices.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/polygon_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/read_buffer_front.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/texture_compression_s3tc_update.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV copying build/lib/OpenGL/GLES2/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/NV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/shader_binary_GCCSO.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ copying build/lib/OpenGL/GLES2/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/FJ creating build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL copying build/lib/OpenGL/GLES2/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_usage.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt3.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/translated_shader_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/pack_reverse_row_order.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/ANGLE/texture_compression_dxt5.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ANGLE copying build/lib/OpenGL/GLES2/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 copying build/lib/OpenGL/GLES2/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2 creating build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP copying build/lib/OpenGL/GLES2/DMP/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/DMP creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/mali_shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM copying build/lib/OpenGL/GLES2/ARM/rgba8.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ARM creating build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_3DC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/compressed_ATC_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/program_binary_Z400.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD copying build/lib/OpenGL/GLES2/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/AMD creating build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV copying build/lib/OpenGL/GLES2/VIV/shader_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/VIV creating build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR copying build/lib/OpenGL/GLES2/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/KHR creating build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/tiled_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/writeonly_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/framebuffer_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/texture_foveated.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/driver_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/perfmon_global_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/YUV_texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/extended_get.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/alpha_test.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/binning_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM copying build/lib/OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/QCOM creating build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/GLES2/ES/VERSION_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLES2/ES copying build/lib/OpenGL/_configflags.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/osmesa copying build/lib/OpenGL/osmesa/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/osmesa copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/WGL creating build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/render_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/buffer_region.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB copying build/lib/OpenGL/WGL/ARB/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ARB creating build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/WGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION copying build/lib/OpenGL/WGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/extensions_string.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/display_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/depth_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT copying build/lib/OpenGL/WGL/EXT/pixel_format.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML copying build/lib/OpenGL/WGL/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/OML creating build/bdist.linux-i686/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX copying build/lib/OpenGL/WGL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DFX creating build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/digital_video_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/image_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/gamma.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_lock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/genlock.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D copying build/lib/OpenGL/WGL/I3D/swap_frame_usage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/I3D creating build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/gpu_affinity.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/DX_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV copying build/lib/OpenGL/WGL/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/NV creating build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/stereo_control.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/DL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/DL copying build/lib/OpenGL/WGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL creating build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/render_texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI copying build/lib/OpenGL/WGL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/ATI creating build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/WGL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/WGL/AMD copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/wheel/OpenGL copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/clientpixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/colorformats.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI copying build/lib/OpenGL/EGL/HI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/HI creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/native_fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/blob_cache.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/framebuffer_target.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID copying build/lib/OpenGL/EGL/ANDROID/recordable.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANDROID creating build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION copying build/lib/OpenGL/EGL/VERSION/EGL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/VERSION creating build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/yuv_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_device.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/multiview_window.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/output_drm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/client_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/stream_consumer_egloutput.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_openwf.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/protected_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/device_enumeration.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT copying build/lib/OpenGL/EGL/EXT/image_dma_buf_import.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/EXT creating build/bdist.linux-i686/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG copying build/lib/OpenGL/EGL/IMG/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/IMG creating build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/image_native_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN copying build/lib/OpenGL/EGL/TIZEN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/TIZEN creating build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/swap_region.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/NOK/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NOK copying build/lib/OpenGL/EGL/gbmdevice.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/image_dma_buf_export.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/drm_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA copying build/lib/OpenGL/EGL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/MESA creating build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/depth_nonlinear.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/coverage_sample_resolve.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/native_query.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_convert_rounding.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/post_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/device_cuda.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/EGL_3dvision_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/cuda_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_metadata.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/system_time.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV copying build/lib/OpenGL/EGL/NV/stream_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/NV creating build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/window_fixed_size.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/query_surface_pointer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/ANGLE/device_d3d.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ANGLE copying build/lib/OpenGL/EGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/pixmap_multisample_discard.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/ARM copying build/lib/OpenGL/EGL/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL creating build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_base.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_aldatalocator.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_renderbuffer_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_consumer_gltexture.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface3.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/wait_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_x11.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_android.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/surfaceless_context.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_3D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_producer_eglsurface.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_gbm.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/image_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/lock_surface2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/config_attribs.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/partial_update.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_colorspace.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/swap_buffers_with_damage.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/platform_wayland.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_fifo.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/vg_parent_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/reusable_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/client_get_all_proc_addresses.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/cl_event2.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/stream_cross_process_fd.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_2D_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/fence_sync.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/EGL/KHR/gl_texture_cubemap_image.py -> build/bdist.linux-i686/wheel/OpenGL/EGL/KHR copying build/lib/OpenGL/_bytes.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/arrays_of_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_bind.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_bptc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object_rgb32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_include.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_fp64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_texture_sub_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sampler_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_bit_encoding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clip_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/seamless_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_420pack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_uniform_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_overflow_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_alignment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/indirect_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/explicit_attrib_location.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_levels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_query_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compressed_texture_pixel_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_viewport_layer_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/viewport_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/invalidate_subdata.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/blend_func_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_coord_conventions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/get_program_binary.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/compute_variable_group_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conditional_render_inverted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/instanced_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/base_instance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/pipeline_statistics_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/half_float_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/occlusion_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES2_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/clear_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/buffer_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_view.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rg.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/ES3_1_compatibility.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cl_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_image_size.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_rgb10_a2ui.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/program_interface_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/derivative_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/enhanced_layouts.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/stencil_texturing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/framebuffer_no_attachments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/tessellation_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/cull_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_stencil8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_texture_image_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/map_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_layer_viewport.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_attrib_binding.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/uniform_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/gl_spirv.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shading_language_packing.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/internalformat_query2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_gather.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/draw_elements_base_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_group_vote.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/sparse_texture_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/spirv_extensions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/transform_feedback_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_draw_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_subroutine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/shader_clock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB copying build/lib/OpenGL/GL/ARB/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARB creating build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2_images.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_0.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_3_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_2_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/VERSION/GL_4_6.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VERSION copying build/lib/OpenGL/GL/vboimplementation.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/screen_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND copying build/lib/OpenGL/GL/REND/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/REND creating build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_wrap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_func.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_R8.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_mirror_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_perturb_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_material.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shadow_funcs.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/separate_shader_objects.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/provoking_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_blit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/post_depth_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/direct_state_access.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_instanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shared_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_image_load_formatted.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_clear_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_cube_map.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_snorm.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB_decode.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/x11_sync_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/win32_keyed_mutex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_label.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_attrib_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/sparse_texture2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/polygon_offset_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/external_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/framebuffer_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/raster_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_filter_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/coordinate_frame.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/window_rectangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_env_combine.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/index_array_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/multi_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_integer_mix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/memory_object_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_win32.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/EGL_image_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/semaphore_fd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/debug_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/vertex_array_bgra.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/blend_subtract.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/timer_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_shadow_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT copying build/lib/OpenGL/GL/EXT/texture_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/EXT creating build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/color_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/texture_color_table.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI copying build/lib/OpenGL/GL/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGI creating build/bdist.linux-i686/wheel/OpenGL/GL/IMG copying build/lib/OpenGL/GL/IMG/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IMG creating build/bdist.linux-i686/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/S3 creating build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/frame_terminator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/string_marker.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY copying build/lib/OpenGL/GL/GREMEDY/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/GREMEDY creating build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/OML/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OML copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_memory_info.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/gpu_multicast2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/linked_gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX copying build/lib/OpenGL/GL/NVX/progress_fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NVX creating build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/fixed_point.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/read_format.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/single_precision.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/compressed_paletted_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/query_matrix.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES copying build/lib/OpenGL/GL/OES/byte_coordinates.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OES creating build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/constant_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX copying build/lib/OpenGL/GL/SUNX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUNX creating build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DFX creating build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/vertex_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/misc_hints.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI copying build/lib/OpenGL/GL/PGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/PGI creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_add_env.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/convolution_accuracy.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/polynomial_ffd.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/pixel_tiles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/calligraphic_fragment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_pixel.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/clipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/framezoom.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/scalebias_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb_subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_scale_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/list_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fragment_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_histogram.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/async_.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcb.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_multi_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/subsample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/reference_plane.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/flush_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/interlace.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ir_instrument1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/instruments.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/fog_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/shadow_ambient.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/igloo_interface.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/resample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/tag_sample_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/texture_lod_bias.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/vertex_preclip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/depth_pass_instrument.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX copying build/lib/OpenGL/GL/SGIX/ycrcba.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIX creating build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/interlace_read.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/blend_func_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/color_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/INGR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INGR copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/phong_shading.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/specular_fog.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/WIN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/WIN copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/ycbcr_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/program_binary_formats.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/resize_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/shader_integer_functions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/window_pos.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/tile_raster_order.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/pack_invert.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA copying build/lib/OpenGL/GL/MESA/framebuffer_flip_y.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESA creating build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/object_purgeable.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/client_storage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/transform_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/specular_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/ycbcr_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/aux_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/texture_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_program_evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/flush_buffer_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/rgb_422.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/float_pixels.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/row_bytes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE copying build/lib/OpenGL/GL/APPLE/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/APPLE creating build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/multiview2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR copying build/lib/OpenGL/GL/OVR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/OVR creating build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shading_rate_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fill_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/mesh_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle_compressed.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_swizzle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/command_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_multicast.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/parameter_buffer_object2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/uniform_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_mixed_samples.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_mask_override_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering_shared_edge.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/deep_texture3D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_counters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_load.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_buffer_store.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/explicit_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_shader5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5_mem_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/scissor_exclusive.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/stereo_view_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_group.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_barycentric.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/memory_attachment.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_shader_derivatives.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/compute_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/alpha_to_coverage_dither_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_multi_draw_indirect_count.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/bindless_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/query_resource_tag.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vdpau_interop.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/draw_vulkan_image.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_dilate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/viewport_array2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_buffer_unified_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_coverage_to_color.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_underestimation.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster_pre_snap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/clip_space_w_scaling.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_storage_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_attrib_integer_64bit.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_texture_footprint.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/representative_fragment_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_thread_shuffle.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conditional_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader_passthrough.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/internalformat_sample_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/sample_locations.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_shader_interlock.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/tessellation_program5.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/conservative_raster.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_atomic_fp16_vector.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/shader_subgroup_partitioned.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV copying build/lib/OpenGL/GL/NV/path_rendering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/NV creating build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/static_data.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/cull_vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/vertex_array_lists.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/rasterpos_clip.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/IBM/multimode_draw_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/IBM copying build/lib/OpenGL/GL/framebufferobjects.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/FJ copying build/lib/OpenGL/GL/FJ/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/FJ creating build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/fragment_shader_ordering.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/parallel_arrays.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/framebuffer_CMAA.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/map_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/blackhole_render.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/performance_query.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL copying build/lib/OpenGL/GL/INTEL/conservative_rasterization.py -> build/bdist.linux-i686/wheel/OpenGL/GL/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/slice_accum.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/vertex.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/mesh_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/global_alpha.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN copying build/lib/OpenGL/GL/SUN/triangle_list.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SUN creating build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/ANGLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ANGLE copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/GL/shaders.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/DMP copying build/lib/OpenGL/GL/DMP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/DMP creating build/bdist.linux-i686/wheel/OpenGL/GL/ARM copying build/lib/OpenGL/GL/ARM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ARM creating build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/HP creating build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_border_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/fog_function.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_color_mask.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/pixel_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/sharpen_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/generate_mipmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_edge_clamp.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_select.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/detail_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture_filter4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_line_texgen.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/point_parameters.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/texture4D.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS copying build/lib/OpenGL/GL/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/SGIS creating build/bdist.linux-i686/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX copying build/lib/OpenGL/GL/MESAX/texture_stack.py -> build/bdist.linux-i686/wheel/OpenGL/GL/MESAX creating build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/meminfo.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/ATI creating build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_tessellator.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_viewport_index.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_multisample_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/pinned_memory.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_gather_bias_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/seamless_cubemap_per_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_image_load_store_lod.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/name_gen_delete.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/depth_clamp_separate.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/multi_draw_indirect.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/interleaved_elements.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int16.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gcn_shader.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_half_float.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/vertex_shader_layer.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/texture_texture4.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/conservative_depth.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/blend_minmax_factor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/stencil_operation_extended.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_atomic_counter_ops.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/query_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/occlusion_query_event.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/performance_monitor.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/debug_output.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_explicit_vertex_parameter.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/framebuffer_sample_positions.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/gpu_shader_int64.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_stencil_export.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_trinary_minmax.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/draw_buffers_blend.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/shader_ballot.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/transform_feedback3_lines_triangles.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD copying build/lib/OpenGL/GL/AMD/sparse_texture.py -> build/bdist.linux-i686/wheel/OpenGL/GL/AMD creating build/bdist.linux-i686/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/VIV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/VIV copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/wheel/OpenGL/GL creating build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robust_buffer_access_behavior.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/blend_equation_advanced_coherent.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_ldr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/parallel_shader_compile.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/shader_subgroup.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/debug.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR copying build/lib/OpenGL/GL/KHR/texture_compression_astc_hdr.py -> build/bdist.linux-i686/wheel/OpenGL/GL/KHR creating build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/QCOM/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GL/QCOM copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/wheel/OpenGL/GL copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/Tk copying build/lib/OpenGL/Tk/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/Tk creating build/bdist.linux-i686/wheel/OpenGL/GLX creating build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_share_group_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_no_error.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/context_flush_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/get_proc_address.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_robustness.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/fbconfig_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/create_context_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB copying build/lib/OpenGL/GLX/ARB/robustness_application_isolation.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/ARB creating build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_4.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_1.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_0.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_2.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION copying build/lib/OpenGL/GLX/VERSION/GLX_1_3.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/VERSION creating build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_rating.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/fbconfig_packed_float.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/no_config_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/buffer_age.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/stereo_tree.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control_tear.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/framebuffer_sRGB.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/libglvnd.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/import_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/texture_from_pixmap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/create_context_es2_profile.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/context_priority.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT copying build/lib/OpenGL/GLX/EXT/visual_info.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/EXT creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/video_sync.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/cushion.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI copying build/lib/OpenGL/GLX/SGI/make_current_read.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGI creating build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/swap_method.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML copying build/lib/OpenGL/GLX/OML/sync_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/OML creating build/bdist.linux-i686/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX copying build/lib/OpenGL/GLX/DFX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/DFX creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_source.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/pbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/dmbuffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/visual_select_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/fbconfig.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/video_resize.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/hyperpipe.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX copying build/lib/OpenGL/GLX/SGIX/swap_barrier.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIX creating build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/pixmap_colormap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/query_renderer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/agp_offset.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/set_3dfx_mode.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/release_buffers.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/swap_control.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/copy_sub_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA copying build/lib/OpenGL/GLX/MESA/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/MESA creating build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/robustness_video_memory_purge.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_image.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/copy_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/delay_before_swap.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_capture.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multisample_coverage.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/present_video.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/float_buffer.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_out.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/multigpu_context.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/swap_group.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV copying build/lib/OpenGL/GLX/NV/video_output.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/NV creating build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/swap_event.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL copying build/lib/OpenGL/GLX/INTEL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/INTEL creating build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/SUN/get_transparent_index.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SUN copying build/lib/OpenGL/GLX/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX creating build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/blended_overlay.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/shared_multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/multisample.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS copying build/lib/OpenGL/GLX/SGIS/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/SGIS creating build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/gpu_association.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/GLX/AMD/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLX/AMD copying build/lib/OpenGL/acceleratesupport.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/glx.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/darwin.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/baseplatform.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/ctypesloader.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/egl.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/entrypoint31.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/win32.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/osmesa.py -> build/bdist.linux-i686/wheel/OpenGL/platform copying build/lib/OpenGL/platform/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/platform creating build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/exceptional.py -> build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/GLE/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/GLE copying build/lib/OpenGL/_opaque.py -> build/bdist.linux-i686/wheel/OpenGL creating build/bdist.linux-i686/wheel/OpenGL/AGL copying build/lib/OpenGL/AGL/__init__.py -> build/bdist.linux-i686/wheel/OpenGL/AGL running install_egg_info running egg_info writing PyOpenGL.egg-info/PKG-INFO writing dependency_links to PyOpenGL.egg-info/dependency_links.txt writing top-level names to PyOpenGL.egg-info/top_level.txt reading manifest file 'PyOpenGL.egg-info/SOURCES.txt' reading manifest template 'MANIFEST.in' warning: no previously-included files matching '*.odt' found anywhere in distribution warning: no previously-included files matching '*.odp' found anywhere in distribution warning: no previously-included files matching '.cvsignore' found anywhere in distribution warning: no previously-included files matching '*.diff' found anywhere in distribution warning: no previously-included files found matching 'src/*.h' warning: no previously-included files found matching 'src/*.xml' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.pdf' warning: no previously-included files found matching 'src/*.zip' warning: no previously-included files found matching 'src/*.txt' warning: no files found matching 'src/win32deps.py' warning: no files found matching 'src/toglinstall/get_togl.py' warning: no files found matching 'metadata.py' warning: no files found matching 'ChangeLog.txt' warning: no previously-included files found matching 'accelerate' warning: no previously-included files found matching 'directdocs' writing manifest file 'PyOpenGL.egg-info/SOURCES.txt' Copying PyOpenGL.egg-info to build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.egg-info running install_scripts creating build/bdist.linux-i686/wheel/PyOpenGL-3.1.7.dist-info/WHEEL creating '/build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/.tmp-fmnv7vmv/PyOpenGL-3.1.7-py3-none-any.whl' and adding 'build/bdist.linux-i686/wheel' to it adding 'OpenGL/__init__.py' adding 'OpenGL/_bytes.py' adding 'OpenGL/_configflags.py' adding 'OpenGL/_null.py' adding 'OpenGL/_opaque.py' adding 'OpenGL/acceleratesupport.py' adding 'OpenGL/constant.py' adding 'OpenGL/constants.py' adding 'OpenGL/contextdata.py' adding 'OpenGL/converters.py' adding 'OpenGL/error.py' adding 'OpenGL/extensions.py' adding 'OpenGL/images.py' adding 'OpenGL/latebind.py' adding 'OpenGL/lazywrapper.py' adding 'OpenGL/logs.py' adding 'OpenGL/plugins.py' adding 'OpenGL/version.py' adding 'OpenGL/wrapper.py' adding 'OpenGL/AGL/__init__.py' adding 'OpenGL/EGL/__init__.py' adding 'OpenGL/EGL/debug.py' adding 'OpenGL/EGL/gbmdevice.py' adding 'OpenGL/EGL/ANDROID/__init__.py' adding 'OpenGL/EGL/ANDROID/blob_cache.py' adding 'OpenGL/EGL/ANDROID/framebuffer_target.py' adding 'OpenGL/EGL/ANDROID/image_native_buffer.py' adding 'OpenGL/EGL/ANDROID/native_fence_sync.py' adding 'OpenGL/EGL/ANDROID/recordable.py' adding 'OpenGL/EGL/ANGLE/__init__.py' adding 'OpenGL/EGL/ANGLE/d3d_share_handle_client_buffer.py' adding 'OpenGL/EGL/ANGLE/device_d3d.py' adding 'OpenGL/EGL/ANGLE/query_surface_pointer.py' adding 'OpenGL/EGL/ANGLE/surface_d3d_texture_2d_share_handle.py' adding 'OpenGL/EGL/ANGLE/window_fixed_size.py' adding 'OpenGL/EGL/ARM/__init__.py' adding 'OpenGL/EGL/ARM/pixmap_multisample_discard.py' adding 'OpenGL/EGL/EXT/__init__.py' adding 'OpenGL/EGL/EXT/buffer_age.py' adding 'OpenGL/EGL/EXT/client_extensions.py' adding 'OpenGL/EGL/EXT/create_context_robustness.py' adding 'OpenGL/EGL/EXT/device_base.py' adding 'OpenGL/EGL/EXT/device_drm.py' adding 'OpenGL/EGL/EXT/device_enumeration.py' adding 'OpenGL/EGL/EXT/device_openwf.py' adding 'OpenGL/EGL/EXT/device_query.py' adding 'OpenGL/EGL/EXT/image_dma_buf_import.py' adding 'OpenGL/EGL/EXT/multiview_window.py' adding 'OpenGL/EGL/EXT/output_base.py' adding 'OpenGL/EGL/EXT/output_drm.py' adding 'OpenGL/EGL/EXT/output_openwf.py' adding 'OpenGL/EGL/EXT/platform_base.py' adding 'OpenGL/EGL/EXT/platform_device.py' adding 'OpenGL/EGL/EXT/platform_wayland.py' adding 'OpenGL/EGL/EXT/platform_x11.py' adding 'OpenGL/EGL/EXT/protected_surface.py' adding 'OpenGL/EGL/EXT/stream_consumer_egloutput.py' adding 'OpenGL/EGL/EXT/swap_buffers_with_damage.py' adding 'OpenGL/EGL/EXT/yuv_surface.py' adding 'OpenGL/EGL/HI/__init__.py' adding 'OpenGL/EGL/HI/clientpixmap.py' adding 'OpenGL/EGL/HI/colorformats.py' adding 'OpenGL/EGL/IMG/__init__.py' adding 'OpenGL/EGL/IMG/context_priority.py' adding 'OpenGL/EGL/KHR/__init__.py' adding 'OpenGL/EGL/KHR/cl_event.py' adding 'OpenGL/EGL/KHR/cl_event2.py' adding 'OpenGL/EGL/KHR/client_get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/config_attribs.py' adding 'OpenGL/EGL/KHR/create_context.py' adding 'OpenGL/EGL/KHR/create_context_no_error.py' adding 'OpenGL/EGL/KHR/debug.py' adding 'OpenGL/EGL/KHR/fence_sync.py' adding 'OpenGL/EGL/KHR/get_all_proc_addresses.py' adding 'OpenGL/EGL/KHR/gl_colorspace.py' adding 'OpenGL/EGL/KHR/gl_renderbuffer_image.py' adding 'OpenGL/EGL/KHR/gl_texture_2D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_3D_image.py' adding 'OpenGL/EGL/KHR/gl_texture_cubemap_image.py' adding 'OpenGL/EGL/KHR/image.py' adding 'OpenGL/EGL/KHR/image_base.py' adding 'OpenGL/EGL/KHR/image_pixmap.py' adding 'OpenGL/EGL/KHR/lock_surface.py' adding 'OpenGL/EGL/KHR/lock_surface2.py' adding 'OpenGL/EGL/KHR/lock_surface3.py' adding 'OpenGL/EGL/KHR/partial_update.py' adding 'OpenGL/EGL/KHR/platform_android.py' adding 'OpenGL/EGL/KHR/platform_gbm.py' adding 'OpenGL/EGL/KHR/platform_wayland.py' adding 'OpenGL/EGL/KHR/platform_x11.py' adding 'OpenGL/EGL/KHR/reusable_sync.py' adding 'OpenGL/EGL/KHR/stream.py' adding 'OpenGL/EGL/KHR/stream_consumer_gltexture.py' adding 'OpenGL/EGL/KHR/stream_cross_process_fd.py' adding 'OpenGL/EGL/KHR/stream_fifo.py' adding 'OpenGL/EGL/KHR/stream_producer_aldatalocator.py' adding 'OpenGL/EGL/KHR/stream_producer_eglsurface.py' adding 'OpenGL/EGL/KHR/surfaceless_context.py' adding 'OpenGL/EGL/KHR/swap_buffers_with_damage.py' adding 'OpenGL/EGL/KHR/vg_parent_image.py' adding 'OpenGL/EGL/KHR/wait_sync.py' adding 'OpenGL/EGL/MESA/__init__.py' adding 'OpenGL/EGL/MESA/drm_image.py' adding 'OpenGL/EGL/MESA/image_dma_buf_export.py' adding 'OpenGL/EGL/MESA/platform_gbm.py' adding 'OpenGL/EGL/NOK/__init__.py' adding 'OpenGL/EGL/NOK/swap_region.py' adding 'OpenGL/EGL/NOK/swap_region2.py' adding 'OpenGL/EGL/NOK/texture_from_pixmap.py' adding 'OpenGL/EGL/NV/EGL_3dvision_surface.py' adding 'OpenGL/EGL/NV/__init__.py' adding 'OpenGL/EGL/NV/coverage_sample.py' adding 'OpenGL/EGL/NV/coverage_sample_resolve.py' adding 'OpenGL/EGL/NV/cuda_event.py' adding 'OpenGL/EGL/NV/depth_nonlinear.py' adding 'OpenGL/EGL/NV/device_cuda.py' adding 'OpenGL/EGL/NV/native_query.py' adding 'OpenGL/EGL/NV/post_convert_rounding.py' adding 'OpenGL/EGL/NV/post_sub_buffer.py' adding 'OpenGL/EGL/NV/stream_consumer_gltexture_yuv.py' adding 'OpenGL/EGL/NV/stream_metadata.py' adding 'OpenGL/EGL/NV/stream_sync.py' adding 'OpenGL/EGL/NV/sync.py' adding 'OpenGL/EGL/NV/system_time.py' adding 'OpenGL/EGL/TIZEN/__init__.py' adding 'OpenGL/EGL/TIZEN/image_native_buffer.py' adding 'OpenGL/EGL/TIZEN/image_native_surface.py' adding 'OpenGL/EGL/VERSION/EGL_1_0.py' adding 'OpenGL/EGL/VERSION/EGL_1_1.py' adding 'OpenGL/EGL/VERSION/EGL_1_2.py' adding 'OpenGL/EGL/VERSION/EGL_1_3.py' adding 'OpenGL/EGL/VERSION/EGL_1_4.py' adding 'OpenGL/EGL/VERSION/EGL_1_5.py' adding 'OpenGL/EGL/VERSION/__init__.py' adding 'OpenGL/GL/__init__.py' adding 'OpenGL/GL/exceptional.py' adding 'OpenGL/GL/feedback.py' adding 'OpenGL/GL/framebufferobjects.py' adding 'OpenGL/GL/glget.py' adding 'OpenGL/GL/images.py' adding 'OpenGL/GL/pointers.py' adding 'OpenGL/GL/selection.py' adding 'OpenGL/GL/shaders.py' adding 'OpenGL/GL/vboimplementation.py' adding 'OpenGL/GL/AMD/__init__.py' adding 'OpenGL/GL/AMD/blend_minmax_factor.py' adding 'OpenGL/GL/AMD/conservative_depth.py' adding 'OpenGL/GL/AMD/debug_output.py' adding 'OpenGL/GL/AMD/depth_clamp_separate.py' adding 'OpenGL/GL/AMD/draw_buffers_blend.py' adding 'OpenGL/GL/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GL/AMD/framebuffer_sample_positions.py' adding 'OpenGL/GL/AMD/gcn_shader.py' adding 'OpenGL/GL/AMD/gpu_shader_half_float.py' adding 'OpenGL/GL/AMD/gpu_shader_int16.py' adding 'OpenGL/GL/AMD/gpu_shader_int64.py' adding 'OpenGL/GL/AMD/interleaved_elements.py' adding 'OpenGL/GL/AMD/multi_draw_indirect.py' adding 'OpenGL/GL/AMD/name_gen_delete.py' adding 'OpenGL/GL/AMD/occlusion_query_event.py' adding 'OpenGL/GL/AMD/performance_monitor.py' adding 'OpenGL/GL/AMD/pinned_memory.py' adding 'OpenGL/GL/AMD/query_buffer_object.py' adding 'OpenGL/GL/AMD/sample_positions.py' adding 'OpenGL/GL/AMD/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/AMD/shader_atomic_counter_ops.py' adding 'OpenGL/GL/AMD/shader_ballot.py' adding 'OpenGL/GL/AMD/shader_explicit_vertex_parameter.py' adding 'OpenGL/GL/AMD/shader_gpu_shader_half_float_fetch.py' adding 'OpenGL/GL/AMD/shader_image_load_store_lod.py' adding 'OpenGL/GL/AMD/shader_stencil_export.py' adding 'OpenGL/GL/AMD/shader_trinary_minmax.py' adding 'OpenGL/GL/AMD/sparse_texture.py' adding 'OpenGL/GL/AMD/stencil_operation_extended.py' adding 'OpenGL/GL/AMD/texture_gather_bias_lod.py' adding 'OpenGL/GL/AMD/texture_texture4.py' adding 'OpenGL/GL/AMD/transform_feedback3_lines_triangles.py' adding 'OpenGL/GL/AMD/transform_feedback4.py' adding 'OpenGL/GL/AMD/vertex_shader_layer.py' adding 'OpenGL/GL/AMD/vertex_shader_tessellator.py' adding 'OpenGL/GL/AMD/vertex_shader_viewport_index.py' adding 'OpenGL/GL/ANGLE/__init__.py' adding 'OpenGL/GL/APPLE/__init__.py' adding 'OpenGL/GL/APPLE/aux_depth_stencil.py' adding 'OpenGL/GL/APPLE/client_storage.py' adding 'OpenGL/GL/APPLE/element_array.py' adding 'OpenGL/GL/APPLE/fence.py' adding 'OpenGL/GL/APPLE/float_pixels.py' adding 'OpenGL/GL/APPLE/flush_buffer_range.py' adding 'OpenGL/GL/APPLE/object_purgeable.py' adding 'OpenGL/GL/APPLE/rgb_422.py' adding 'OpenGL/GL/APPLE/row_bytes.py' adding 'OpenGL/GL/APPLE/specular_vector.py' adding 'OpenGL/GL/APPLE/texture_range.py' adding 'OpenGL/GL/APPLE/transform_hint.py' adding 'OpenGL/GL/APPLE/vertex_array_object.py' adding 'OpenGL/GL/APPLE/vertex_array_range.py' adding 'OpenGL/GL/APPLE/vertex_program_evaluators.py' adding 'OpenGL/GL/APPLE/ycbcr_422.py' adding 'OpenGL/GL/ARB/ES2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_1_compatibility.py' adding 'OpenGL/GL/ARB/ES3_2_compatibility.py' adding 'OpenGL/GL/ARB/ES3_compatibility.py' adding 'OpenGL/GL/ARB/__init__.py' adding 'OpenGL/GL/ARB/arrays_of_arrays.py' adding 'OpenGL/GL/ARB/base_instance.py' adding 'OpenGL/GL/ARB/bindless_texture.py' adding 'OpenGL/GL/ARB/blend_func_extended.py' adding 'OpenGL/GL/ARB/buffer_storage.py' adding 'OpenGL/GL/ARB/cl_event.py' adding 'OpenGL/GL/ARB/clear_buffer_object.py' adding 'OpenGL/GL/ARB/clear_texture.py' adding 'OpenGL/GL/ARB/clip_control.py' adding 'OpenGL/GL/ARB/color_buffer_float.py' adding 'OpenGL/GL/ARB/compatibility.py' adding 'OpenGL/GL/ARB/compressed_texture_pixel_storage.py' adding 'OpenGL/GL/ARB/compute_shader.py' adding 'OpenGL/GL/ARB/compute_variable_group_size.py' adding 'OpenGL/GL/ARB/conditional_render_inverted.py' adding 'OpenGL/GL/ARB/conservative_depth.py' adding 'OpenGL/GL/ARB/copy_buffer.py' adding 'OpenGL/GL/ARB/copy_image.py' adding 'OpenGL/GL/ARB/cull_distance.py' adding 'OpenGL/GL/ARB/debug_output.py' adding 'OpenGL/GL/ARB/depth_buffer_float.py' adding 'OpenGL/GL/ARB/depth_clamp.py' adding 'OpenGL/GL/ARB/depth_texture.py' adding 'OpenGL/GL/ARB/derivative_control.py' adding 'OpenGL/GL/ARB/direct_state_access.py' adding 'OpenGL/GL/ARB/draw_buffers.py' adding 'OpenGL/GL/ARB/draw_buffers_blend.py' adding 'OpenGL/GL/ARB/draw_elements_base_vertex.py' adding 'OpenGL/GL/ARB/draw_indirect.py' adding 'OpenGL/GL/ARB/draw_instanced.py' adding 'OpenGL/GL/ARB/enhanced_layouts.py' adding 'OpenGL/GL/ARB/explicit_attrib_location.py' adding 'OpenGL/GL/ARB/explicit_uniform_location.py' adding 'OpenGL/GL/ARB/fragment_coord_conventions.py' adding 'OpenGL/GL/ARB/fragment_layer_viewport.py' adding 'OpenGL/GL/ARB/fragment_program.py' adding 'OpenGL/GL/ARB/fragment_program_shadow.py' adding 'OpenGL/GL/ARB/fragment_shader.py' adding 'OpenGL/GL/ARB/fragment_shader_interlock.py' adding 'OpenGL/GL/ARB/framebuffer_no_attachments.py' adding 'OpenGL/GL/ARB/framebuffer_object.py' adding 'OpenGL/GL/ARB/framebuffer_sRGB.py' adding 'OpenGL/GL/ARB/geometry_shader4.py' adding 'OpenGL/GL/ARB/get_program_binary.py' adding 'OpenGL/GL/ARB/get_texture_sub_image.py' adding 'OpenGL/GL/ARB/gl_spirv.py' adding 'OpenGL/GL/ARB/gpu_shader5.py' adding 'OpenGL/GL/ARB/gpu_shader_fp64.py' adding 'OpenGL/GL/ARB/gpu_shader_int64.py' adding 'OpenGL/GL/ARB/half_float_pixel.py' adding 'OpenGL/GL/ARB/half_float_vertex.py' adding 'OpenGL/GL/ARB/imaging.py' adding 'OpenGL/GL/ARB/indirect_parameters.py' adding 'OpenGL/GL/ARB/instanced_arrays.py' adding 'OpenGL/GL/ARB/internalformat_query.py' adding 'OpenGL/GL/ARB/internalformat_query2.py' adding 'OpenGL/GL/ARB/invalidate_subdata.py' adding 'OpenGL/GL/ARB/map_buffer_alignment.py' adding 'OpenGL/GL/ARB/map_buffer_range.py' adding 'OpenGL/GL/ARB/matrix_palette.py' adding 'OpenGL/GL/ARB/multi_bind.py' adding 'OpenGL/GL/ARB/multi_draw_indirect.py' adding 'OpenGL/GL/ARB/multisample.py' adding 'OpenGL/GL/ARB/multitexture.py' adding 'OpenGL/GL/ARB/occlusion_query.py' adding 'OpenGL/GL/ARB/occlusion_query2.py' adding 'OpenGL/GL/ARB/parallel_shader_compile.py' adding 'OpenGL/GL/ARB/pipeline_statistics_query.py' adding 'OpenGL/GL/ARB/pixel_buffer_object.py' adding 'OpenGL/GL/ARB/point_parameters.py' adding 'OpenGL/GL/ARB/point_sprite.py' adding 'OpenGL/GL/ARB/polygon_offset_clamp.py' adding 'OpenGL/GL/ARB/post_depth_coverage.py' adding 'OpenGL/GL/ARB/program_interface_query.py' adding 'OpenGL/GL/ARB/provoking_vertex.py' adding 'OpenGL/GL/ARB/query_buffer_object.py' adding 'OpenGL/GL/ARB/robust_buffer_access_behavior.py' adding 'OpenGL/GL/ARB/robustness.py' adding 'OpenGL/GL/ARB/robustness_isolation.py' adding 'OpenGL/GL/ARB/sample_locations.py' adding 'OpenGL/GL/ARB/sample_shading.py' adding 'OpenGL/GL/ARB/sampler_objects.py' adding 'OpenGL/GL/ARB/seamless_cube_map.py' adding 'OpenGL/GL/ARB/seamless_cubemap_per_texture.py' adding 'OpenGL/GL/ARB/separate_shader_objects.py' adding 'OpenGL/GL/ARB/shader_atomic_counter_ops.py' adding 'OpenGL/GL/ARB/shader_atomic_counters.py' adding 'OpenGL/GL/ARB/shader_ballot.py' adding 'OpenGL/GL/ARB/shader_bit_encoding.py' adding 'OpenGL/GL/ARB/shader_clock.py' adding 'OpenGL/GL/ARB/shader_draw_parameters.py' adding 'OpenGL/GL/ARB/shader_group_vote.py' adding 'OpenGL/GL/ARB/shader_image_load_store.py' adding 'OpenGL/GL/ARB/shader_image_size.py' adding 'OpenGL/GL/ARB/shader_objects.py' adding 'OpenGL/GL/ARB/shader_precision.py' adding 'OpenGL/GL/ARB/shader_stencil_export.py' adding 'OpenGL/GL/ARB/shader_storage_buffer_object.py' adding 'OpenGL/GL/ARB/shader_subroutine.py' adding 'OpenGL/GL/ARB/shader_texture_image_samples.py' adding 'OpenGL/GL/ARB/shader_texture_lod.py' adding 'OpenGL/GL/ARB/shader_viewport_layer_array.py' adding 'OpenGL/GL/ARB/shading_language_100.py' adding 'OpenGL/GL/ARB/shading_language_420pack.py' adding 'OpenGL/GL/ARB/shading_language_include.py' adding 'OpenGL/GL/ARB/shading_language_packing.py' adding 'OpenGL/GL/ARB/shadow.py' adding 'OpenGL/GL/ARB/shadow_ambient.py' adding 'OpenGL/GL/ARB/sparse_buffer.py' adding 'OpenGL/GL/ARB/sparse_texture.py' adding 'OpenGL/GL/ARB/sparse_texture2.py' adding 'OpenGL/GL/ARB/sparse_texture_clamp.py' adding 'OpenGL/GL/ARB/spirv_extensions.py' adding 'OpenGL/GL/ARB/stencil_texturing.py' adding 'OpenGL/GL/ARB/sync.py' adding 'OpenGL/GL/ARB/tessellation_shader.py' adding 'OpenGL/GL/ARB/texture_barrier.py' adding 'OpenGL/GL/ARB/texture_border_clamp.py' adding 'OpenGL/GL/ARB/texture_buffer_object.py' adding 'OpenGL/GL/ARB/texture_buffer_object_rgb32.py' adding 'OpenGL/GL/ARB/texture_buffer_range.py' adding 'OpenGL/GL/ARB/texture_compression.py' adding 'OpenGL/GL/ARB/texture_compression_bptc.py' adding 'OpenGL/GL/ARB/texture_compression_rgtc.py' adding 'OpenGL/GL/ARB/texture_cube_map.py' adding 'OpenGL/GL/ARB/texture_cube_map_array.py' adding 'OpenGL/GL/ARB/texture_env_add.py' adding 'OpenGL/GL/ARB/texture_env_combine.py' adding 'OpenGL/GL/ARB/texture_env_crossbar.py' adding 'OpenGL/GL/ARB/texture_env_dot3.py' adding 'OpenGL/GL/ARB/texture_filter_anisotropic.py' adding 'OpenGL/GL/ARB/texture_filter_minmax.py' adding 'OpenGL/GL/ARB/texture_float.py' adding 'OpenGL/GL/ARB/texture_gather.py' adding 'OpenGL/GL/ARB/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GL/ARB/texture_mirrored_repeat.py' adding 'OpenGL/GL/ARB/texture_multisample.py' adding 'OpenGL/GL/ARB/texture_non_power_of_two.py' adding 'OpenGL/GL/ARB/texture_query_levels.py' adding 'OpenGL/GL/ARB/texture_query_lod.py' adding 'OpenGL/GL/ARB/texture_rectangle.py' adding 'OpenGL/GL/ARB/texture_rg.py' adding 'OpenGL/GL/ARB/texture_rgb10_a2ui.py' adding 'OpenGL/GL/ARB/texture_stencil8.py' adding 'OpenGL/GL/ARB/texture_storage.py' adding 'OpenGL/GL/ARB/texture_storage_multisample.py' adding 'OpenGL/GL/ARB/texture_swizzle.py' adding 'OpenGL/GL/ARB/texture_view.py' adding 'OpenGL/GL/ARB/timer_query.py' adding 'OpenGL/GL/ARB/transform_feedback2.py' adding 'OpenGL/GL/ARB/transform_feedback3.py' adding 'OpenGL/GL/ARB/transform_feedback_instanced.py' adding 'OpenGL/GL/ARB/transform_feedback_overflow_query.py' adding 'OpenGL/GL/ARB/transpose_matrix.py' adding 'OpenGL/GL/ARB/uniform_buffer_object.py' adding 'OpenGL/GL/ARB/vboimplementation.py' adding 'OpenGL/GL/ARB/vertex_array_bgra.py' adding 'OpenGL/GL/ARB/vertex_array_object.py' adding 'OpenGL/GL/ARB/vertex_attrib_64bit.py' adding 'OpenGL/GL/ARB/vertex_attrib_binding.py' adding 'OpenGL/GL/ARB/vertex_blend.py' adding 'OpenGL/GL/ARB/vertex_buffer_object.py' adding 'OpenGL/GL/ARB/vertex_program.py' adding 'OpenGL/GL/ARB/vertex_shader.py' adding 'OpenGL/GL/ARB/vertex_type_10f_11f_11f_rev.py' adding 'OpenGL/GL/ARB/vertex_type_2_10_10_10_rev.py' adding 'OpenGL/GL/ARB/viewport_array.py' adding 'OpenGL/GL/ARB/window_pos.py' adding 'OpenGL/GL/ARM/__init__.py' adding 'OpenGL/GL/ATI/__init__.py' adding 'OpenGL/GL/ATI/draw_buffers.py' adding 'OpenGL/GL/ATI/element_array.py' adding 'OpenGL/GL/ATI/envmap_bumpmap.py' adding 'OpenGL/GL/ATI/fragment_shader.py' adding 'OpenGL/GL/ATI/map_object_buffer.py' adding 'OpenGL/GL/ATI/meminfo.py' adding 'OpenGL/GL/ATI/pixel_format_float.py' adding 'OpenGL/GL/ATI/pn_triangles.py' adding 'OpenGL/GL/ATI/separate_stencil.py' adding 'OpenGL/GL/ATI/text_fragment_shader.py' adding 'OpenGL/GL/ATI/texture_env_combine3.py' adding 'OpenGL/GL/ATI/texture_float.py' adding 'OpenGL/GL/ATI/texture_mirror_once.py' adding 'OpenGL/GL/ATI/vertex_array_object.py' adding 'OpenGL/GL/ATI/vertex_attrib_array_object.py' adding 'OpenGL/GL/ATI/vertex_streams.py' adding 'OpenGL/GL/DFX/__init__.py' adding 'OpenGL/GL/DFX/multisample.py' adding 'OpenGL/GL/DFX/tbuffer.py' adding 'OpenGL/GL/DFX/texture_compression_FXT1.py' adding 'OpenGL/GL/DMP/__init__.py' adding 'OpenGL/GL/EXT/EGL_image_storage.py' adding 'OpenGL/GL/EXT/EGL_sync.py' adding 'OpenGL/GL/EXT/GL_422_pixels.py' adding 'OpenGL/GL/EXT/__init__.py' adding 'OpenGL/GL/EXT/abgr.py' adding 'OpenGL/GL/EXT/bgra.py' adding 'OpenGL/GL/EXT/bindable_uniform.py' adding 'OpenGL/GL/EXT/blend_color.py' adding 'OpenGL/GL/EXT/blend_equation_separate.py' adding 'OpenGL/GL/EXT/blend_func_separate.py' adding 'OpenGL/GL/EXT/blend_logic_op.py' adding 'OpenGL/GL/EXT/blend_minmax.py' adding 'OpenGL/GL/EXT/blend_subtract.py' adding 'OpenGL/GL/EXT/clip_volume_hint.py' adding 'OpenGL/GL/EXT/cmyka.py' adding 'OpenGL/GL/EXT/color_subtable.py' adding 'OpenGL/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/GL/EXT/convolution.py' adding 'OpenGL/GL/EXT/coordinate_frame.py' adding 'OpenGL/GL/EXT/copy_texture.py' adding 'OpenGL/GL/EXT/cull_vertex.py' adding 'OpenGL/GL/EXT/debug_label.py' adding 'OpenGL/GL/EXT/debug_marker.py' adding 'OpenGL/GL/EXT/depth_bounds_test.py' adding 'OpenGL/GL/EXT/direct_state_access.py' adding 'OpenGL/GL/EXT/draw_buffers2.py' adding 'OpenGL/GL/EXT/draw_instanced.py' adding 'OpenGL/GL/EXT/draw_range_elements.py' adding 'OpenGL/GL/EXT/external_buffer.py' adding 'OpenGL/GL/EXT/fog_coord.py' adding 'OpenGL/GL/EXT/framebuffer_blit.py' adding 'OpenGL/GL/EXT/framebuffer_multisample.py' adding 'OpenGL/GL/EXT/framebuffer_multisample_blit_scaled.py' adding 'OpenGL/GL/EXT/framebuffer_object.py' adding 'OpenGL/GL/EXT/framebuffer_sRGB.py' adding 'OpenGL/GL/EXT/geometry_shader4.py' adding 'OpenGL/GL/EXT/gpu_program_parameters.py' adding 'OpenGL/GL/EXT/gpu_shader4.py' adding 'OpenGL/GL/EXT/histogram.py' adding 'OpenGL/GL/EXT/index_array_formats.py' adding 'OpenGL/GL/EXT/index_func.py' adding 'OpenGL/GL/EXT/index_material.py' adding 'OpenGL/GL/EXT/index_texture.py' adding 'OpenGL/GL/EXT/light_texture.py' adding 'OpenGL/GL/EXT/memory_object.py' adding 'OpenGL/GL/EXT/memory_object_fd.py' adding 'OpenGL/GL/EXT/memory_object_win32.py' adding 'OpenGL/GL/EXT/misc_attribute.py' adding 'OpenGL/GL/EXT/multi_draw_arrays.py' adding 'OpenGL/GL/EXT/multisample.py' adding 'OpenGL/GL/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GL/EXT/multiview_texture_multisample.py' adding 'OpenGL/GL/EXT/multiview_timer_query.py' adding 'OpenGL/GL/EXT/packed_depth_stencil.py' adding 'OpenGL/GL/EXT/packed_float.py' adding 'OpenGL/GL/EXT/packed_pixels.py' adding 'OpenGL/GL/EXT/paletted_texture.py' adding 'OpenGL/GL/EXT/pixel_buffer_object.py' adding 'OpenGL/GL/EXT/pixel_transform.py' adding 'OpenGL/GL/EXT/pixel_transform_color_table.py' adding 'OpenGL/GL/EXT/point_parameters.py' adding 'OpenGL/GL/EXT/polygon_offset.py' adding 'OpenGL/GL/EXT/polygon_offset_clamp.py' adding 'OpenGL/GL/EXT/post_depth_coverage.py' adding 'OpenGL/GL/EXT/provoking_vertex.py' adding 'OpenGL/GL/EXT/raster_multisample.py' adding 'OpenGL/GL/EXT/rescale_normal.py' adding 'OpenGL/GL/EXT/secondary_color.py' adding 'OpenGL/GL/EXT/semaphore.py' adding 'OpenGL/GL/EXT/semaphore_fd.py' adding 'OpenGL/GL/EXT/semaphore_win32.py' adding 'OpenGL/GL/EXT/separate_shader_objects.py' adding 'OpenGL/GL/EXT/separate_specular_color.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GL/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GL/EXT/shader_image_load_formatted.py' adding 'OpenGL/GL/EXT/shader_image_load_store.py' adding 'OpenGL/GL/EXT/shader_integer_mix.py' adding 'OpenGL/GL/EXT/shadow_funcs.py' adding 'OpenGL/GL/EXT/shared_texture_palette.py' adding 'OpenGL/GL/EXT/sparse_texture2.py' adding 'OpenGL/GL/EXT/stencil_clear_tag.py' adding 'OpenGL/GL/EXT/stencil_two_side.py' adding 'OpenGL/GL/EXT/stencil_wrap.py' adding 'OpenGL/GL/EXT/subtexture.py' adding 'OpenGL/GL/EXT/texture.py' adding 'OpenGL/GL/EXT/texture3D.py' adding 'OpenGL/GL/EXT/texture_array.py' adding 'OpenGL/GL/EXT/texture_buffer_object.py' adding 'OpenGL/GL/EXT/texture_compression_latc.py' adding 'OpenGL/GL/EXT/texture_compression_rgtc.py' adding 'OpenGL/GL/EXT/texture_compression_s3tc.py' adding 'OpenGL/GL/EXT/texture_cube_map.py' adding 'OpenGL/GL/EXT/texture_env_add.py' adding 'OpenGL/GL/EXT/texture_env_combine.py' adding 'OpenGL/GL/EXT/texture_env_dot3.py' adding 'OpenGL/GL/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GL/EXT/texture_filter_minmax.py' adding 'OpenGL/GL/EXT/texture_integer.py' adding 'OpenGL/GL/EXT/texture_lod_bias.py' adding 'OpenGL/GL/EXT/texture_mirror_clamp.py' adding 'OpenGL/GL/EXT/texture_object.py' adding 'OpenGL/GL/EXT/texture_perturb_normal.py' adding 'OpenGL/GL/EXT/texture_sRGB.py' adding 'OpenGL/GL/EXT/texture_sRGB_R8.py' adding 'OpenGL/GL/EXT/texture_sRGB_decode.py' adding 'OpenGL/GL/EXT/texture_shadow_lod.py' adding 'OpenGL/GL/EXT/texture_shared_exponent.py' adding 'OpenGL/GL/EXT/texture_snorm.py' adding 'OpenGL/GL/EXT/texture_swizzle.py' adding 'OpenGL/GL/EXT/timer_query.py' adding 'OpenGL/GL/EXT/transform_feedback.py' adding 'OpenGL/GL/EXT/vertex_array.py' adding 'OpenGL/GL/EXT/vertex_array_bgra.py' adding 'OpenGL/GL/EXT/vertex_attrib_64bit.py' adding 'OpenGL/GL/EXT/vertex_shader.py' adding 'OpenGL/GL/EXT/vertex_weighting.py' adding 'OpenGL/GL/EXT/win32_keyed_mutex.py' adding 'OpenGL/GL/EXT/window_rectangles.py' adding 'OpenGL/GL/EXT/x11_sync_object.py' adding 'OpenGL/GL/FJ/__init__.py' adding 'OpenGL/GL/GREMEDY/__init__.py' adding 'OpenGL/GL/GREMEDY/frame_terminator.py' adding 'OpenGL/GL/GREMEDY/string_marker.py' adding 'OpenGL/GL/HP/__init__.py' adding 'OpenGL/GL/HP/convolution_border_modes.py' adding 'OpenGL/GL/HP/image_transform.py' adding 'OpenGL/GL/HP/occlusion_test.py' adding 'OpenGL/GL/HP/texture_lighting.py' adding 'OpenGL/GL/IBM/__init__.py' adding 'OpenGL/GL/IBM/cull_vertex.py' adding 'OpenGL/GL/IBM/multimode_draw_arrays.py' adding 'OpenGL/GL/IBM/rasterpos_clip.py' adding 'OpenGL/GL/IBM/static_data.py' adding 'OpenGL/GL/IBM/texture_mirrored_repeat.py' adding 'OpenGL/GL/IBM/vertex_array_lists.py' adding 'OpenGL/GL/IMG/__init__.py' adding 'OpenGL/GL/INGR/__init__.py' adding 'OpenGL/GL/INGR/blend_func_separate.py' adding 'OpenGL/GL/INGR/color_clamp.py' adding 'OpenGL/GL/INGR/interlace_read.py' adding 'OpenGL/GL/INTEL/__init__.py' adding 'OpenGL/GL/INTEL/blackhole_render.py' adding 'OpenGL/GL/INTEL/conservative_rasterization.py' adding 'OpenGL/GL/INTEL/fragment_shader_ordering.py' adding 'OpenGL/GL/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GL/INTEL/map_texture.py' adding 'OpenGL/GL/INTEL/parallel_arrays.py' adding 'OpenGL/GL/INTEL/performance_query.py' adding 'OpenGL/GL/KHR/__init__.py' adding 'OpenGL/GL/KHR/blend_equation_advanced.py' adding 'OpenGL/GL/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/KHR/context_flush_control.py' adding 'OpenGL/GL/KHR/debug.py' adding 'OpenGL/GL/KHR/no_error.py' adding 'OpenGL/GL/KHR/parallel_shader_compile.py' adding 'OpenGL/GL/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GL/KHR/robustness.py' adding 'OpenGL/GL/KHR/shader_subgroup.py' adding 'OpenGL/GL/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GL/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GL/MESA/__init__.py' adding 'OpenGL/GL/MESA/framebuffer_flip_y.py' adding 'OpenGL/GL/MESA/pack_invert.py' adding 'OpenGL/GL/MESA/program_binary_formats.py' adding 'OpenGL/GL/MESA/resize_buffers.py' adding 'OpenGL/GL/MESA/shader_integer_functions.py' adding 'OpenGL/GL/MESA/tile_raster_order.py' adding 'OpenGL/GL/MESA/window_pos.py' adding 'OpenGL/GL/MESA/ycbcr_texture.py' adding 'OpenGL/GL/MESAX/__init__.py' adding 'OpenGL/GL/MESAX/texture_stack.py' adding 'OpenGL/GL/NV/__init__.py' adding 'OpenGL/GL/NV/alpha_to_coverage_dither_control.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect.py' adding 'OpenGL/GL/NV/bindless_multi_draw_indirect_count.py' adding 'OpenGL/GL/NV/bindless_texture.py' adding 'OpenGL/GL/NV/blend_equation_advanced.py' adding 'OpenGL/GL/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GL/NV/blend_minmax_factor.py' adding 'OpenGL/GL/NV/blend_square.py' adding 'OpenGL/GL/NV/clip_space_w_scaling.py' adding 'OpenGL/GL/NV/command_list.py' adding 'OpenGL/GL/NV/compute_program5.py' adding 'OpenGL/GL/NV/compute_shader_derivatives.py' adding 'OpenGL/GL/NV/conditional_render.py' adding 'OpenGL/GL/NV/conservative_raster.py' adding 'OpenGL/GL/NV/conservative_raster_dilate.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GL/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GL/NV/conservative_raster_underestimation.py' adding 'OpenGL/GL/NV/copy_depth_to_color.py' adding 'OpenGL/GL/NV/copy_image.py' adding 'OpenGL/GL/NV/deep_texture3D.py' adding 'OpenGL/GL/NV/depth_buffer_float.py' adding 'OpenGL/GL/NV/depth_clamp.py' adding 'OpenGL/GL/NV/draw_texture.py' adding 'OpenGL/GL/NV/draw_vulkan_image.py' adding 'OpenGL/GL/NV/evaluators.py' adding 'OpenGL/GL/NV/explicit_multisample.py' adding 'OpenGL/GL/NV/fence.py' adding 'OpenGL/GL/NV/fill_rectangle.py' adding 'OpenGL/GL/NV/float_buffer.py' adding 'OpenGL/GL/NV/fog_distance.py' adding 'OpenGL/GL/NV/fragment_coverage_to_color.py' adding 'OpenGL/GL/NV/fragment_program.py' adding 'OpenGL/GL/NV/fragment_program2.py' adding 'OpenGL/GL/NV/fragment_program4.py' adding 'OpenGL/GL/NV/fragment_program_option.py' adding 'OpenGL/GL/NV/fragment_shader_barycentric.py' adding 'OpenGL/GL/NV/fragment_shader_interlock.py' adding 'OpenGL/GL/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GL/NV/framebuffer_multisample_coverage.py' adding 'OpenGL/GL/NV/geometry_program4.py' adding 'OpenGL/GL/NV/geometry_shader4.py' adding 'OpenGL/GL/NV/geometry_shader_passthrough.py' adding 'OpenGL/GL/NV/gpu_multicast.py' adding 'OpenGL/GL/NV/gpu_program4.py' adding 'OpenGL/GL/NV/gpu_program5.py' adding 'OpenGL/GL/NV/gpu_program5_mem_extended.py' adding 'OpenGL/GL/NV/gpu_shader5.py' adding 'OpenGL/GL/NV/half_float.py' adding 'OpenGL/GL/NV/internalformat_sample_query.py' adding 'OpenGL/GL/NV/light_max_exponent.py' adding 'OpenGL/GL/NV/memory_attachment.py' adding 'OpenGL/GL/NV/mesh_shader.py' adding 'OpenGL/GL/NV/multisample_coverage.py' adding 'OpenGL/GL/NV/multisample_filter_hint.py' adding 'OpenGL/GL/NV/occlusion_query.py' adding 'OpenGL/GL/NV/packed_depth_stencil.py' adding 'OpenGL/GL/NV/parameter_buffer_object.py' adding 'OpenGL/GL/NV/parameter_buffer_object2.py' adding 'OpenGL/GL/NV/path_rendering.py' adding 'OpenGL/GL/NV/path_rendering_shared_edge.py' adding 'OpenGL/GL/NV/pixel_data_range.py' adding 'OpenGL/GL/NV/point_sprite.py' adding 'OpenGL/GL/NV/present_video.py' adding 'OpenGL/GL/NV/primitive_restart.py' adding 'OpenGL/GL/NV/query_resource.py' adding 'OpenGL/GL/NV/query_resource_tag.py' adding 'OpenGL/GL/NV/register_combiners.py' adding 'OpenGL/GL/NV/register_combiners2.py' adding 'OpenGL/GL/NV/representative_fragment_test.py' adding 'OpenGL/GL/NV/robustness_video_memory_purge.py' adding 'OpenGL/GL/NV/sample_locations.py' adding 'OpenGL/GL/NV/sample_mask_override_coverage.py' adding 'OpenGL/GL/NV/scissor_exclusive.py' adding 'OpenGL/GL/NV/shader_atomic_counters.py' adding 'OpenGL/GL/NV/shader_atomic_float.py' adding 'OpenGL/GL/NV/shader_atomic_float64.py' adding 'OpenGL/GL/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GL/NV/shader_atomic_int64.py' adding 'OpenGL/GL/NV/shader_buffer_load.py' adding 'OpenGL/GL/NV/shader_buffer_store.py' adding 'OpenGL/GL/NV/shader_storage_buffer_object.py' adding 'OpenGL/GL/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GL/NV/shader_texture_footprint.py' adding 'OpenGL/GL/NV/shader_thread_group.py' adding 'OpenGL/GL/NV/shader_thread_shuffle.py' adding 'OpenGL/GL/NV/shading_rate_image.py' adding 'OpenGL/GL/NV/stereo_view_rendering.py' adding 'OpenGL/GL/NV/tessellation_program5.py' adding 'OpenGL/GL/NV/texgen_emboss.py' adding 'OpenGL/GL/NV/texgen_reflection.py' adding 'OpenGL/GL/NV/texture_barrier.py' adding 'OpenGL/GL/NV/texture_compression_vtc.py' adding 'OpenGL/GL/NV/texture_env_combine4.py' adding 'OpenGL/GL/NV/texture_expand_normal.py' adding 'OpenGL/GL/NV/texture_multisample.py' adding 'OpenGL/GL/NV/texture_rectangle.py' adding 'OpenGL/GL/NV/texture_rectangle_compressed.py' adding 'OpenGL/GL/NV/texture_shader.py' adding 'OpenGL/GL/NV/texture_shader2.py' adding 'OpenGL/GL/NV/texture_shader3.py' adding 'OpenGL/GL/NV/transform_feedback.py' adding 'OpenGL/GL/NV/transform_feedback2.py' adding 'OpenGL/GL/NV/uniform_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vdpau_interop.py' adding 'OpenGL/GL/NV/vdpau_interop2.py' adding 'OpenGL/GL/NV/vertex_array_range.py' adding 'OpenGL/GL/NV/vertex_array_range2.py' adding 'OpenGL/GL/NV/vertex_attrib_integer_64bit.py' adding 'OpenGL/GL/NV/vertex_buffer_unified_memory.py' adding 'OpenGL/GL/NV/vertex_program.py' adding 'OpenGL/GL/NV/vertex_program1_1.py' adding 'OpenGL/GL/NV/vertex_program2.py' adding 'OpenGL/GL/NV/vertex_program2_option.py' adding 'OpenGL/GL/NV/vertex_program3.py' adding 'OpenGL/GL/NV/vertex_program4.py' adding 'OpenGL/GL/NV/video_capture.py' adding 'OpenGL/GL/NV/viewport_array2.py' adding 'OpenGL/GL/NV/viewport_swizzle.py' adding 'OpenGL/GL/NVX/__init__.py' adding 'OpenGL/GL/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GL/NVX/conditional_render.py' adding 'OpenGL/GL/NVX/gpu_memory_info.py' adding 'OpenGL/GL/NVX/gpu_multicast2.py' adding 'OpenGL/GL/NVX/linked_gpu_multicast.py' adding 'OpenGL/GL/NVX/progress_fence.py' adding 'OpenGL/GL/OES/__init__.py' adding 'OpenGL/GL/OES/byte_coordinates.py' adding 'OpenGL/GL/OES/compressed_paletted_texture.py' adding 'OpenGL/GL/OES/fixed_point.py' adding 'OpenGL/GL/OES/query_matrix.py' adding 'OpenGL/GL/OES/read_format.py' adding 'OpenGL/GL/OES/single_precision.py' adding 'OpenGL/GL/OML/__init__.py' adding 'OpenGL/GL/OML/interlace.py' adding 'OpenGL/GL/OML/resample.py' adding 'OpenGL/GL/OML/subsample.py' adding 'OpenGL/GL/OVR/__init__.py' adding 'OpenGL/GL/OVR/multiview.py' adding 'OpenGL/GL/OVR/multiview2.py' adding 'OpenGL/GL/PGI/__init__.py' adding 'OpenGL/GL/PGI/misc_hints.py' adding 'OpenGL/GL/PGI/vertex_hints.py' adding 'OpenGL/GL/QCOM/__init__.py' adding 'OpenGL/GL/REND/__init__.py' adding 'OpenGL/GL/REND/screen_coordinates.py' adding 'OpenGL/GL/S3/__init__.py' adding 'OpenGL/GL/S3/s3tc.py' adding 'OpenGL/GL/SGI/__init__.py' adding 'OpenGL/GL/SGI/color_matrix.py' adding 'OpenGL/GL/SGI/color_table.py' adding 'OpenGL/GL/SGI/texture_color_table.py' adding 'OpenGL/GL/SGIS/__init__.py' adding 'OpenGL/GL/SGIS/detail_texture.py' adding 'OpenGL/GL/SGIS/fog_function.py' adding 'OpenGL/GL/SGIS/generate_mipmap.py' adding 'OpenGL/GL/SGIS/multisample.py' adding 'OpenGL/GL/SGIS/pixel_texture.py' adding 'OpenGL/GL/SGIS/point_line_texgen.py' adding 'OpenGL/GL/SGIS/point_parameters.py' adding 'OpenGL/GL/SGIS/sharpen_texture.py' adding 'OpenGL/GL/SGIS/texture4D.py' adding 'OpenGL/GL/SGIS/texture_border_clamp.py' adding 'OpenGL/GL/SGIS/texture_color_mask.py' adding 'OpenGL/GL/SGIS/texture_edge_clamp.py' adding 'OpenGL/GL/SGIS/texture_filter4.py' adding 'OpenGL/GL/SGIS/texture_lod.py' adding 'OpenGL/GL/SGIS/texture_select.py' adding 'OpenGL/GL/SGIX/__init__.py' adding 'OpenGL/GL/SGIX/async_.py' adding 'OpenGL/GL/SGIX/async_histogram.py' adding 'OpenGL/GL/SGIX/async_pixel.py' adding 'OpenGL/GL/SGIX/blend_alpha_minmax.py' adding 'OpenGL/GL/SGIX/calligraphic_fragment.py' adding 'OpenGL/GL/SGIX/clipmap.py' adding 'OpenGL/GL/SGIX/convolution_accuracy.py' adding 'OpenGL/GL/SGIX/depth_pass_instrument.py' adding 'OpenGL/GL/SGIX/depth_texture.py' adding 'OpenGL/GL/SGIX/flush_raster.py' adding 'OpenGL/GL/SGIX/fog_offset.py' adding 'OpenGL/GL/SGIX/fragment_lighting.py' adding 'OpenGL/GL/SGIX/framezoom.py' adding 'OpenGL/GL/SGIX/igloo_interface.py' adding 'OpenGL/GL/SGIX/instruments.py' adding 'OpenGL/GL/SGIX/interlace.py' adding 'OpenGL/GL/SGIX/ir_instrument1.py' adding 'OpenGL/GL/SGIX/list_priority.py' adding 'OpenGL/GL/SGIX/pixel_texture.py' adding 'OpenGL/GL/SGIX/pixel_tiles.py' adding 'OpenGL/GL/SGIX/polynomial_ffd.py' adding 'OpenGL/GL/SGIX/reference_plane.py' adding 'OpenGL/GL/SGIX/resample.py' adding 'OpenGL/GL/SGIX/scalebias_hint.py' adding 'OpenGL/GL/SGIX/shadow.py' adding 'OpenGL/GL/SGIX/shadow_ambient.py' adding 'OpenGL/GL/SGIX/sprite.py' adding 'OpenGL/GL/SGIX/subsample.py' adding 'OpenGL/GL/SGIX/tag_sample_buffer.py' adding 'OpenGL/GL/SGIX/texture_add_env.py' adding 'OpenGL/GL/SGIX/texture_coordinate_clamp.py' adding 'OpenGL/GL/SGIX/texture_lod_bias.py' adding 'OpenGL/GL/SGIX/texture_multi_buffer.py' adding 'OpenGL/GL/SGIX/texture_scale_bias.py' adding 'OpenGL/GL/SGIX/vertex_preclip.py' adding 'OpenGL/GL/SGIX/ycrcb.py' adding 'OpenGL/GL/SGIX/ycrcb_subsample.py' adding 'OpenGL/GL/SGIX/ycrcba.py' adding 'OpenGL/GL/SUN/__init__.py' adding 'OpenGL/GL/SUN/convolution_border_modes.py' adding 'OpenGL/GL/SUN/global_alpha.py' adding 'OpenGL/GL/SUN/mesh_array.py' adding 'OpenGL/GL/SUN/slice_accum.py' adding 'OpenGL/GL/SUN/triangle_list.py' adding 'OpenGL/GL/SUN/vertex.py' adding 'OpenGL/GL/SUNX/__init__.py' adding 'OpenGL/GL/SUNX/constant_data.py' adding 'OpenGL/GL/VERSION/GL_1_0.py' adding 'OpenGL/GL/VERSION/GL_1_1.py' adding 'OpenGL/GL/VERSION/GL_1_2.py' adding 'OpenGL/GL/VERSION/GL_1_2_images.py' adding 'OpenGL/GL/VERSION/GL_1_3.py' adding 'OpenGL/GL/VERSION/GL_1_4.py' adding 'OpenGL/GL/VERSION/GL_1_5.py' adding 'OpenGL/GL/VERSION/GL_2_0.py' adding 'OpenGL/GL/VERSION/GL_2_1.py' adding 'OpenGL/GL/VERSION/GL_3_0.py' adding 'OpenGL/GL/VERSION/GL_3_1.py' adding 'OpenGL/GL/VERSION/GL_3_2.py' adding 'OpenGL/GL/VERSION/GL_3_3.py' adding 'OpenGL/GL/VERSION/GL_4_0.py' adding 'OpenGL/GL/VERSION/GL_4_1.py' adding 'OpenGL/GL/VERSION/GL_4_2.py' adding 'OpenGL/GL/VERSION/GL_4_3.py' adding 'OpenGL/GL/VERSION/GL_4_4.py' adding 'OpenGL/GL/VERSION/GL_4_5.py' adding 'OpenGL/GL/VERSION/GL_4_6.py' adding 'OpenGL/GL/VERSION/__init__.py' adding 'OpenGL/GL/VIV/__init__.py' adding 'OpenGL/GL/WIN/__init__.py' adding 'OpenGL/GL/WIN/phong_shading.py' adding 'OpenGL/GL/WIN/specular_fog.py' adding 'OpenGL/GLE/__init__.py' adding 'OpenGL/GLE/exceptional.py' adding 'OpenGL/GLES1/__init__.py' adding 'OpenGL/GLES1/AMD/__init__.py' adding 'OpenGL/GLES1/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES1/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES1/APPLE/__init__.py' adding 'OpenGL/GLES1/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES1/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES1/APPLE/sync.py' adding 'OpenGL/GLES1/APPLE/texture_2D_limited_npot.py' adding 'OpenGL/GLES1/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/APPLE/texture_max_level.py' adding 'OpenGL/GLES1/ARM/__init__.py' adding 'OpenGL/GLES1/ARM/rgba8.py' adding 'OpenGL/GLES1/EXT/__init__.py' adding 'OpenGL/GLES1/EXT/blend_minmax.py' adding 'OpenGL/GLES1/EXT/debug_marker.py' adding 'OpenGL/GLES1/EXT/discard_framebuffer.py' adding 'OpenGL/GLES1/EXT/map_buffer_range.py' adding 'OpenGL/GLES1/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES1/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/EXT/read_format_bgra.py' adding 'OpenGL/GLES1/EXT/robustness.py' adding 'OpenGL/GLES1/EXT/sRGB.py' adding 'OpenGL/GLES1/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES1/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES1/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES1/EXT/texture_lod_bias.py' adding 'OpenGL/GLES1/EXT/texture_storage.py' adding 'OpenGL/GLES1/IMG/__init__.py' adding 'OpenGL/GLES1/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES1/IMG/read_format.py' adding 'OpenGL/GLES1/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES1/IMG/texture_env_enhanced_fixed_function.py' adding 'OpenGL/GLES1/IMG/user_clip_plane.py' adding 'OpenGL/GLES1/KHR/__init__.py' adding 'OpenGL/GLES1/KHR/debug.py' adding 'OpenGL/GLES1/NV/__init__.py' adding 'OpenGL/GLES1/NV/fence.py' adding 'OpenGL/GLES1/OES/EGL_image.py' adding 'OpenGL/GLES1/OES/EGL_image_external.py' adding 'OpenGL/GLES1/OES/__init__.py' adding 'OpenGL/GLES1/OES/blend_equation_separate.py' adding 'OpenGL/GLES1/OES/blend_func_separate.py' adding 'OpenGL/GLES1/OES/blend_subtract.py' adding 'OpenGL/GLES1/OES/byte_coordinates.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES1/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES1/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES1/OES/depth24.py' adding 'OpenGL/GLES1/OES/depth32.py' adding 'OpenGL/GLES1/OES/draw_texture.py' adding 'OpenGL/GLES1/OES/element_index_uint.py' adding 'OpenGL/GLES1/OES/extended_matrix_palette.py' adding 'OpenGL/GLES1/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES1/OES/fixed_point.py' adding 'OpenGL/GLES1/OES/framebuffer_object.py' adding 'OpenGL/GLES1/OES/mapbuffer.py' adding 'OpenGL/GLES1/OES/matrix_get.py' adding 'OpenGL/GLES1/OES/matrix_palette.py' adding 'OpenGL/GLES1/OES/packed_depth_stencil.py' adding 'OpenGL/GLES1/OES/point_size_array.py' adding 'OpenGL/GLES1/OES/point_sprite.py' adding 'OpenGL/GLES1/OES/query_matrix.py' adding 'OpenGL/GLES1/OES/read_format.py' adding 'OpenGL/GLES1/OES/required_internalformat.py' adding 'OpenGL/GLES1/OES/rgb8_rgba8.py' adding 'OpenGL/GLES1/OES/single_precision.py' adding 'OpenGL/GLES1/OES/stencil1.py' adding 'OpenGL/GLES1/OES/stencil4.py' adding 'OpenGL/GLES1/OES/stencil8.py' adding 'OpenGL/GLES1/OES/stencil_wrap.py' adding 'OpenGL/GLES1/OES/surfaceless_context.py' adding 'OpenGL/GLES1/OES/texture_cube_map.py' adding 'OpenGL/GLES1/OES/texture_env_crossbar.py' adding 'OpenGL/GLES1/OES/texture_mirrored_repeat.py' adding 'OpenGL/GLES1/OES/texture_npot.py' adding 'OpenGL/GLES1/OES/vertex_array_object.py' adding 'OpenGL/GLES1/QCOM/__init__.py' adding 'OpenGL/GLES1/QCOM/driver_control.py' adding 'OpenGL/GLES1/QCOM/extended_get.py' adding 'OpenGL/GLES1/QCOM/extended_get2.py' adding 'OpenGL/GLES1/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES1/QCOM/tiled_rendering.py' adding 'OpenGL/GLES1/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES1/VERSION/GLES1_1_0.py' adding 'OpenGL/GLES1/VERSION/__init__.py' adding 'OpenGL/GLES2/__init__.py' adding 'OpenGL/GLES2/shaders.py' adding 'OpenGL/GLES2/vboimplementation.py' adding 'OpenGL/GLES2/AMD/__init__.py' adding 'OpenGL/GLES2/AMD/compressed_3DC_texture.py' adding 'OpenGL/GLES2/AMD/compressed_ATC_texture.py' adding 'OpenGL/GLES2/AMD/framebuffer_multisample_advanced.py' adding 'OpenGL/GLES2/AMD/performance_monitor.py' adding 'OpenGL/GLES2/AMD/program_binary_Z400.py' adding 'OpenGL/GLES2/ANDROID/__init__.py' adding 'OpenGL/GLES2/ANDROID/extension_pack_es31a.py' adding 'OpenGL/GLES2/ANGLE/__init__.py' adding 'OpenGL/GLES2/ANGLE/depth_texture.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_blit.py' adding 'OpenGL/GLES2/ANGLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/ANGLE/instanced_arrays.py' adding 'OpenGL/GLES2/ANGLE/pack_reverse_row_order.py' adding 'OpenGL/GLES2/ANGLE/program_binary.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt3.py' adding 'OpenGL/GLES2/ANGLE/texture_compression_dxt5.py' adding 'OpenGL/GLES2/ANGLE/texture_usage.py' adding 'OpenGL/GLES2/ANGLE/translated_shader_source.py' adding 'OpenGL/GLES2/APPLE/__init__.py' adding 'OpenGL/GLES2/APPLE/clip_distance.py' adding 'OpenGL/GLES2/APPLE/color_buffer_packed_float.py' adding 'OpenGL/GLES2/APPLE/copy_texture_levels.py' adding 'OpenGL/GLES2/APPLE/framebuffer_multisample.py' adding 'OpenGL/GLES2/APPLE/rgb_422.py' adding 'OpenGL/GLES2/APPLE/sync.py' adding 'OpenGL/GLES2/APPLE/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/APPLE/texture_max_level.py' adding 'OpenGL/GLES2/APPLE/texture_packed_float.py' adding 'OpenGL/GLES2/ARM/__init__.py' adding 'OpenGL/GLES2/ARM/mali_program_binary.py' adding 'OpenGL/GLES2/ARM/mali_shader_binary.py' adding 'OpenGL/GLES2/ARM/rgba8.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/ARM/shader_framebuffer_fetch_depth_stencil.py' adding 'OpenGL/GLES2/DMP/__init__.py' adding 'OpenGL/GLES2/DMP/program_binary.py' adding 'OpenGL/GLES2/DMP/shader_binary.py' adding 'OpenGL/GLES2/ES/VERSION_3_2.py' adding 'OpenGL/GLES2/ES/__init__.py' adding 'OpenGL/GLES2/EXT/EGL_image_array.py' adding 'OpenGL/GLES2/EXT/EGL_image_storage.py' adding 'OpenGL/GLES2/EXT/YUV_target.py' adding 'OpenGL/GLES2/EXT/__init__.py' adding 'OpenGL/GLES2/EXT/base_instance.py' adding 'OpenGL/GLES2/EXT/blend_func_extended.py' adding 'OpenGL/GLES2/EXT/blend_minmax.py' adding 'OpenGL/GLES2/EXT/buffer_storage.py' adding 'OpenGL/GLES2/EXT/clear_texture.py' adding 'OpenGL/GLES2/EXT/clip_control.py' adding 'OpenGL/GLES2/EXT/clip_cull_distance.py' adding 'OpenGL/GLES2/EXT/color_buffer_float.py' adding 'OpenGL/GLES2/EXT/color_buffer_half_float.py' adding 'OpenGL/GLES2/EXT/conservative_depth.py' adding 'OpenGL/GLES2/EXT/copy_image.py' adding 'OpenGL/GLES2/EXT/debug_label.py' adding 'OpenGL/GLES2/EXT/debug_marker.py' adding 'OpenGL/GLES2/EXT/depth_clamp.py' adding 'OpenGL/GLES2/EXT/discard_framebuffer.py' adding 'OpenGL/GLES2/EXT/disjoint_timer_query.py' adding 'OpenGL/GLES2/EXT/draw_buffers.py' adding 'OpenGL/GLES2/EXT/draw_buffers_indexed.py' adding 'OpenGL/GLES2/EXT/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/EXT/draw_instanced.py' adding 'OpenGL/GLES2/EXT/draw_transform_feedback.py' adding 'OpenGL/GLES2/EXT/external_buffer.py' adding 'OpenGL/GLES2/EXT/float_blend.py' adding 'OpenGL/GLES2/EXT/geometry_point_size.py' adding 'OpenGL/GLES2/EXT/geometry_shader.py' adding 'OpenGL/GLES2/EXT/gpu_shader5.py' adding 'OpenGL/GLES2/EXT/instanced_arrays.py' adding 'OpenGL/GLES2/EXT/map_buffer_range.py' adding 'OpenGL/GLES2/EXT/memory_object.py' adding 'OpenGL/GLES2/EXT/memory_object_fd.py' adding 'OpenGL/GLES2/EXT/memory_object_win32.py' adding 'OpenGL/GLES2/EXT/multi_draw_arrays.py' adding 'OpenGL/GLES2/EXT/multi_draw_indirect.py' adding 'OpenGL/GLES2/EXT/multisampled_compatibility.py' adding 'OpenGL/GLES2/EXT/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/EXT/multiview_draw_buffers.py' adding 'OpenGL/GLES2/EXT/multiview_tessellation_geometry_shader.py' adding 'OpenGL/GLES2/EXT/multiview_texture_multisample.py' adding 'OpenGL/GLES2/EXT/multiview_timer_query.py' adding 'OpenGL/GLES2/EXT/occlusion_query_boolean.py' adding 'OpenGL/GLES2/EXT/polygon_offset_clamp.py' adding 'OpenGL/GLES2/EXT/post_depth_coverage.py' adding 'OpenGL/GLES2/EXT/primitive_bounding_box.py' adding 'OpenGL/GLES2/EXT/protected_textures.py' adding 'OpenGL/GLES2/EXT/pvrtc_sRGB.py' adding 'OpenGL/GLES2/EXT/raster_multisample.py' adding 'OpenGL/GLES2/EXT/read_format_bgra.py' adding 'OpenGL/GLES2/EXT/render_snorm.py' adding 'OpenGL/GLES2/EXT/robustness.py' adding 'OpenGL/GLES2/EXT/sRGB.py' adding 'OpenGL/GLES2/EXT/sRGB_write_control.py' adding 'OpenGL/GLES2/EXT/semaphore.py' adding 'OpenGL/GLES2/EXT/semaphore_fd.py' adding 'OpenGL/GLES2/EXT/semaphore_win32.py' adding 'OpenGL/GLES2/EXT/separate_shader_objects.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch.py' adding 'OpenGL/GLES2/EXT/shader_framebuffer_fetch_non_coherent.py' adding 'OpenGL/GLES2/EXT/shader_group_vote.py' adding 'OpenGL/GLES2/EXT/shader_implicit_conversions.py' adding 'OpenGL/GLES2/EXT/shader_integer_mix.py' adding 'OpenGL/GLES2/EXT/shader_io_blocks.py' adding 'OpenGL/GLES2/EXT/shader_non_constant_global_initializers.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage.py' adding 'OpenGL/GLES2/EXT/shader_pixel_local_storage2.py' adding 'OpenGL/GLES2/EXT/shader_texture_lod.py' adding 'OpenGL/GLES2/EXT/shadow_samplers.py' adding 'OpenGL/GLES2/EXT/sparse_texture.py' adding 'OpenGL/GLES2/EXT/sparse_texture2.py' adding 'OpenGL/GLES2/EXT/tessellation_point_size.py' adding 'OpenGL/GLES2/EXT/tessellation_shader.py' adding 'OpenGL/GLES2/EXT/texture_border_clamp.py' adding 'OpenGL/GLES2/EXT/texture_buffer.py' adding 'OpenGL/GLES2/EXT/texture_compression_astc_decode_mode.py' adding 'OpenGL/GLES2/EXT/texture_compression_bptc.py' adding 'OpenGL/GLES2/EXT/texture_compression_dxt1.py' adding 'OpenGL/GLES2/EXT/texture_compression_rgtc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc.py' adding 'OpenGL/GLES2/EXT/texture_compression_s3tc_srgb.py' adding 'OpenGL/GLES2/EXT/texture_cube_map_array.py' adding 'OpenGL/GLES2/EXT/texture_filter_anisotropic.py' adding 'OpenGL/GLES2/EXT/texture_filter_minmax.py' adding 'OpenGL/GLES2/EXT/texture_format_BGRA8888.py' adding 'OpenGL/GLES2/EXT/texture_format_sRGB_override.py' adding 'OpenGL/GLES2/EXT/texture_mirror_clamp_to_edge.py' adding 'OpenGL/GLES2/EXT/texture_norm16.py' adding 'OpenGL/GLES2/EXT/texture_query_lod.py' adding 'OpenGL/GLES2/EXT/texture_rg.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_R8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_RG8.py' adding 'OpenGL/GLES2/EXT/texture_sRGB_decode.py' adding 'OpenGL/GLES2/EXT/texture_shadow_lod.py' adding 'OpenGL/GLES2/EXT/texture_storage.py' adding 'OpenGL/GLES2/EXT/texture_type_2_10_10_10_REV.py' adding 'OpenGL/GLES2/EXT/texture_view.py' adding 'OpenGL/GLES2/EXT/unpack_subimage.py' adding 'OpenGL/GLES2/EXT/win32_keyed_mutex.py' adding 'OpenGL/GLES2/EXT/window_rectangles.py' adding 'OpenGL/GLES2/FJ/__init__.py' adding 'OpenGL/GLES2/FJ/shader_binary_GCCSO.py' adding 'OpenGL/GLES2/IMG/__init__.py' adding 'OpenGL/GLES2/IMG/bindless_texture.py' adding 'OpenGL/GLES2/IMG/framebuffer_downsample.py' adding 'OpenGL/GLES2/IMG/multisampled_render_to_texture.py' adding 'OpenGL/GLES2/IMG/program_binary.py' adding 'OpenGL/GLES2/IMG/read_format.py' adding 'OpenGL/GLES2/IMG/shader_binary.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc.py' adding 'OpenGL/GLES2/IMG/texture_compression_pvrtc2.py' adding 'OpenGL/GLES2/IMG/texture_filter_cubic.py' adding 'OpenGL/GLES2/INTEL/__init__.py' adding 'OpenGL/GLES2/INTEL/blackhole_render.py' adding 'OpenGL/GLES2/INTEL/conservative_rasterization.py' adding 'OpenGL/GLES2/INTEL/framebuffer_CMAA.py' adding 'OpenGL/GLES2/INTEL/performance_query.py' adding 'OpenGL/GLES2/KHR/__init__.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced.py' adding 'OpenGL/GLES2/KHR/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/KHR/context_flush_control.py' adding 'OpenGL/GLES2/KHR/debug.py' adding 'OpenGL/GLES2/KHR/no_error.py' adding 'OpenGL/GLES2/KHR/parallel_shader_compile.py' adding 'OpenGL/GLES2/KHR/robust_buffer_access_behavior.py' adding 'OpenGL/GLES2/KHR/robustness.py' adding 'OpenGL/GLES2/KHR/shader_subgroup.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_hdr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_ldr.py' adding 'OpenGL/GLES2/KHR/texture_compression_astc_sliced_3d.py' adding 'OpenGL/GLES2/MESA/__init__.py' adding 'OpenGL/GLES2/MESA/framebuffer_flip_y.py' adding 'OpenGL/GLES2/MESA/program_binary_formats.py' adding 'OpenGL/GLES2/MESA/shader_integer_functions.py' adding 'OpenGL/GLES2/NV/__init__.py' adding 'OpenGL/GLES2/NV/bindless_texture.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/GLES2/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/GLES2/NV/blend_minmax_factor.py' adding 'OpenGL/GLES2/NV/clip_space_w_scaling.py' adding 'OpenGL/GLES2/NV/compute_shader_derivatives.py' adding 'OpenGL/GLES2/NV/conditional_render.py' adding 'OpenGL/GLES2/NV/conservative_raster.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap.py' adding 'OpenGL/GLES2/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/GLES2/NV/copy_buffer.py' adding 'OpenGL/GLES2/NV/coverage_sample.py' adding 'OpenGL/GLES2/NV/depth_nonlinear.py' adding 'OpenGL/GLES2/NV/draw_buffers.py' adding 'OpenGL/GLES2/NV/draw_instanced.py' adding 'OpenGL/GLES2/NV/draw_vulkan_image.py' adding 'OpenGL/GLES2/NV/explicit_attrib_location.py' adding 'OpenGL/GLES2/NV/fbo_color_attachments.py' adding 'OpenGL/GLES2/NV/fence.py' adding 'OpenGL/GLES2/NV/fill_rectangle.py' adding 'OpenGL/GLES2/NV/fragment_coverage_to_color.py' adding 'OpenGL/GLES2/NV/fragment_shader_barycentric.py' adding 'OpenGL/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/GLES2/NV/gpu_shader5.py' adding 'OpenGL/GLES2/NV/image_formats.py' adding 'OpenGL/GLES2/NV/instanced_arrays.py' adding 'OpenGL/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/GLES2/NV/memory_attachment.py' adding 'OpenGL/GLES2/NV/mesh_shader.py' adding 'OpenGL/GLES2/NV/non_square_matrices.py' adding 'OpenGL/GLES2/NV/path_rendering.py' adding 'OpenGL/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/GLES2/NV/polygon_mode.py' adding 'OpenGL/GLES2/NV/read_buffer.py' adding 'OpenGL/GLES2/NV/read_buffer_front.py' adding 'OpenGL/GLES2/NV/read_depth.py' adding 'OpenGL/GLES2/NV/read_depth_stencil.py' adding 'OpenGL/GLES2/NV/read_stencil.py' adding 'OpenGL/GLES2/NV/representative_fragment_test.py' adding 'OpenGL/GLES2/NV/sRGB_formats.py' adding 'OpenGL/GLES2/NV/sample_locations.py' adding 'OpenGL/GLES2/NV/sample_mask_override_coverage.py' adding 'OpenGL/GLES2/NV/scissor_exclusive.py' adding 'OpenGL/GLES2/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/GLES2/NV/shader_noperspective_interpolation.py' adding 'OpenGL/GLES2/NV/shader_subgroup_partitioned.py' adding 'OpenGL/GLES2/NV/shader_texture_footprint.py' adding 'OpenGL/GLES2/NV/shading_rate_image.py' adding 'OpenGL/GLES2/NV/shadow_samplers_array.py' adding 'OpenGL/GLES2/NV/shadow_samplers_cube.py' adding 'OpenGL/GLES2/NV/stereo_view_rendering.py' adding 'OpenGL/GLES2/NV/texture_border_clamp.py' adding 'OpenGL/GLES2/NV/texture_compression_s3tc_update.py' adding 'OpenGL/GLES2/NV/texture_npot_2D_mipmap.py' adding 'OpenGL/GLES2/NV/viewport_array.py' adding 'OpenGL/GLES2/NV/viewport_array2.py' adding 'OpenGL/GLES2/NV/viewport_swizzle.py' adding 'OpenGL/GLES2/NVX/__init__.py' adding 'OpenGL/GLES2/NVX/blend_equation_advanced_multi_draw_buffers.py' adding 'OpenGL/GLES2/OES/EGL_image.py' adding 'OpenGL/GLES2/OES/EGL_image_external.py' adding 'OpenGL/GLES2/OES/EGL_image_external_essl3.py' adding 'OpenGL/GLES2/OES/__init__.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_sub_texture.py' adding 'OpenGL/GLES2/OES/compressed_ETC1_RGB8_texture.py' adding 'OpenGL/GLES2/OES/compressed_paletted_texture.py' adding 'OpenGL/GLES2/OES/copy_image.py' adding 'OpenGL/GLES2/OES/depth24.py' adding 'OpenGL/GLES2/OES/depth32.py' adding 'OpenGL/GLES2/OES/depth_texture.py' adding 'OpenGL/GLES2/OES/draw_buffers_indexed.py' adding 'OpenGL/GLES2/OES/draw_elements_base_vertex.py' adding 'OpenGL/GLES2/OES/element_index_uint.py' adding 'OpenGL/GLES2/OES/fbo_render_mipmap.py' adding 'OpenGL/GLES2/OES/fragment_precision_high.py' adding 'OpenGL/GLES2/OES/geometry_point_size.py' adding 'OpenGL/GLES2/OES/geometry_shader.py' adding 'OpenGL/GLES2/OES/get_program_binary.py' adding 'OpenGL/GLES2/OES/gpu_shader5.py' adding 'OpenGL/GLES2/OES/mapbuffer.py' adding 'OpenGL/GLES2/OES/packed_depth_stencil.py' adding 'OpenGL/GLES2/OES/primitive_bounding_box.py' adding 'OpenGL/GLES2/OES/required_internalformat.py' adding 'OpenGL/GLES2/OES/rgb8_rgba8.py' adding 'OpenGL/GLES2/OES/sample_shading.py' adding 'OpenGL/GLES2/OES/sample_variables.py' adding 'OpenGL/GLES2/OES/shader_image_atomic.py' adding 'OpenGL/GLES2/OES/shader_io_blocks.py' adding 'OpenGL/GLES2/OES/shader_multisample_interpolation.py' adding 'OpenGL/GLES2/OES/standard_derivatives.py' adding 'OpenGL/GLES2/OES/stencil1.py' adding 'OpenGL/GLES2/OES/stencil4.py' adding 'OpenGL/GLES2/OES/surfaceless_context.py' adding 'OpenGL/GLES2/OES/tessellation_point_size.py' adding 'OpenGL/GLES2/OES/tessellation_shader.py' adding 'OpenGL/GLES2/OES/texture_3D.py' adding 'OpenGL/GLES2/OES/texture_border_clamp.py' adding 'OpenGL/GLES2/OES/texture_buffer.py' adding 'OpenGL/GLES2/OES/texture_compression_astc.py' adding 'OpenGL/GLES2/OES/texture_cube_map_array.py' adding 'OpenGL/GLES2/OES/texture_float.py' adding 'OpenGL/GLES2/OES/texture_float_linear.py' adding 'OpenGL/GLES2/OES/texture_half_float.py' adding 'OpenGL/GLES2/OES/texture_half_float_linear.py' adding 'OpenGL/GLES2/OES/texture_npot.py' adding 'OpenGL/GLES2/OES/texture_stencil8.py' adding 'OpenGL/GLES2/OES/texture_storage_multisample_2d_array.py' adding 'OpenGL/GLES2/OES/texture_view.py' adding 'OpenGL/GLES2/OES/vertex_array_object.py' adding 'OpenGL/GLES2/OES/vertex_half_float.py' adding 'OpenGL/GLES2/OES/vertex_type_10_10_10_2.py' adding 'OpenGL/GLES2/OES/viewport_array.py' adding 'OpenGL/GLES2/OVR/__init__.py' adding 'OpenGL/GLES2/OVR/multiview.py' adding 'OpenGL/GLES2/OVR/multiview2.py' adding 'OpenGL/GLES2/OVR/multiview_multisampled_render_to_texture.py' adding 'OpenGL/GLES2/QCOM/YUV_texture_gather.py' adding 'OpenGL/GLES2/QCOM/__init__.py' adding 'OpenGL/GLES2/QCOM/alpha_test.py' adding 'OpenGL/GLES2/QCOM/binning_control.py' adding 'OpenGL/GLES2/QCOM/driver_control.py' adding 'OpenGL/GLES2/QCOM/extended_get.py' adding 'OpenGL/GLES2/QCOM/extended_get2.py' adding 'OpenGL/GLES2/QCOM/framebuffer_foveated.py' adding 'OpenGL/GLES2/QCOM/perfmon_global_mode.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' adding 'OpenGL/GLES2/QCOM/shader_framebuffer_fetch_rate.py' adding 'OpenGL/GLES2/QCOM/texture_foveated.py' adding 'OpenGL/GLES2/QCOM/texture_foveated_subsampled_layout.py' adding 'OpenGL/GLES2/QCOM/tiled_rendering.py' adding 'OpenGL/GLES2/QCOM/writeonly_rendering.py' adding 'OpenGL/GLES2/VERSION/GLES2_2_0.py' adding 'OpenGL/GLES2/VERSION/__init__.py' adding 'OpenGL/GLES2/VIV/__init__.py' adding 'OpenGL/GLES2/VIV/shader_binary.py' adding 'OpenGL/GLES3/__init__.py' adding 'OpenGL/GLES3/vboimplementation.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_0.py' adding 'OpenGL/GLES3/VERSION/GLES3_3_1.py' adding 'OpenGL/GLES3/VERSION/__init__.py' adding 'OpenGL/GLU/__init__.py' adding 'OpenGL/GLU/glunurbs.py' adding 'OpenGL/GLU/glustruct.py' adding 'OpenGL/GLU/projection.py' adding 'OpenGL/GLU/quadrics.py' adding 'OpenGL/GLU/tess.py' adding 'OpenGL/GLU/EXT/__init__.py' adding 'OpenGL/GLU/EXT/nurbs_tessellator.py' adding 'OpenGL/GLU/EXT/object_space_tess.py' adding 'OpenGL/GLUT/__init__.py' adding 'OpenGL/GLUT/fonts.py' adding 'OpenGL/GLUT/freeglut.py' adding 'OpenGL/GLUT/osx.py' adding 'OpenGL/GLUT/special.py' adding 'OpenGL/GLX/__init__.py' adding 'OpenGL/GLX/AMD/__init__.py' adding 'OpenGL/GLX/AMD/gpu_association.py' adding 'OpenGL/GLX/ARB/__init__.py' adding 'OpenGL/GLX/ARB/context_flush_control.py' adding 'OpenGL/GLX/ARB/create_context.py' adding 'OpenGL/GLX/ARB/create_context_no_error.py' adding 'OpenGL/GLX/ARB/create_context_profile.py' adding 'OpenGL/GLX/ARB/create_context_robustness.py' adding 'OpenGL/GLX/ARB/fbconfig_float.py' adding 'OpenGL/GLX/ARB/framebuffer_sRGB.py' adding 'OpenGL/GLX/ARB/get_proc_address.py' adding 'OpenGL/GLX/ARB/multisample.py' adding 'OpenGL/GLX/ARB/robustness_application_isolation.py' adding 'OpenGL/GLX/ARB/robustness_share_group_isolation.py' adding 'OpenGL/GLX/ARB/vertex_buffer_object.py' adding 'OpenGL/GLX/DFX/__init__.py' adding 'OpenGL/GLX/DFX/multisample.py' adding 'OpenGL/GLX/EXT/__init__.py' adding 'OpenGL/GLX/EXT/buffer_age.py' adding 'OpenGL/GLX/EXT/context_priority.py' adding 'OpenGL/GLX/EXT/create_context_es2_profile.py' adding 'OpenGL/GLX/EXT/create_context_es_profile.py' adding 'OpenGL/GLX/EXT/fbconfig_packed_float.py' adding 'OpenGL/GLX/EXT/framebuffer_sRGB.py' adding 'OpenGL/GLX/EXT/import_context.py' adding 'OpenGL/GLX/EXT/libglvnd.py' adding 'OpenGL/GLX/EXT/no_config_context.py' adding 'OpenGL/GLX/EXT/stereo_tree.py' adding 'OpenGL/GLX/EXT/swap_control.py' adding 'OpenGL/GLX/EXT/swap_control_tear.py' adding 'OpenGL/GLX/EXT/texture_from_pixmap.py' adding 'OpenGL/GLX/EXT/visual_info.py' adding 'OpenGL/GLX/EXT/visual_rating.py' adding 'OpenGL/GLX/INTEL/__init__.py' adding 'OpenGL/GLX/INTEL/swap_event.py' adding 'OpenGL/GLX/MESA/__init__.py' adding 'OpenGL/GLX/MESA/agp_offset.py' adding 'OpenGL/GLX/MESA/copy_sub_buffer.py' adding 'OpenGL/GLX/MESA/pixmap_colormap.py' adding 'OpenGL/GLX/MESA/query_renderer.py' adding 'OpenGL/GLX/MESA/release_buffers.py' adding 'OpenGL/GLX/MESA/set_3dfx_mode.py' adding 'OpenGL/GLX/MESA/swap_control.py' adding 'OpenGL/GLX/NV/__init__.py' adding 'OpenGL/GLX/NV/copy_buffer.py' adding 'OpenGL/GLX/NV/copy_image.py' adding 'OpenGL/GLX/NV/delay_before_swap.py' adding 'OpenGL/GLX/NV/float_buffer.py' adding 'OpenGL/GLX/NV/multigpu_context.py' adding 'OpenGL/GLX/NV/multisample_coverage.py' adding 'OpenGL/GLX/NV/present_video.py' adding 'OpenGL/GLX/NV/robustness_video_memory_purge.py' adding 'OpenGL/GLX/NV/swap_group.py' adding 'OpenGL/GLX/NV/video_capture.py' adding 'OpenGL/GLX/NV/video_out.py' adding 'OpenGL/GLX/NV/video_output.py' adding 'OpenGL/GLX/OML/__init__.py' adding 'OpenGL/GLX/OML/swap_method.py' adding 'OpenGL/GLX/OML/sync_control.py' adding 'OpenGL/GLX/SGI/__init__.py' adding 'OpenGL/GLX/SGI/cushion.py' adding 'OpenGL/GLX/SGI/make_current_read.py' adding 'OpenGL/GLX/SGI/swap_control.py' adding 'OpenGL/GLX/SGI/video_sync.py' adding 'OpenGL/GLX/SGIS/__init__.py' adding 'OpenGL/GLX/SGIS/blended_overlay.py' adding 'OpenGL/GLX/SGIS/multisample.py' adding 'OpenGL/GLX/SGIS/shared_multisample.py' adding 'OpenGL/GLX/SGIX/__init__.py' adding 'OpenGL/GLX/SGIX/dmbuffer.py' adding 'OpenGL/GLX/SGIX/fbconfig.py' adding 'OpenGL/GLX/SGIX/hyperpipe.py' adding 'OpenGL/GLX/SGIX/pbuffer.py' adding 'OpenGL/GLX/SGIX/swap_barrier.py' adding 'OpenGL/GLX/SGIX/swap_group.py' adding 'OpenGL/GLX/SGIX/video_resize.py' adding 'OpenGL/GLX/SGIX/video_source.py' adding 'OpenGL/GLX/SGIX/visual_select_group.py' adding 'OpenGL/GLX/SUN/__init__.py' adding 'OpenGL/GLX/SUN/get_transparent_index.py' adding 'OpenGL/GLX/VERSION/GLX_1_0.py' adding 'OpenGL/GLX/VERSION/GLX_1_1.py' adding 'OpenGL/GLX/VERSION/GLX_1_2.py' adding 'OpenGL/GLX/VERSION/GLX_1_3.py' adding 'OpenGL/GLX/VERSION/GLX_1_4.py' adding 'OpenGL/GLX/VERSION/__init__.py' adding 'OpenGL/Tk/__init__.py' adding 'OpenGL/WGL/__init__.py' adding 'OpenGL/WGL/AMD/__init__.py' adding 'OpenGL/WGL/AMD/gpu_association.py' adding 'OpenGL/WGL/ARB/__init__.py' adding 'OpenGL/WGL/ARB/buffer_region.py' adding 'OpenGL/WGL/ARB/context_flush_control.py' adding 'OpenGL/WGL/ARB/create_context.py' adding 'OpenGL/WGL/ARB/create_context_no_error.py' adding 'OpenGL/WGL/ARB/create_context_profile.py' adding 'OpenGL/WGL/ARB/create_context_robustness.py' adding 'OpenGL/WGL/ARB/extensions_string.py' adding 'OpenGL/WGL/ARB/framebuffer_sRGB.py' adding 'OpenGL/WGL/ARB/make_current_read.py' adding 'OpenGL/WGL/ARB/multisample.py' adding 'OpenGL/WGL/ARB/pbuffer.py' adding 'OpenGL/WGL/ARB/pixel_format.py' adding 'OpenGL/WGL/ARB/pixel_format_float.py' adding 'OpenGL/WGL/ARB/render_texture.py' adding 'OpenGL/WGL/ARB/robustness_application_isolation.py' adding 'OpenGL/WGL/ARB/robustness_share_group_isolation.py' adding 'OpenGL/WGL/ATI/__init__.py' adding 'OpenGL/WGL/ATI/pixel_format_float.py' adding 'OpenGL/WGL/ATI/render_texture_rectangle.py' adding 'OpenGL/WGL/DFX/__init__.py' adding 'OpenGL/WGL/DFX/multisample.py' adding 'OpenGL/WGL/DL/__init__.py' adding 'OpenGL/WGL/DL/stereo_control.py' adding 'OpenGL/WGL/EXT/__init__.py' adding 'OpenGL/WGL/EXT/colorspace.py' adding 'OpenGL/WGL/EXT/create_context_es2_profile.py' adding 'OpenGL/WGL/EXT/create_context_es_profile.py' adding 'OpenGL/WGL/EXT/depth_float.py' adding 'OpenGL/WGL/EXT/display_color_table.py' adding 'OpenGL/WGL/EXT/extensions_string.py' adding 'OpenGL/WGL/EXT/framebuffer_sRGB.py' adding 'OpenGL/WGL/EXT/make_current_read.py' adding 'OpenGL/WGL/EXT/multisample.py' adding 'OpenGL/WGL/EXT/pbuffer.py' adding 'OpenGL/WGL/EXT/pixel_format.py' adding 'OpenGL/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/WGL/EXT/swap_control.py' adding 'OpenGL/WGL/EXT/swap_control_tear.py' adding 'OpenGL/WGL/I3D/__init__.py' adding 'OpenGL/WGL/I3D/digital_video_control.py' adding 'OpenGL/WGL/I3D/gamma.py' adding 'OpenGL/WGL/I3D/genlock.py' adding 'OpenGL/WGL/I3D/image_buffer.py' adding 'OpenGL/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/WGL/NV/DX_interop.py' adding 'OpenGL/WGL/NV/DX_interop2.py' adding 'OpenGL/WGL/NV/__init__.py' adding 'OpenGL/WGL/NV/copy_image.py' adding 'OpenGL/WGL/NV/delay_before_swap.py' adding 'OpenGL/WGL/NV/float_buffer.py' adding 'OpenGL/WGL/NV/gpu_affinity.py' adding 'OpenGL/WGL/NV/multigpu_context.py' adding 'OpenGL/WGL/NV/multisample_coverage.py' adding 'OpenGL/WGL/NV/present_video.py' adding 'OpenGL/WGL/NV/render_depth_texture.py' adding 'OpenGL/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/WGL/NV/swap_group.py' adding 'OpenGL/WGL/NV/vertex_array_range.py' adding 'OpenGL/WGL/NV/video_capture.py' adding 'OpenGL/WGL/NV/video_output.py' adding 'OpenGL/WGL/OML/__init__.py' adding 'OpenGL/WGL/OML/sync_control.py' adding 'OpenGL/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/WGL/VERSION/__init__.py' adding 'OpenGL/arrays/__init__.py' adding 'OpenGL/arrays/_arrayconstants.py' adding 'OpenGL/arrays/_buffers.py' adding 'OpenGL/arrays/_strings.py' adding 'OpenGL/arrays/arraydatatype.py' adding 'OpenGL/arrays/arrayhelpers.py' adding 'OpenGL/arrays/buffers.py' adding 'OpenGL/arrays/ctypesarrays.py' adding 'OpenGL/arrays/ctypesparameters.py' adding 'OpenGL/arrays/ctypespointers.py' adding 'OpenGL/arrays/formathandler.py' adding 'OpenGL/arrays/lists.py' adding 'OpenGL/arrays/nones.py' adding 'OpenGL/arrays/numbers.py' adding 'OpenGL/arrays/numpybuffers.py' adding 'OpenGL/arrays/numpymodule.py' adding 'OpenGL/arrays/strings.py' adding 'OpenGL/arrays/vbo.py' adding 'OpenGL/osmesa/__init__.py' adding 'OpenGL/platform/__init__.py' adding 'OpenGL/platform/baseplatform.py' adding 'OpenGL/platform/ctypesloader.py' adding 'OpenGL/platform/darwin.py' adding 'OpenGL/platform/egl.py' adding 'OpenGL/platform/entrypoint31.py' adding 'OpenGL/platform/glx.py' adding 'OpenGL/platform/osmesa.py' adding 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adding 'OpenGL/raw/GL/DMP/__init__.py' adding 'OpenGL/raw/GL/EXT/EGL_image_storage.py' adding 'OpenGL/raw/GL/EXT/EGL_sync.py' adding 'OpenGL/raw/GL/EXT/GL_422_pixels.py' adding 'OpenGL/raw/GL/EXT/__init__.py' adding 'OpenGL/raw/GL/EXT/abgr.py' adding 'OpenGL/raw/GL/EXT/bgra.py' adding 'OpenGL/raw/GL/EXT/bindable_uniform.py' adding 'OpenGL/raw/GL/EXT/blend_color.py' adding 'OpenGL/raw/GL/EXT/blend_equation_separate.py' adding 'OpenGL/raw/GL/EXT/blend_func_separate.py' adding 'OpenGL/raw/GL/EXT/blend_logic_op.py' adding 'OpenGL/raw/GL/EXT/blend_minmax.py' adding 'OpenGL/raw/GL/EXT/blend_subtract.py' adding 'OpenGL/raw/GL/EXT/clip_volume_hint.py' adding 'OpenGL/raw/GL/EXT/cmyka.py' adding 'OpenGL/raw/GL/EXT/color_subtable.py' adding 'OpenGL/raw/GL/EXT/compiled_vertex_array.py' adding 'OpenGL/raw/GL/EXT/convolution.py' adding 'OpenGL/raw/GL/EXT/coordinate_frame.py' adding 'OpenGL/raw/GL/EXT/copy_texture.py' adding 'OpenGL/raw/GL/EXT/cull_vertex.py' adding 'OpenGL/raw/GL/EXT/debug_label.py' 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adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced.py' adding 'OpenGL/raw/GLES2/NV/blend_equation_advanced_coherent.py' adding 'OpenGL/raw/GLES2/NV/blend_minmax_factor.py' adding 'OpenGL/raw/GLES2/NV/clip_space_w_scaling.py' adding 'OpenGL/raw/GLES2/NV/compute_shader_derivatives.py' adding 'OpenGL/raw/GLES2/NV/conditional_render.py' adding 'OpenGL/raw/GLES2/NV/conservative_raster.py' adding 'OpenGL/raw/GLES2/NV/conservative_raster_pre_snap.py' adding 'OpenGL/raw/GLES2/NV/conservative_raster_pre_snap_triangles.py' adding 'OpenGL/raw/GLES2/NV/copy_buffer.py' adding 'OpenGL/raw/GLES2/NV/coverage_sample.py' adding 'OpenGL/raw/GLES2/NV/depth_nonlinear.py' adding 'OpenGL/raw/GLES2/NV/draw_buffers.py' adding 'OpenGL/raw/GLES2/NV/draw_instanced.py' adding 'OpenGL/raw/GLES2/NV/draw_vulkan_image.py' adding 'OpenGL/raw/GLES2/NV/explicit_attrib_location.py' adding 'OpenGL/raw/GLES2/NV/fbo_color_attachments.py' adding 'OpenGL/raw/GLES2/NV/fence.py' adding 'OpenGL/raw/GLES2/NV/fill_rectangle.py' adding 'OpenGL/raw/GLES2/NV/fragment_coverage_to_color.py' adding 'OpenGL/raw/GLES2/NV/fragment_shader_barycentric.py' adding 'OpenGL/raw/GLES2/NV/fragment_shader_interlock.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_blit.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_mixed_samples.py' adding 'OpenGL/raw/GLES2/NV/framebuffer_multisample.py' adding 'OpenGL/raw/GLES2/NV/generate_mipmap_sRGB.py' adding 'OpenGL/raw/GLES2/NV/geometry_shader_passthrough.py' adding 'OpenGL/raw/GLES2/NV/gpu_shader5.py' adding 'OpenGL/raw/GLES2/NV/image_formats.py' adding 'OpenGL/raw/GLES2/NV/instanced_arrays.py' adding 'OpenGL/raw/GLES2/NV/internalformat_sample_query.py' adding 'OpenGL/raw/GLES2/NV/memory_attachment.py' adding 'OpenGL/raw/GLES2/NV/mesh_shader.py' adding 'OpenGL/raw/GLES2/NV/non_square_matrices.py' adding 'OpenGL/raw/GLES2/NV/path_rendering.py' adding 'OpenGL/raw/GLES2/NV/path_rendering_shared_edge.py' adding 'OpenGL/raw/GLES2/NV/pixel_buffer_object.py' adding 'OpenGL/raw/GLES2/NV/polygon_mode.py' adding 'OpenGL/raw/GLES2/NV/read_buffer.py' adding 'OpenGL/raw/GLES2/NV/read_buffer_front.py' adding 'OpenGL/raw/GLES2/NV/read_depth.py' adding 'OpenGL/raw/GLES2/NV/read_depth_stencil.py' adding 'OpenGL/raw/GLES2/NV/read_stencil.py' adding 'OpenGL/raw/GLES2/NV/representative_fragment_test.py' adding 'OpenGL/raw/GLES2/NV/sRGB_formats.py' adding 'OpenGL/raw/GLES2/NV/sample_locations.py' adding 'OpenGL/raw/GLES2/NV/sample_mask_override_coverage.py' adding 'OpenGL/raw/GLES2/NV/scissor_exclusive.py' adding 'OpenGL/raw/GLES2/NV/shader_atomic_fp16_vector.py' adding 'OpenGL/raw/GLES2/NV/shader_noperspective_interpolation.py' adding 'OpenGL/raw/GLES2/NV/shader_subgroup_partitioned.py' adding 'OpenGL/raw/GLES2/NV/shader_texture_footprint.py' adding 'OpenGL/raw/GLES2/NV/shading_rate_image.py' adding 'OpenGL/raw/GLES2/NV/shadow_samplers_array.py' adding 'OpenGL/raw/GLES2/NV/shadow_samplers_cube.py' adding 'OpenGL/raw/GLES2/NV/stereo_view_rendering.py' adding 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'OpenGL/raw/GLES2/OES/draw_buffers_indexed.py' adding 'OpenGL/raw/GLES2/OES/draw_elements_base_vertex.py' adding 'OpenGL/raw/GLES2/OES/element_index_uint.py' adding 'OpenGL/raw/GLES2/OES/fbo_render_mipmap.py' adding 'OpenGL/raw/GLES2/OES/fragment_precision_high.py' adding 'OpenGL/raw/GLES2/OES/geometry_point_size.py' adding 'OpenGL/raw/GLES2/OES/geometry_shader.py' adding 'OpenGL/raw/GLES2/OES/get_program_binary.py' adding 'OpenGL/raw/GLES2/OES/gpu_shader5.py' adding 'OpenGL/raw/GLES2/OES/mapbuffer.py' adding 'OpenGL/raw/GLES2/OES/packed_depth_stencil.py' adding 'OpenGL/raw/GLES2/OES/primitive_bounding_box.py' adding 'OpenGL/raw/GLES2/OES/required_internalformat.py' adding 'OpenGL/raw/GLES2/OES/rgb8_rgba8.py' adding 'OpenGL/raw/GLES2/OES/sample_shading.py' adding 'OpenGL/raw/GLES2/OES/sample_variables.py' adding 'OpenGL/raw/GLES2/OES/shader_image_atomic.py' adding 'OpenGL/raw/GLES2/OES/shader_io_blocks.py' adding 'OpenGL/raw/GLES2/OES/shader_multisample_interpolation.py' adding 'OpenGL/raw/GLES2/OES/standard_derivatives.py' adding 'OpenGL/raw/GLES2/OES/stencil1.py' adding 'OpenGL/raw/GLES2/OES/stencil4.py' adding 'OpenGL/raw/GLES2/OES/surfaceless_context.py' adding 'OpenGL/raw/GLES2/OES/tessellation_point_size.py' adding 'OpenGL/raw/GLES2/OES/tessellation_shader.py' adding 'OpenGL/raw/GLES2/OES/texture_3D.py' adding 'OpenGL/raw/GLES2/OES/texture_border_clamp.py' adding 'OpenGL/raw/GLES2/OES/texture_buffer.py' adding 'OpenGL/raw/GLES2/OES/texture_compression_astc.py' adding 'OpenGL/raw/GLES2/OES/texture_cube_map_array.py' adding 'OpenGL/raw/GLES2/OES/texture_float.py' adding 'OpenGL/raw/GLES2/OES/texture_float_linear.py' adding 'OpenGL/raw/GLES2/OES/texture_half_float.py' adding 'OpenGL/raw/GLES2/OES/texture_half_float_linear.py' adding 'OpenGL/raw/GLES2/OES/texture_npot.py' adding 'OpenGL/raw/GLES2/OES/texture_stencil8.py' adding 'OpenGL/raw/GLES2/OES/texture_storage_multisample_2d_array.py' adding 'OpenGL/raw/GLES2/OES/texture_view.py' adding 'OpenGL/raw/GLES2/OES/vertex_array_object.py' adding 'OpenGL/raw/GLES2/OES/vertex_half_float.py' adding 'OpenGL/raw/GLES2/OES/vertex_type_10_10_10_2.py' adding 'OpenGL/raw/GLES2/OES/viewport_array.py' adding 'OpenGL/raw/GLES2/OVR/__init__.py' adding 'OpenGL/raw/GLES2/OVR/multiview.py' adding 'OpenGL/raw/GLES2/OVR/multiview2.py' adding 'OpenGL/raw/GLES2/OVR/multiview_multisampled_render_to_texture.py' adding 'OpenGL/raw/GLES2/QCOM/YUV_texture_gather.py' adding 'OpenGL/raw/GLES2/QCOM/__init__.py' adding 'OpenGL/raw/GLES2/QCOM/alpha_test.py' adding 'OpenGL/raw/GLES2/QCOM/binning_control.py' adding 'OpenGL/raw/GLES2/QCOM/driver_control.py' adding 'OpenGL/raw/GLES2/QCOM/extended_get.py' adding 'OpenGL/raw/GLES2/QCOM/extended_get2.py' adding 'OpenGL/raw/GLES2/QCOM/framebuffer_foveated.py' adding 'OpenGL/raw/GLES2/QCOM/perfmon_global_mode.py' adding 'OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_noncoherent.py' adding 'OpenGL/raw/GLES2/QCOM/shader_framebuffer_fetch_rate.py' adding 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'OpenGL/raw/WGL/EXT/multisample.py' adding 'OpenGL/raw/WGL/EXT/pbuffer.py' adding 'OpenGL/raw/WGL/EXT/pixel_format.py' adding 'OpenGL/raw/WGL/EXT/pixel_format_packed_float.py' adding 'OpenGL/raw/WGL/EXT/swap_control.py' adding 'OpenGL/raw/WGL/EXT/swap_control_tear.py' adding 'OpenGL/raw/WGL/I3D/__init__.py' adding 'OpenGL/raw/WGL/I3D/digital_video_control.py' adding 'OpenGL/raw/WGL/I3D/gamma.py' adding 'OpenGL/raw/WGL/I3D/genlock.py' adding 'OpenGL/raw/WGL/I3D/image_buffer.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_lock.py' adding 'OpenGL/raw/WGL/I3D/swap_frame_usage.py' adding 'OpenGL/raw/WGL/NV/DX_interop.py' adding 'OpenGL/raw/WGL/NV/DX_interop2.py' adding 'OpenGL/raw/WGL/NV/__init__.py' adding 'OpenGL/raw/WGL/NV/copy_image.py' adding 'OpenGL/raw/WGL/NV/delay_before_swap.py' adding 'OpenGL/raw/WGL/NV/float_buffer.py' adding 'OpenGL/raw/WGL/NV/gpu_affinity.py' adding 'OpenGL/raw/WGL/NV/multigpu_context.py' adding 'OpenGL/raw/WGL/NV/multisample_coverage.py' adding 'OpenGL/raw/WGL/NV/present_video.py' adding 'OpenGL/raw/WGL/NV/render_depth_texture.py' adding 'OpenGL/raw/WGL/NV/render_texture_rectangle.py' adding 'OpenGL/raw/WGL/NV/swap_group.py' adding 'OpenGL/raw/WGL/NV/vertex_array_range.py' adding 'OpenGL/raw/WGL/NV/video_capture.py' adding 'OpenGL/raw/WGL/NV/video_output.py' adding 'OpenGL/raw/WGL/OML/__init__.py' adding 'OpenGL/raw/WGL/OML/sync_control.py' adding 'OpenGL/raw/WGL/VERSION/WGL_1_0.py' adding 'OpenGL/raw/WGL/VERSION/__init__.py' adding 'OpenGL/raw/osmesa/__init__.py' adding 'OpenGL/raw/osmesa/_types.py' adding 'OpenGL/raw/osmesa/mesa.py' adding 'PyOpenGL-3.1.7.dist-info/METADATA' adding 'PyOpenGL-3.1.7.dist-info/WHEEL' adding 'PyOpenGL-3.1.7.dist-info/top_level.txt' adding 'PyOpenGL-3.1.7.dist-info/RECORD' removing build/bdist.linux-i686/wheel Successfully built PyOpenGL-3.1.7-py3-none-any.whl I: pybuild plugin_pyproject:144: Unpacking wheel built for python3.11 with "installer" module debian/rules override_dh_auto_test make[1]: Entering directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' xvfb-run -a -s "-screen 0 1024x768x24 -ac +extension GLX +render -noreset" dh_auto_test I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.12_opengl/build; python3.12 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.12.3, pytest-7.4.4, pluggy-1.5.0 rootdir: /build/reproducible-path/pyopengl-3.1.7+dfsg collected 66 items / 1 skipped tests/test_arraydatatype.py ..s..s....s..... [ 24%] tests/test_core.py .......................... [ 63%] tests/test_evaluators.py ....... [ 74%] tests/test_tess.py ... [ 78%] tests/test_textures.py ............. [ 98%] tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== :488 :488: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. :488 :488: RuntimeWarning: Your system is sse2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists .pybuild/cpython3_3.12_opengl/build/tests/test_textures.py::TestTextures::test_draw_bitmap_pixels /usr/lib/python3.12/unittest/case.py:690: DeprecationWarning: It is deprecated to return a value that is not None from a test case (>) return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html ================== 62 passed, 5 skipped, 4 warnings in 5.29s =================== I: pybuild base:311: cd /build/reproducible-path/pyopengl-3.1.7+dfsg/.pybuild/cpython3_3.11_opengl/build; python3.11 -m pytest tests ============================= test session starts ============================== platform linux -- Python 3.11.9, pytest-7.4.4, pluggy-1.5.0 rootdir: /build/reproducible-path/pyopengl-3.1.7+dfsg collected 66 items / 1 skipped tests/test_arraydatatype.py ..s..s....s..... [ 24%] tests/test_core.py .......................... [ 63%] tests/test_evaluators.py ....... [ 74%] tests/test_tess.py ... [ 78%] tests/test_textures.py ............. [ 98%] tests/test_vbo_memusage.py s [100%] =============================== warnings summary =============================== :241 :241: RuntimeWarning: Your system is avx2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. :241 :241: RuntimeWarning: Your system is sse2 capable but pygame was not built with support for it. The performance of some of your blits could be adversely affected. Consider enabling compile time detection with environment variables like PYGAME_DETECT_AVX2=1 if you are compiling without cross compilation. ../../../../../../usr/lib/python3/dist-packages/pygame/pkgdata.py:25 /usr/lib/python3/dist-packages/pygame/pkgdata.py:25: DeprecationWarning: pkg_resources is deprecated as an API. See https://setuptools.pypa.io/en/latest/pkg_resources.html from pkg_resources import resource_stream, resource_exists .pybuild/cpython3_3.11_opengl/build/tests/test_textures.py::TestTextures::test_draw_bitmap_pixels /usr/lib/python3.11/unittest/case.py:678: DeprecationWarning: It is deprecated to return a value that is not None from a test case (>) return self.run(*args, **kwds) -- Docs: https://docs.pytest.org/en/stable/how-to/capture-warnings.html ================== 62 passed, 5 skipped, 4 warnings in 5.45s =================== make[1]: Leaving directory '/build/reproducible-path/pyopengl-3.1.7+dfsg' create-stamp debian/debhelper-build-stamp dh_testroot -O--buildsystem=pybuild dh_prep -O--buildsystem=pybuild dh_auto_install --destdir=debian/python3-opengl/ -O--buildsystem=pybuild I: pybuild plugin_pyproject:178: Copying package built for python3.12 to destdir I: pybuild plugin_pyproject:178: Copying package built for python3.11 to destdir dh_installdocs -O--buildsystem=pybuild dh_installchangelogs -O--buildsystem=pybuild dh_python3 -O--buildsystem=pybuild dh_installsystemduser -O--buildsystem=pybuild dh_perl -O--buildsystem=pybuild dh_link -O--buildsystem=pybuild dh_strip_nondeterminism -O--buildsystem=pybuild dh_compress -O--buildsystem=pybuild dh_fixperms -O--buildsystem=pybuild dh_missing -O--buildsystem=pybuild dh_installdeb -O--buildsystem=pybuild dh_gencontrol -O--buildsystem=pybuild dh_md5sums -O--buildsystem=pybuild dh_builddeb -O--buildsystem=pybuild dpkg-deb: building package 'python3-opengl' in '../python3-opengl_3.1.7+dfsg-1_all.deb'. dpkg-genbuildinfo --build=binary -O../pyopengl_3.1.7+dfsg-1_i386.buildinfo dpkg-genchanges --build=binary -O../pyopengl_3.1.7+dfsg-1_i386.changes dpkg-genchanges: info: binary-only upload (no source code included) dpkg-source --after-build . dpkg-buildpackage: info: binary-only upload (no source included) dpkg-genchanges: info: including full source code in upload I: copying local configuration I: unmounting dev/ptmx filesystem I: unmounting dev/pts filesystem I: unmounting dev/shm filesystem I: unmounting proc filesystem I: unmounting sys filesystem I: cleaning the build env I: removing directory /srv/workspace/pbuilder/56231 and its subdirectories I: Current time: Mon Jun 16 22:34:00 -12 2025 I: pbuilder-time-stamp: 1750156440 Wed May 15 04:11:02 UTC 2024 I: 1st build successful. Starting 2nd build on remote node ionos2-i386.debian.net. Wed May 15 04:11:02 UTC 2024 I: Preparing to do remote build '2' on ionos2-i386.debian.net. Wed May 15 04:13:02 UTC 2024 I: Deleting $TMPDIR on ionos2-i386.debian.net. Wed May 15 04:13:03 UTC 2024 I: pyopengl_3.1.7+dfsg-1_i386.changes: Format: 1.8 Date: Sun, 14 Jan 2024 15:31:59 +0100 Source: pyopengl Binary: python3-opengl Architecture: all Version: 3.1.7+dfsg-1 Distribution: unstable Urgency: medium Maintainer: Debian Python Team Changed-By: Picca Frédéric-Emmanuel Description: python3-opengl - Python bindings to OpenGL (Python 3) Closes: 1056440 1058308 1060252 Changes: pyopengl (3.1.7+dfsg-1) unstable; urgency=medium . * Team upload. * New upstream version * Rules-Requires-Root: no (routine-update) * watch file standard 4 (routine-update) * d/patches: All patches were upstreamed. so remove all of them. * d/control: B-D pybuild-plugin-pyproject * d/patches/0001-fix-Python3.12-tests.patch: Added to solved - Bug fix: "FTBFS: dh_auto_test: error: pybuild --test --test-pytest -i python{version} -p "3.12 3.11" returned exit code 13", thanks to Lucas Nussbaum (Closes: #1058308). - Bug fix: "pyopengl's autopkg tests fail with Python 3.12", thanks to Matthias Klose (Closes: #1056440). * Bug fix: "please run autopkg tests for all supported Python versions before stopping", thanks to Matthias Klose (Closes: #1060252). Checksums-Sha1: f3b1219ed646a9c5e2c44a80567e5b1000f7ac0a 9704 pyopengl_3.1.7+dfsg-1_i386.buildinfo 3416f962fa98d580cedc459efe4526b85fef4e5a 604364 python3-opengl_3.1.7+dfsg-1_all.deb Checksums-Sha256: ce6eab8153a5f3d43ec75b73eb5e5bd404436e4436db297744b97be321212968 9704 pyopengl_3.1.7+dfsg-1_i386.buildinfo fffb7beca35997a965db50448564e1346f949da66ece97306083e26d7f90b4d1 604364 python3-opengl_3.1.7+dfsg-1_all.deb Files: 2beccef8682e97541a8565fbae1d1d97 9704 python optional pyopengl_3.1.7+dfsg-1_i386.buildinfo fe61d9064d3ecc8d5b7ffd41899efc3b 604364 python optional python3-opengl_3.1.7+dfsg-1_all.deb Wed May 15 04:13:05 UTC 2024 I: diffoscope 266 will be used to compare the two builds: Running as unit: rb-diffoscope-i386_11-12257.service # Profiling output for: /usr/bin/diffoscope --timeout 7200 --html /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pyopengl_3.1.7+dfsg-1.diffoscope.html --text /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pyopengl_3.1.7+dfsg-1.diffoscope.txt --json /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/pyopengl_3.1.7+dfsg-1.diffoscope.json --profile=- /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/b1/pyopengl_3.1.7+dfsg-1_i386.changes /srv/reproducible-results/rbuild-debian/r-b-build.hf7Vc8xu/b2/pyopengl_3.1.7+dfsg-1_i386.changes ## command (total time: 0.000s) 0.000s 1 call cmp (internal) ## has_same_content_as (total time: 0.000s) 0.000s 1 call abc.DotChangesFile ## main (total time: 0.437s) 0.437s 2 calls outputs 0.000s 1 call cleanup ## recognizes (total time: 0.023s) 0.023s 12 calls diffoscope.comparators.binary.FilesystemFile ## specialize (total time: 0.000s) 0.000s 1 call specialize Finished with result: success Main processes terminated with: code=exited/status=0 Service runtime: 800ms CPU time consumed: 789ms Wed May 15 04:13:06 UTC 2024 I: diffoscope 266 found no differences in the changes files, and a .buildinfo file also exists. Wed May 15 04:13:06 UTC 2024 I: pyopengl from trixie built successfully and reproducibly on i386. Wed May 15 04:13:08 UTC 2024 I: Submitting .buildinfo files to external archives: Wed May 15 04:13:08 UTC 2024 I: Submitting 12K b1/pyopengl_3.1.7+dfsg-1_i386.buildinfo.asc Wed May 15 04:13:08 UTC 2024 I: Submitting 12K b2/pyopengl_3.1.7+dfsg-1_i386.buildinfo.asc Wed May 15 04:13:09 UTC 2024 I: Done submitting .buildinfo files to http://buildinfo.debian.net/api/submit. Wed May 15 04:13:09 UTC 2024 I: Done submitting .buildinfo files. Wed May 15 04:13:09 UTC 2024 I: Removing signed pyopengl_3.1.7+dfsg-1_i386.buildinfo.asc files: removed './b1/pyopengl_3.1.7+dfsg-1_i386.buildinfo.asc' removed './b2/pyopengl_3.1.7+dfsg-1_i386.buildinfo.asc'